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Old 01-5-2009, 12:03 PM   #1
Litodude
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Default TWG Idea(s)

I just wanted to put some of my ideas out there before I forget them in the next few hours since I have a blistering headache.

Game 1:

6-8 players

1 risky wolf
* risky human

Each night, a human has a chance to press a button. 50/50 chance of either hurting the wolf [1 dmg] or killing himself.

Each night, the wolf has a chance to press a button. 40/60 chance of succeeding/failing with 2 dmg being healed and 1.5 dmg being dealt. Wolf has 4.5 lives.

Possibility of including an item which guards someone else (cannot guard self) but is not protected from wolving.




Game 2:


Actually I forgot already but I remember it had to do with 3 lonewolves and 2 players that are able to swap roles with any other player. fuuuuuuuuuuuuuuu-



Game 3
cancelled

[/quote]

Comments? Questions?
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Last edited by Litodude; 01-5-2009 at 08:44 PM..
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Old 01-5-2009, 03:40 PM   #2
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Default Re: TWG Idea(s)

First one:

You're making it sound like a lynch deals a specific amount of damage. If the wolf were to be at full health when he got lynched by the players, would it be enough to kill him?
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Old 01-5-2009, 04:19 PM   #3
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Default Re: TWG Idea(s)

Quote:
Originally Posted by Temote View Post
First one:

You're making it sound like a lynch deals a specific amount of damage. If the wolf were to be at full health when he got lynched by the players, would it be enough to kill him?
I was thinking about that, and I didn't know whether or not the lynch would be an insta-kill, more than likely not or else it'd be a boring game. Any ideas on something to do during the day-time rather than just a round of voting?
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i finally got a weed hookup again and i texted the dude asking where to meet him tomorrow and the dude just said "out west"

dude
out west?
the fuck kinda location is west?
am i buying weed off a gotdamn pirate


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Originally Posted by lurker View Post
remind everyone that i am an outed racist neo-nazi who no one in their right mind should ever interact with in any way whatsoever

http://imgur.com/a/Ww9g3
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Old 01-5-2009, 04:27 PM   #4
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Default Re: TWG Idea(s)

If lynch doesn't instakill, then the humans will know who the wolf is cause no one will die at the end of the day.

As for 2 and 3, they both seem pretty cool. The third one especially. I have a mystery game that has a few elements from both already made up, but I don't want to give much away.
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Old 01-5-2009, 04:30 PM   #5
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Default Re: TWG Idea(s)

Also another question about game one...does the ability to press the button shift from player to player, or does one person always press the button? I kinda like the first idea better.
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Old 01-5-2009, 09:56 PM   #6
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Default Re: TWG Idea(s)

Never Mind :X
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Old 01-6-2009, 08:08 PM   #7
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Default Re: TWG Idea(s)

Quote:
Originally Posted by Litodude View Post
I was thinking about that, and I didn't know whether or not the lynch would be an insta-kill, more than likely not or else it'd be a boring game. Any ideas on something to do during the day-time rather than just a round of voting?
well if a wolf is lynched and lives then hes obviously wolf
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Old 01-10-2009, 09:10 PM   #8
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Default Re: TWG Idea(s)

I have been working on a game recently, but I was kind of waiting to present it to jTWG. :/

Anyway, here it is and I would love some feedback.

jTWG: American Gladiators
16 players

The Gladiators:
Wolf
MW Does things a MW would do.
Crush Normal Wolf
JusticeBrutal Seer 50% chance of seering on any night or gaining brutality for the next day.

The Contenders:
Sandra - Seer
Bobert Guard
ClydeMason – Knows who the Seer is.

Humans:
8 Humans

MYSTERY:
2 Mystery Roles!
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Old 01-11-2009, 08:19 AM   #9
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Default Re: TWG Idea(s)

@Clarinet: you need another wolf, unless one of the mystery roles is (don't answer that).
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Old 01-11-2009, 10:47 PM   #10
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Default Re: TWG Idea(s)

Alright, I really want to get a game going so that I can play my first game already.

p.s. I tried my hand at this:
Quote:
(j)TWG: Death Note (lol)
12-14 players

Kiras:
Kira - 2 normal wolves
Light - master wolf


Specials:
Watari - special guardian, dies while guarding, taking the assaulter with him
L - seer


7-9 humans

Twists:
-The seer will speak their results only through the wolfsbane, allowing his identity to remain secret. Once the wolfsbane is dead, the seer can start speaking for himself.
- The seer can only be killed once the wolfsbane is dead.
- The master wolf will not kill until one of the other two wolves are dead.
Note that I have not played a game of twg to this date. Be gentle. :'(

Last edited by Pichu_XP; 01-12-2009 at 10:14 AM..
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Old 01-11-2009, 11:24 PM   #11
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Default Re: TWG Idea(s)

Well you should sign up for the next game then.

Also, the game looks balanced, but it could be a really short game if Light is killed Day 1.
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Old 01-11-2009, 11:28 PM   #12
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Default Re: TWG Idea(s)

That clause was a maybe anyways. I could go straight to hosting this if people want.
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Old 01-12-2009, 12:21 AM   #13
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Default Re: TWG Idea(s)

You should probably get a few games under your belt before hosting. Clarinet, balance is key here. Take a closer look. Lito's game looks like fun, I'd enjoy playing it.

And what the ****, I totally wanted to be the one to do Death Note.
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Old 01-12-2009, 12:36 AM   #14
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Default Re: TWG Idea(s)

Or if you want, maybe you could ask someone to host it for you and you could play in the game. Just a thought.
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Old 01-12-2009, 12:44 AM   #15
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Default Re: TWG Idea(s)

I don't think I completely understand the Death Note game. >_>

So are you saying that the wolfsbane and the seer will know who each other are at the beginning of the game? And that the seer can't die at all until the bane does, or simply that he can't be lynched. And would Light begin to seer red after one of the wolves are killed?

EDIT: Still thinking about that first one, Lito. What hoochan and atz said is mostly right, but the ability to heal himself up to two dots of damage throws an interesting twist into it. I'm guessing you were thinking along the lines of a lynch would be three dots of damage, then he'd heal two (if successful), bringing him back to 3.5 from 1.5, so the only way to kill him that phase would be to deal him the extra 1.0 from the button, right?

How about making the button a public thing with a slightly higher rate of killing the person that pushes it? That would leave out the possibility of the humans being completely screwed if the blue got accidentally lynched/wolfed.

Last edited by Temote; 01-12-2009 at 12:46 AM..
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Old 01-12-2009, 08:32 AM   #16
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Default Re: TWG Idea(s)

Quote:
Originally Posted by clarinet89 View Post
Or if you want, maybe you could ask someone to host it for you and you could play in the game. Just a thought.
Yes.

Quote:
So are you saying that the wolfsbane and the seer will know who each other are at the beginning of the game?
Yes.

Quote:
And that the seer can't die at all until the bane does, or simply that he can't be lynched.
Actually, he can be lynched, but can not be killed by the wolves until the bane's dead.

Quote:
And would Light begin to seer red after one of the wolves are killed?
Never considered this. Leaning toward no, but that can change.
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Old 01-12-2009, 09:32 AM   #17
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Default Re: TWG Idea(s)

Woah, pichu. Your game is wayyyyy too unbalanced.

Not only can the humans win as soon as one wolf (the MW) is lynched, there is also a wolfsbane that will know they are the wolfsbane as soon as the game starts.

It seems to me that its almost impossible for wolves to win, unless I'm somehow misunderstanding something.

Last edited by travman301; 01-12-2009 at 09:36 AM..
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Old 01-12-2009, 09:49 AM   #18
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Default Re: TWG Idea(s)

I don't think he's a wolfsbane so much as a powered up guardian, Trav.

Still reading through it, and it's looking pretty interesting. The rule that the seer isn't allowed to relay his readings to the thread makes for an interesting twist, since the idea of the game is to be keeping the bane from being killed so the seer can keep seering. EDIT: That probably wasn't as clear as I wanted it to be. Seer wouldn't come out because they wouldn't be able to reveal their findings until the bane is dead anyways, at which point they would be immediately vulnerable to wolvings. The fact that the only two blues in the game know who the other one is makes counterclaims pretty much impossible, too.

Last edited by Temote; 01-12-2009 at 09:59 AM.. Reason: Messing with what I said a bit to make it more understandable.
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Old 01-12-2009, 10:14 AM   #19
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Default Re: TWG Idea(s)

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I don't think he's a wolfsbane so much as a powered up guardian, Trav.
Yes. Sorry for being unclear. Edited my scenario.
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