09-25-2009, 05:32 PM | #2 |
FFR Player
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Posts: 88
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Re: WTF Replay.
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09-25-2009, 10:32 PM | #3 |
FFR Player
Join Date: Jul 2008
Posts: 27
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Re: WTF Replay.
Wow, really? I love how you troll on someone that doesn't use forums ever. I only do when it really called for it, otherwise I stay off. Also, I scrolled down the front page of the list of threads and there were none about it. Jesus Christ, forgive me for being in a rush.
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09-25-2009, 11:18 PM | #4 | |
The FFRchiver
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Re: WTF Replay.
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09-25-2009, 11:23 PM | #5 |
The Paragon of Perfection
Join Date: Aug 2006
Posts: 4,826
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Re: WTF Replay.
Watching people get reamed for not using the forums constantly or having an honest to god question and not knowing how to look for it is really getting out of hand. The concept of just simply answering someones question is quite foreign to a lot of people now a days. Its pretty much, lol I have an opinion so I have to force it on someone. Its a tired act that really shows how immature people act and its quite sad.
On a related matter, good job on the FC and like everyone said, its something that has been around for a long time and chances are with the way the site is being handled lately, it will not be fixed in the near future or possibly ever. |
09-26-2009, 12:37 AM | #6 | |
¯\(°_o)/¯ ¯\(o_°)/¯
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Re: WTF Replay.
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09-26-2009, 01:16 AM | #7 | |
I Fap For Justice
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Re: WTF Replay.
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09-26-2009, 01:22 AM | #8 |
<<Insert Title Here>>
Join Date: Sep 2004
Location: Regina, SK, Canada
Age: 34
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Re: WTF Replay.
I remember it being explained a long time ago why the replays missed so often. It had something to do with the timing of the arrows and the replays registering keytaps IIRC.
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09-26-2009, 08:13 AM | #9 |
FFR Player
Join Date: Sep 2007
Posts: 788
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Re: WTF Replay.
Did they actually try to fix this? Or do they think that the replays are so insignificant they deserve absolutely no attention, no matter how many people complain about it?
Because, sincerely, if they fixed it in the game, it just can't be that hard, right?
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09-26-2009, 10:47 AM | #10 | |
The FFRchiver
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Re: WTF Replay.
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1) amount of notes hit 2) speed mod settings If you change the speed mod in the script but leave the other settings the same, the script will still hit the button at the same time it would if you didn't change the speed mod, making everything miss or boo, which fails you. I honestly believe they could have changed the script around to make things a little easier instead of just having timing do all the work. They could have probably have taken the score results and coded a simple script that says something like: on.arrow1(hit = 'perfect'); on.arrow2(hit = 'perfect'); ...and so on. The script could build up, but better to have a long script and a working replay, than a shorter timing script, and have the replays screw up so easily. Plus, this would mean, that even if the replay lagged, no matter what, the end results would read the same score. If only someone was willing to re-code the replays...
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09-26-2009, 10:54 AM | #11 |
FFR Veteran
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Posts: 137
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Re: WTF Replay.
foxfire that's not why replays are ****. And you don't need that kind of script you said to make replays 100% reliable.
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09-26-2009, 11:10 AM | #12 | |
The FFRchiver
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Re: WTF Replay.
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1) t-ffrreplay.php 2) t-ffrststsreadembed.php The first file consists of coding to time each and every note, as well as the song level, the speed mod settings, and who is replaying it. A part of the code as been placed below: &levelid=996&username=Punk Kitten&songauthor=zircon&songname=Power&replaysettings=1.5|465|rising&replaydata=U,100|L,171|R,241|L,311|R,329|U,338|D,346|L,355|U,364|D,372|R,381|L,389|U,399|L,407|R,416|D,424|R,432|U,442|D,450|U,459|R,468| The second file is the post game stats, which pretty much look to me like stats you would see if you playing FFR as "Anonymous". It's value has no say on how the replay works aside from after the replay is over. I am going to assume the following: D = down L = left U = up R = right I am also going to assume that those numbers represent some value of seconds, not sure how much of a second is represented by one unit though. You could modify this script to hit all of the notes correctly if you REALLY wanted to...but that would take forever, and I would also assume that just being off a few of those numbers, could change a perfect into a good, or even a miss. Altering the script so that an arrow is FORCED to be hit with a certain value, instead of the value being forced upon the replay, could very well solve the problem. I think I know what I am talking about quite well...but you on the other hand, and probably just trying to flame me like everyone else that thinks they are better than everyone else.
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09-26-2009, 11:19 AM | #13 | |
FFR Veteran
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Re: WTF Replay.
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Those are frame numbers. When the song reaches that frame, it hits the key on the replay data. Even if it lags, you can tell the game it is still at that frame number, so there is no problem with that serialization. The problem is, and always has been, AVMISSING. And I know what I'm talking about, also I'm not flaming you. |
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09-26-2009, 11:47 AM | #14 | |
The FFRchiver
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Re: WTF Replay.
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I did not realize that until I started to mess with the replays a little while ago, because I have never had my replays lag much at all...simply because I don't usually watch replays knowing they suck. Apparently one frame in a replay can make the difference between a "Perfect!", "good", or "Average" because I just AAA'd Excite bike, and modded every single note in the replay to hit an average, to obtain the lowest score without missing, or hitting any boos. Once I knew the approximate values, I had no trouble at all editing the replay. If you do coding, input this value into the server when loading a replay of mine: PHP Code:
The thing I do not understand IS the average missing. The only possible way average missing could be an issue, would be if the replays decided to jump over certain parts of the song when creating the .php file for the replay. Sense there is no actual "MAX COMBO" information in the .php file or in the replay stats anywhere that I can edit, if someone got 20 misses on a harder song, those same 20 misses could appear ANYWHERE in the song, if the song was not coded properly. Notes just being missed though...it has to be an error in the code creation, because if I have a series of arrows, and they are all timed in the code, they HAVE to be hit.
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09-26-2009, 02:34 PM | #15 |
Very Grave Indeed
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Re: WTF Replay.
The problem isn't with the replays or the recording process, the problem is with the version of the game engine that the replays use.
When you play, the replay saves all the song/speed/mods information, and then logs a series of "At time X, they pressed button Y" entries, and then when you play the replay, it manually re-plays the song as you watch, using the timestamp information saved in the replay log. This all works exactly like you suppose it does. The problem is that you played the game on a new updated version of the game engine where avmisses don't exist anymore, so you are getting perfect/perfect instead of miss/average/boo like you -would- have gotten, hitting the exact same buttons at the exact same time on the old engine. So when the replay re-plays the game on the old engine, and hits the same buttons at the same time you did, you get miss/average/boo in the replay instead of perfect/perfect |
09-26-2009, 08:04 PM | #16 |
stepmania archaeologist
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Re: WTF Replay.
Shouldn't it be relatively easy (from a programming standpoint, for someone who is familiar with the internals of the FFR engine pre- and post-avmiss) to modify the replay engine so it doesn't have avmisses, or perhaps to modify the current engine so it will play replays? I heard someone say once that doing that might destroy all current replays, but if the replay itself is just stored as a bunch of arrow/frame pairs, that shouldn't be affected.
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09-26-2009, 09:39 PM | #17 | |
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Re: WTF Replay.
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Also, Foxfire, I personally believe that Synthlight could use you to fix the whole problem. Last edited by Punk Kitten; 09-26-2009 at 09:43 PM.. |
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09-26-2009, 11:04 PM | #18 | |
The FFRchiver
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Re: WTF Replay.
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As far as the replays go...if I have values that represent where EXACTLY an arrow is intended to be hit, and it cannot be altered by lag, the score is really forced to be whatever the code tells it to be (UNLESS it fails before the sequence is complete, due to excess misses or boos that are programmed in the script in a row). I honestly do not believe that if I had the replay script that should correctly implement an FC on lets say, Monstrous Turtles, for the sake of being on topic with the particular replay that was screwing up in this thread, that the replay would miss or boo (unless the script was programmed to do so). Yes, I COULD be wrong, but with the strong evidence I have given with my Excite bike replay modification, I feel that average misses are from one of two things: 1) An error in the code creation, which could make times for certain notes alter or be recorded incorrectly, maybe due to a compatibility issue of FFR versions, that could cause misses, boos, averages, or other incorrect stats in the replay. 2) Some sort of error in the replay shockwave flash object itself, which could make the harder songs in the game glitch up, and the script not be correctly followed. In other words, the average miss glitch everyone is talking about, for the replay. Although I find this to be rather tough to believe...I would need evidence of problem code, to support this. Chances are, in my opinion, it is probably #1 of the two reasons, because, like I said, if you have a script, and the game is programmed to follow that script, it WILL carry it out. This also explains why if you hit "try this level again" after the replay is over, that is just misses all of the notes and fails, because the replay file is NOT reloaded, after the replay ends, and the page needs to be refreshed in order to re-watch it.
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09-26-2009, 11:11 PM | #19 | |
The FFRchiver
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Re: WTF Replay.
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Is it an issue of money FFR staff? If someone would go out of their way to even TRY to fix the replays in our behalf, I would gladly donate some additional money to help out the cause, and I'm sure others would as well.
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09-26-2009, 11:18 PM | #20 | |
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Re: WTF Replay.
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