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Old 11-14-2010, 10:46 PM   #21
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Default Re: Newer skill token designs

But it's nostalgic!

Edit: Someone knows what I'm getting at right?
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Old 11-14-2010, 10:59 PM   #22
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Default Re: Newer skill token designs

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Originally Posted by One Winged Angel View Post
oni isn't that 'medal of honor' it used to be anymore, I think the players need an FGO AAA req token to replace that

on topic: don't replace the old ones, but new skill token designs for the next 100 or so skill tokens (lol optimistic) would be sick
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Old 11-14-2010, 11:03 PM   #23
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Default Re: Newer skill token designs

Maybe there can be skill tokens for daily achievements, like a 500 million points in a day token
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Old 11-14-2010, 11:10 PM   #24
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Default Re: Newer skill token designs

I'm kinda against that; I'd rather see tokens based off skill on an actual song, rather than based off a measure of how much you play within a certain timeframe.

P.S. We need more REGULAR tokens just for kicks
Remember when tokens were dispersed across the site? Now that this site's going through an overhaul, maybe there can be new tokens at new pages (e.g. having to refamiliarize yourself with the new staff members, etc. -crappy example-)
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Old 11-14-2010, 11:14 PM   #25
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Default Re: Newer skill token designs

It would take a certain measure of skill to get 500 million points in a day. If you cant FC songs with dense streams of notes, it would take forever to earn that many points. A true beginner would probably have to stay up for 24 hours straight playing FFR to get that many points, lol.
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Old 11-14-2010, 11:23 PM   #26
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Default Re: Newer skill token designs

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Originally Posted by bmah View Post
I'm kinda against that; I'd rather see tokens based off skill on an actual song, rather than based off a measure of how much you play within a certain timeframe.

P.S. We need more REGULAR tokens just for kicks
Remember when tokens were dispersed across the site? Now that this site's going through an overhaul, maybe there can be new tokens at new pages (e.g. having to refamiliarize yourself with the new staff members, etc. -crappy example-)
Do you think half of these skill tokens are based on skill? I remember one of the token secrets was hitting only the left and down arrow on Destiny all perfect or something similar to get a token. That's not skill, it's annoying.

IDEA: We should make annoying tokens with stupid challenges, like getting the score 55555 on a song or AAAing FGOs etc...

P.s. I'll whip up a design that will ultimately be shunned by someones because I'm lazy and will either be beaten to it or not enough creativity.
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Old 11-14-2010, 11:44 PM   #27
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Default Re: Newer skill token designs

My main point is that skill tokens should be earnt from doing something based off an objective, as opposed to time-based. If time-based, then something tame...I don't think I'd like to spend a long time on the computer whoring songs just because I have to achieve a certain score within one day.

With an objective like "get 500 combo", you can make an attempt to do that anytime. With an objective like "get 500mil pts in 24 hours", this is high maintenance. It makes the game less accessible due to a factor OTHER than skill.


I also agree that there should be objectives that are not purely off the scoring/comboing of a song ("annoying" objectives as you call it, although they don't have to be annoying). At the very least, you can make as many attempts as you want on these...at least I don't have to find a day off from work to get a token that requires me to play XXX amount of times within a day.

Last edited by bmah; 11-14-2010 at 11:48 PM..
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Old 11-14-2010, 11:55 PM   #28
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Default Re: Newer skill token designs

Skill Token by getting 30+ goods on Excite Bike lol.
Also a terrible attempt at an animated BBv2 token.

Looks kind of like Beats by Dr.Dre
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Old 11-15-2010, 01:33 AM   #29
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Default Re: Newer skill token designs

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Originally Posted by makdaddy View Post
there was a bunch of designs done by a bunch of people way back a while back.

someone needs to find that thread, there were some sick ones
I believe that I have around 30 or 40 tokens that are already made and were just never used.
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