11-14-2010, 10:46 PM | #21 |
FFR Player
Join Date: Aug 2007
Age: 31
Posts: 8,548
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Re: Newer skill token designs
But it's nostalgic!
Edit: Someone knows what I'm getting at right? |
11-14-2010, 10:59 PM | #22 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,980
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Re: Newer skill token designs
Chik Habit oni.
__________________
Last edited by rushyrulz; 11-14-2010 at 11:02 PM.. |
11-14-2010, 11:03 PM | #23 |
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
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Re: Newer skill token designs
Maybe there can be skill tokens for daily achievements, like a 500 million points in a day token
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11-14-2010, 11:10 PM | #24 |
shots FIRED
Global Moderator, User Support, Judge
Join Date: Oct 2003
Location: Edmonton, AB
Age: 35
Posts: 8,448
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Re: Newer skill token designs
I'm kinda against that; I'd rather see tokens based off skill on an actual song, rather than based off a measure of how much you play within a certain timeframe.
P.S. We need more REGULAR tokens just for kicks Remember when tokens were dispersed across the site? Now that this site's going through an overhaul, maybe there can be new tokens at new pages (e.g. having to refamiliarize yourself with the new staff members, etc. -crappy example-) |
11-14-2010, 11:14 PM | #25 |
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
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Re: Newer skill token designs
It would take a certain measure of skill to get 500 million points in a day. If you cant FC songs with dense streams of notes, it would take forever to earn that many points. A true beginner would probably have to stay up for 24 hours straight playing FFR to get that many points, lol.
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11-14-2010, 11:23 PM | #26 | |
No fucks
Join Date: Dec 2006
Location: Everywhere
Posts: 2,440
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Re: Newer skill token designs
Quote:
IDEA: We should make annoying tokens with stupid challenges, like getting the score 55555 on a song or AAAing FGOs etc... P.s. I'll whip up a design that will ultimately be shunned by someones because I'm lazy and will either be beaten to it or not enough creativity. |
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11-14-2010, 11:44 PM | #27 |
shots FIRED
Global Moderator, User Support, Judge
Join Date: Oct 2003
Location: Edmonton, AB
Age: 35
Posts: 8,448
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Re: Newer skill token designs
My main point is that skill tokens should be earnt from doing something based off an objective, as opposed to time-based. If time-based, then something tame...I don't think I'd like to spend a long time on the computer whoring songs just because I have to achieve a certain score within one day.
With an objective like "get 500 combo", you can make an attempt to do that anytime. With an objective like "get 500mil pts in 24 hours", this is high maintenance. It makes the game less accessible due to a factor OTHER than skill. I also agree that there should be objectives that are not purely off the scoring/comboing of a song ("annoying" objectives as you call it, although they don't have to be annoying). At the very least, you can make as many attempts as you want on these...at least I don't have to find a day off from work to get a token that requires me to play XXX amount of times within a day. Last edited by bmah; 11-14-2010 at 11:48 PM.. |
11-14-2010, 11:55 PM | #28 |
_(:3」∠)_
Join Date: Sep 2008
Posts: 978
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Re: Newer skill token designs
Skill Token by getting 30+ goods on Excite Bike lol.
Also a terrible attempt at an animated BBv2 token. Looks kind of like Beats by Dr.Dre |
11-15-2010, 01:33 AM | #29 |
Network Security Analyst
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Re: Newer skill token designs
I believe that I have around 30 or 40 tokens that are already made and were just never used.
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