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Old 03-1-2014, 11:21 PM   #1
_iMpuLse
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Default Fix FFR engine please and inform us of a timetable

The standard FFR player doesn't work which seems to leave us with only 2 other options: the legacy player and the "newer" player. I didn't even know the new player existed until now after reading a few posts.

The legacy player is awful because the combo is right in front of the notes and it's a huge distraction. I can't play using this.

The newer player has some nice features, but the steps don't match the song beats at ALL. There must be something wrong with the player because I have to introduce a significant offset for it to work, and even then there are some other problems.

Can someone please write a post on the front page explaining what the problem is and when we should expect the problem to be resolved?
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Old 03-2-2014, 12:00 AM   #2
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Default Re: Fix FFR engine please and inform us of a timetable

legacy player sucks, it's really boggling that people still use it

as for the newer player, I also use an astronomical offset, so I feel you there. I use an offset of 14 or 15, depending on the song's native offset. try that out, once the offset's right r^3 works like a charm
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Old 03-3-2014, 04:05 AM   #3
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Default Re: Fix FFR engine please and inform us of a timetable

So I think I've figured out that the biggest issue I have with changing to v3 is that it uses a larger screen and the arrows are actually larger. This changes my timing and the spacing that I'm used to and I'm not really interested in adapting to this new system.

I guess it would be nice if they could introduce these as options.
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Old 03-3-2014, 04:34 AM   #4
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Default Re: Fix FFR engine please and inform us of a timetable

Quote:
Originally Posted by _iMpuLse View Post
So I think I've figured out that the biggest issue I have with changing to v3 is that it uses a larger screen and the arrows are actually larger. This changes my timing and the spacing that I'm used to and I'm not really interested in adapting to this new system.

I guess it would be nice if they could introduce these as options.
What exactly do you mean by "these"?

The "timing and spacing" can be altered under Global Offset, Judge Offset and Receptor spacing. The larger window can be overcome with the Screencut option and if you're uncomfortable with the default noteskin, there's options to change that too.
I was kind of reluctant to make the swap to R^3 too, it took me at least a year after it's release before I actually gave it a chance.
You just need to tinker with your options till you find something that works for you~
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Old 03-3-2014, 04:49 AM   #5
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Default Re: Fix FFR engine please and inform us of a timetable

In regard to the topic, we are trying.
It's actually out of our hands.
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Old 03-3-2014, 01:21 PM   #6
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Default Re: Fix FFR engine please and inform us of a timetable

you can turn combo off in legacy
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Old 03-3-2014, 03:37 PM   #7
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Default Re: Fix FFR engine please and inform us of a timetable

Quote:
Originally Posted by Mourningfall View Post
What exactly do you mean by "these"?

The "timing and spacing" can be altered under Global Offset, Judge Offset and Receptor spacing. The larger window can be overcome with the Screencut option and if you're uncomfortable with the default noteskin, there's options to change that too.
I was kind of reluctant to make the swap to R^3 too, it took me at least a year after it's release before I actually gave it a chance.
You just need to tinker with your options till you find something that works for you~
Sorry, I guess I should say that I'm too lazy to adapt to the new system right now But I am actually trying it out and attempting to find a configuration that works.

Along these lines, is there a thread that explains how the new player works? Because I don't know what the global offset, judge offset, and receptor spacing variables actually control. Plus I didn't realize that there was a Screencut option also. Thanks for the information!

The issue I have is that although I listen to the music as a memory device, my brain has to interpret the arrows. Since the arrows are bigger in v3, it seems to change the distance between arrows corresponding to a particular beat. I think ...

Quote:
Originally Posted by Zageron View Post
In regard to the topic, we are trying.
It's actually out of our hands.
Sorry if I seemed impatient, I figure there must be some reason why it hasn't been fixed yet. I trust you'll find a solution.

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Originally Posted by popsicle_3000 View Post
you can turn combo off in legacy
Huh? I didn't know this. How is this possible?
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Old 03-3-2014, 03:38 PM   #8
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Default Re: Fix FFR engine please and inform us of a timetable

Okay, I managed to fix the engines myself.
I'm working on a workaround for multiplayer and chat.

If things are still broken, clear your cache manually (from the last hour should do) as Shift F5 and ctrl-shift-r don't seem to work.
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Old 03-3-2014, 03:39 PM   #9
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Default Re: Fix FFR engine please and inform us of a timetable

A post of mine from another thread:

Quote:
Originally Posted by arcnmx View Post
Receptor Spacing: Just the horizontal space between the arrows. Larger numbers make the game appear wider, smaller ones do the opposite.

Framerate: FPS the game runs at, has to at least be set to 30. Many people use 60 or 120 to make the game look and run much smoother.

Rate: Speeds up the song you're playing, 1.5 makes everything 50% faster, 0.5 slows the song down, etc. Use it to make easy songs harder or hard songs easier.

Global Offset: Audio sync
Judge Offset: Video sync

Also advice for finding a judge offset that works for you:
Quote:
Originally Posted by arcnmx View Post
Hide judge popups in settings, play through a song you're confident you can play well. On the results screen right click on the "Speed:" line under your score. The first number it gives (not the +/- one) is what you should use as judge offset. Keep checking it after a few songs and see how stable it is. Using a high framerate makes this process more accurate.
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Old 03-3-2014, 03:49 PM   #10
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Default Re: Fix FFR engine please and inform us of a timetable

wtf zageron how
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Old 03-3-2014, 03:54 PM   #11
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Default Re: Fix FFR engine please and inform us of a timetable

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Originally Posted by Untimely Friction View Post
wtf zageron how
Because not everything requires Synthlight to fix. The problem was well known for us, just required to find the correct configuration to fix.
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Old 03-3-2014, 03:55 PM   #12
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Default Re: Fix FFR engine please and inform us of a timetable

Quote:
Huh? I didn't know this. How is this possible?

Screen Shot 2014-03-03 at 2.53.31 PM.jpg

Near the bottom there is an option called "masking". Click on the word combo and voila, you'll only be able to see accuracy.

You can also tweak screencut settings and offsets in R^3. PM me if you need more info.

EDIT: Sounds like the engines have been fixed. Good job guys - in that case you can go back to playing on Velo.
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Last edited by PriestREA; 03-3-2014 at 03:58 PM..
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Old 03-3-2014, 03:59 PM   #13
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Default Re: Fix FFR engine please and inform us of a timetable

Thanks PriestREA!
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Old 03-3-2014, 04:04 PM   #14
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Default Re: Fix FFR engine please and inform us of a timetable

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Thanks PriestREA!
No worries.
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Old 05-5-2014, 08:24 PM   #15
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Default Re: Fix FFR engine please and inform us of a timetable

Quote:
Originally Posted by choof View Post
legacy player sucks, it's really boggling that people still use it

as for the newer player, I also use an astronomical offset, so I feel you there. I use an offset of 14 or 15, depending on the song's native offset. try that out, once the offset's right r^3 works like a charm
Why can't you make those offsets be the default, since it seems that that makes it work 'properly'?

The legacy player has timing that works, and velocity mostly works too.

I tried a song in R3, and then the same song in the velocity and legacy player and did leagues better.
If you can get the timing of R3 to at least be as good as velocity, I think people would actually want to use it.

Last edited by goldenbladex; 05-5-2014 at 08:35 PM..
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