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01-4-2012, 09:57 PM | #21 | |
FFR Player
Join Date: Aug 2006
Posts: 1,925
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Re: Skeletor [11 or 12?]
Quote:
Time to Eye is a low 12 because it has some really annoying and just long enough to **** you up one handed trills, 12th jacks at a speed where they're coming out of a constant 8th chain and then goes back, easy to screw up, and then giant one handed jump trill into broken pattern leading to a 48th roll wall. Yes I find that harder than Skeletors ONE giant roll wall (the others I'm not gonna count cause' they are like Novo Mundo but easier since you can jumptrill them). tl;dr: Skeletor is a high 11 since you can jumptrill everything and never need to leave 16th note speed, Time to Eye is incomparable because it has tons of changing patterns at varying speeds and lots of one handed pressure that test both your hands more than once.
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01-5-2012, 09:44 AM | #22 |
★★★★★
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Re: Skeletor [11 or 12?]
Well on this is only difficult thing is jumptrill-able bursts. It requires luck to PA for skilled players, but possible to get decent scores for others too. Other parts are like high 10 - very low 11.
11. |
01-10-2012, 05:18 AM | #23 |
FFR Player
Join Date: Apr 2009
Posts: 532
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Re: Skeletor [11 or 12?]
Even though I can't PA the score worth shit! I still don't justify it being Moved to a Guru...
Kono Spoon is an 11 and it has some pretty dense walls/rolls in it too if not even more then Skelator! |
01-10-2012, 10:33 AM | #24 |
FFR Veteran
Join Date: Jan 2007
Posts: 1,496
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Re: Skeletor [11 or 12?]
I vote 11. It is one of those files that would just seem to easy for a 12, yet very tough for an 11. Thus, it is a very high 11 :)
It just isn't that hard to jumptrill the mega roll. Sure, it is tough to AAA, but not tough enough to warrant a 12 rating.
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