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Old 11-5-2009, 09:45 AM   #21
abro13
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Default Re: My first "real" 3D architecture assignment - Living room

Do you have an updated picture that you can post so we can see how much of it has been fixed?
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That just reminded me of the time one dude got killed riding that Superman ride at Six Flags. He was disabled or morbidly obese or something and got flung into a fence.
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Poor fence =/

I mean kid.

Poor kid...
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Old 11-5-2009, 10:55 AM   #22
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Default Re: My first "real" 3D architecture assignment - Living room

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Do you have an updated picture that you can post so we can see how much of it has been fixed?
Sure I'll start a render now, shouldn't take more than 20
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Old 11-5-2009, 01:01 PM   #23
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Default Re: My first "real" 3D architecture assignment - Living room

Here is a new render


I'm still not happy with my curtains, I have one of both techs in this scene, I'll make some new.

Also the glow in the roof is because I forgot lume/glow was affected by sunlight in mental ray so I'll have to teak it.

I've also opened one of the windows but it was meh, so yeah. As for knobs I'll add that whenever I get down to it, for now it's all about textures and lighting

EDIT: also don't mention the background, I change that every 15th minute lol =p
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Old 11-5-2009, 01:44 PM   #24
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Default Re: My first "real" 3D architecture assignment - Living room

Your light sources are still very confusing, i.e. the bright light spot on the left curtain. Where the hell is that coming from?
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Old 11-5-2009, 02:18 PM   #25
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Default Re: My first "real" 3D architecture assignment - Living room

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Your light sources are still very confusing, i.e. the bright light spot on the left curtain. Where the hell is that coming from?
Guess.

I've fixed it now though.
I'll move over to my specular level on bumps soon.

If ANYONE, ANYONE AT ALL knows how I can get the blurry light reflection with mental ray and mr sun/sunlight/daylight system that you see on the 'original picture' (number two, first post) I would be very happy.

Sky portal was my obvious choice since it casts my enviroment as lighting but unfortunately it also had 500 bugs as in black boxes, spots, dots, sharp edges as if it was a mirror, not a lighting source.*

EDIT:

Update, very low res since I'm just testing stuff
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Old 11-5-2009, 07:42 PM   #26
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Default Re: My first "real" 3D architecture assignment - Living room

Added a new render fix, first post.. Closing in now!

Updated, with other words =p
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Old 11-6-2009, 12:36 AM   #27
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Default Re: My first "real" 3D architecture assignment - Living room



1) The shadows from the window frames aren't casting.
2) Turn that **** down.
3) The floor is completely the wrong color, fix that.
4) It looks like your wall isn't touching the ceiling right here and allowing light to come through.
5) Needs to be taller.
6) Keep at these curtains until you get them right.
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Old 11-6-2009, 06:01 AM   #28
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Default Re: My first "real" 3D architecture assignment - Living room

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1) The shadows from the window frames aren't casting.
2) Turn that **** down.
3) The floor is completely the wrong color, fix that.
4) It looks like your wall isn't touching the ceiling right here and allowing light to come through.
5) Needs to be taller.
6) Keep at these curtains until you get them right.


-----------

Thank you darkshark!

1: As for the wall was originally a plane, it allows light through on the onesided spots around the window, I'll add some boxes<3

2: Rofl yeah I haven't made it transparent yet so it looks like a bomb

3: The floor was good once upon a time but I talked with the person grading me about it and he said I could change the colors aslong as the reflections and materials (i.e wood) maintained the same. I bought some ProMat zips, and the one I use now was the best, I was incapable of finding a good, dark one so I went with this. I still can't get the blurred outdoor reflections to work to save my life, though.

4: The wall isn't. It's very confusing to me, but on the original picture it seems like he has no "real" roof to cover that box, there's light coming around from everywhere. I've actually done that on purpose but I can't imitate his lighting, as I said, that's probably my biggest handicap; light.

5: I agree. But the picture looks ortographic, the "tv table" is supposed to be shorter, yet the space between them on the wall shall remain the same.. They shall end at the heigh of the doors yet are the same heigh as the picture, if that made sense.

6: Ok so maybe light isn't my biggest handicap xD
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Old 11-6-2009, 06:17 AM   #29
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Default Re: My first "real" 3D architecture assignment - Living room

that tv is still bugging the hell out of me
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Old 11-6-2009, 06:50 AM   #30
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Default Re: My first "real" 3D architecture assignment - Living room

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that tv is still bugging the hell out of me
NOW what, I even removed raytrace just to please you /cutswrist
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Old 11-6-2009, 09:40 AM   #31
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Default Re: My first "real" 3D architecture assignment - Living room

The texture on the three wall hangings on the right side of the wall and even the wall itself looks like it's made of carpet. Is that a texture or is it just low quality?
Those sticks that you have coming out of the glasses are blending in too much with the colours. I don't even know if you have one on the left table in front of the curtain.
On the plus side, I like the plates and glasses on the far left where the tv is. Makes it look nice.
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Originally Posted by MrGiggles View Post
That just reminded me of the time one dude got killed riding that Superman ride at Six Flags. He was disabled or morbidly obese or something and got flung into a fence.
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Originally Posted by SethSquall View Post
Poor fence =/

I mean kid.

Poor kid...
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Old 11-6-2009, 02:33 PM   #32
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Default Re: My first "real" 3D architecture assignment - Living room

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Originally Posted by abro13 View Post
The texture on the three wall hangings on the right side of the wall and even the wall itself looks like it's made of carpet. Is that a texture or is it just low quality?
Those sticks that you have coming out of the glasses are blending in too much with the colours. I don't even know if you have one on the left table in front of the curtain.
On the plus side, I like the plates and glasses on the far left where the tv is. Makes it look nice.
Thanks!

I agree with the decor on the table closest to my curtains, the porcelaine (I guess that's what you referr to? XD), they're as good as invisible. Unfortunately, my teacher told me I could solve that by shading and lighting instead of changing the curtain color. Which I will do regardless, though, since it's fked.

The texture on the right is probably not supposed to be carpet, but I will try to render it with a greyish bump map instead, and the 'pink' color will be grey I suppose.

Modelling is the easy part, tweaking the scenes is MEH
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Old 11-6-2009, 03:13 PM   #33
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Default Re: My first "real" 3D architecture assignment - Living room

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Here you can see the development:
Where are the shadows from the non-transparent parts of the window?
Part of the shadow from the left curtain is also missing, if you look below it.
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Old 11-6-2009, 03:43 PM   #34
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Default Re: My first "real" 3D architecture assignment - Living room

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Where are the shadows from the non-transparent parts of the window?
Part of the shadow from the left curtain is also missing, if you look below it.
The windows are fixed. However, I also noticed the sun on the table/porcelain, and I have no clue why the sun goes through the curtain when I've converted it to editeable poly and shelled it...
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Old 11-6-2009, 04:01 PM   #35
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Default Re: My first "real" 3D architecture assignment - Living room

Here are some fun renders to show some stuff.

On the first one, only the lighting is visible. This is what it would look like if I deleted all my objects, but the light was still floating in the air.
Second one is reflections.
Third one is... Well if you can't figure this out, go Darwin >:]



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Old 11-6-2009, 06:34 PM   #36
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Default Re: My first "real" 3D architecture assignment - Living room

that tv just doesnt belong =|


other than that nice job
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Old 11-6-2009, 06:51 PM   #37
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Default Re: My first "real" 3D architecture assignment - Living room

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that tv just doesnt belong =|


other than that nice job
You're a fan of CRT tvs.. Just admit it.


/cutswrist

Thanks otherwise though xD
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Old 11-6-2009, 08:23 PM   #38
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Default Re: My first "real" 3D architecture assignment - Living room

>___________________________________>
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Old 11-6-2009, 08:48 PM   #39
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Default Re: My first "real" 3D architecture assignment - Living room

,,|,,









<3
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Old 11-7-2009, 06:24 PM   #40
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Default Re: My first "real" 3D architecture assignment - Living room

and this..makes me wanna learn 3D ... lol /facepalm
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