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Old 12-29-2008, 01:52 AM   #701
rzr
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Default Re: TWC Rules, Policies, Etc.

For the love of God, please tell me by "putting a hold on TWG's" you mean just TWG. Not jTWG.
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i had a mri the other day it was the best song i heard in years

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More of a joke than the time I deleted all the credits on the site.
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yeah my goldfish think im a riot they do this thing where they turn upside down and float to the top of the tank

i guess their alcohol tolerance isnt as high as mine
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Old 12-29-2008, 02:01 AM   #702
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Default Re: TWC Rules, Policies, Etc.

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For the love of God, please tell me by "putting a hold on TWG's" you mean just TWG. Not jTWG.
If that's the route we take it would probably stop both for a couple weeks.
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Old 12-29-2008, 11:06 AM   #703
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Default Re: TWC Rules, Policies, Etc.

That's ridiculous, man. Gotta leave one going, at the least.
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Originally Posted by darkshark View Post
Everyone sucks at this game. The second you think you're good is the second you stop trying to get better.
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i had a mri the other day it was the best song i heard in years

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Originally Posted by Sprite-
More of a joke than the time I deleted all the credits on the site.
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Originally Posted by MinaciousGrace View Post
yeah my goldfish think im a riot they do this thing where they turn upside down and float to the top of the tank

i guess their alcohol tolerance isnt as high as mine
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Old 12-29-2008, 11:16 AM   #704
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Default Re: TWC Rules, Policies, Etc.

Here's what I think, even though it probably won't change anything.

I propose we merge the current games, with the game from the TWG being played, as there are more members signed up for that one at the moment. (TWG has 8 while jTWG has 7. The jTWG host can choose between signing up or co-hosting.) From this game until further notice, we only run one TWG at a time. However, allow newbies to sign up for the TWG games, but only if there are available spots and they show a legitimate self-propelled interest. (This means no bribing them or asking them to play.)

By doing this, we will simultaneously solve the current inactivity plague, while still allowing new players to try their hand at the game.

Hosts-to-be should keep their games relatively simple; if there are too many items/roles, then the newbies will be put off by the complexity, and the veterans playing the game will most likely become inactive anyway. I'd recommend 12-16 players in each game with an optional item system if it floats your boat. Make games too long, and anybody that's left out won't want to play when there are spots.

How's that sound?
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Old 12-29-2008, 01:15 PM   #705
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Default Re: TWC Rules, Policies, Etc.

that sounds good

gamers idea

or 1

also rzr that was the only purpose of my post
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Old 12-29-2008, 02:14 PM   #706
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Default Re: TWC Rules, Policies, Etc.

kay btw the whole ffya twg thing pisses me off how about instead of having two not-as-good versions of twg have one good one hmmmmm??????!?!?!?!?
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Old 12-29-2008, 04:10 PM   #707
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Default Re: TWC Rules, Policies, Etc.

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kay btw the whole ffya twg thing pisses me off how about instead of having two not-as-good versions of twg have one good one hmmmmm??????!?!?!?!?
QFT they are taking good players.

I know I can't vote but please merge the two. I don't care who I'm playing with, noobs or pros, but please just put me in a game. Waiting a week for signups to fill up is ridiculous.
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Old 12-29-2008, 04:13 PM   #708
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Default Re: TWC Rules, Policies, Etc.

pnt gave me the ok to merge the current games; BDN and I just have to discuss which game will be played, and he's not on at the moment so =(

Edit: Just realized, if we merge and play my game, everybody that signed up will be able to play. If we play BDN's game, three people will be left out.

But I still need the ok from BDN.
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Old 12-30-2008, 03:47 AM   #709
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Default Re: TWC Rules, Policies, Etc.

Why is everyone getting banned?
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Old 12-30-2008, 01:03 PM   #710
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Default Re: TWC Rules, Policies, Etc.

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hoochan proposition:

Merge TWG and jTWG but only have fairly simple games because I doubt anyone extremely wants to play those elaborate games.
That's pretty much the plan. One game, small, and simple for the most part. Enough of this complex nonsense.
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Old 12-30-2008, 01:13 PM   #711
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Default Re: TWC Rules, Policies, Etc.

Can we do some complex ones once in a while? The boring ones always have the same general idea - seer comes out, guard guards seer, wolves spend entire game searching for guard. It gets repetitive.
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Old 12-30-2008, 07:59 PM   #712
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Default Re: TWC Rules, Policies, Etc.

Whatever, I'm still proposing my game next host signup.

Approving merge and canceling my player signups. Knock yourself out, Gamer.
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Old 12-30-2008, 08:14 PM   #713
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Default Re: TWC Rules, Policies, Etc.

Yeah... I mean, I was talking with Rurutsu and we hate simple games. But, the majority, or at least the TWC, want them, so we can't really argue. But, once in a while is good. Or rather, whatever gets voted for. XD
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Everyone sucks at this game. The second you think you're good is the second you stop trying to get better.
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i had a mri the other day it was the best song i heard in years

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Originally Posted by Sprite-
More of a joke than the time I deleted all the credits on the site.
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yeah my goldfish think im a riot they do this thing where they turn upside down and float to the top of the tank

i guess their alcohol tolerance isnt as high as mine
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Old 12-30-2008, 08:33 PM   #714
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Default Re: TWC Rules, Policies, Etc.

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And all of these complex games take away from the thought provoking process of the game. Instead of thinking about things, people have to pay more attention to what's going on from the host side of the game instead of what's going on on the player side of the game.
I agree 100%. It's also a pain in the ass for the host to keep track of everything. Manti told me that during his War For Hyrule game, he received over 400 pm's for item purchases and transfers and such. And that wasn't a super-complex game either.

I'd rather create crazy roles that force players to think in new ways than have elaborate item systems that give far too much hard evidence for their own good.
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Old 12-30-2008, 08:40 PM   #715
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Default Re: TWC Rules, Policies, Etc.

That's what I'm talking about. Roles, not items. Items are fun at times.
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Everyone sucks at this game. The second you think you're good is the second you stop trying to get better.
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i had a mri the other day it was the best song i heard in years

Quote:
Originally Posted by Sprite-
More of a joke than the time I deleted all the credits on the site.
Quote:
Originally Posted by MinaciousGrace View Post
yeah my goldfish think im a riot they do this thing where they turn upside down and float to the top of the tank

i guess their alcohol tolerance isnt as high as mine
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Old 12-30-2008, 08:41 PM   #716
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Default Re: TWC Rules, Policies, Etc.

Exactly, all of these items make TWG seem like an MORPG and it's not supposed to be.
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Old 12-30-2008, 08:46 PM   #717
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Default Re: TWC Rules, Policies, Etc.

TWoWG etc

rzr, as with roles, items can be fun. However, they have to be balanced and relevant to the game. They also shouldn't be able to determine somebody's role through loopholes and point a to point b logical thinking, which just ruins the game for everybody. TWG is supposed to have a degree of uncertainty in it, and items tend to remove that factor.

Which is why even a decent mystery game can be a lot of fun. Everybody has nothing to start with other than their own role, and they have to put a bunch of indicators and indirect evidence together to figure things out. It's more of a challenge when done right, IMO.
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Old 12-30-2008, 09:15 PM   #718
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Default Re: TWC Rules, Policies, Etc.

A fact we all already know, lol. However, items don't elminate that degree, they enhance it.
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Originally Posted by darkshark View Post
Everyone sucks at this game. The second you think you're good is the second you stop trying to get better.
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Originally Posted by aperson View Post
i had a mri the other day it was the best song i heard in years

Quote:
Originally Posted by Sprite-
More of a joke than the time I deleted all the credits on the site.
Quote:
Originally Posted by MinaciousGrace View Post
yeah my goldfish think im a riot they do this thing where they turn upside down and float to the top of the tank

i guess their alcohol tolerance isnt as high as mine
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Old 12-31-2008, 07:02 AM   #719
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Default Re: TWC Rules, Policies, Etc.

Every game doesn't have to be simple. However, if the games are merged then a good portion of them should be.
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Old 12-31-2008, 01:16 PM   #720
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Default Re: TWC Rules, Policies, Etc.

hasn't this idea been proposed before already and we decided that it's better to have separate TWGs in order for newer players not to get bitched at and for veteran players have some sort of cushion to buffer the fighting?

w/e really. i already cant stand some of the people (idiots) that play, and putting them on my reject list doesn't affect my gameplay at all. not having the two different classes, jTWg and TWG, disables me from joining a game with people (idiots) in it.

also, if you're going to merge, ... nvm, i just thought about it. i'm guessing there should at least be one person each host signup that proposes an standard (easy?) game giving us options.

i still don't like the idea of merging. It's like closing off TWG again. if your primary reasons for merging is "inactivity" and a "low player populous" then you're just thinking selfishly so that you guys can play your own little game amongst yourselves. TWG has always had it's fair share of inactivity and you think by merging the two players will miraculously pay more attention to the game? let me answer: rofl no. i love having new players. sure they -might- suck, but it's new blood. seeing the same usernames in a game is just boring and gay (also i reject most of you players just because i know you're all full of ****).

tl;dr: merging is stupid don't do it ******s
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