11-5-2009, 09:45 AM | #21 |
Professor Spellcheck
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Re: My first "real" 3D architecture assignment - Living room
Do you have an updated picture that you can post so we can see how much of it has been fixed?
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11-5-2009, 10:55 AM | #22 |
FFR Veteran
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Re: My first "real" 3D architecture assignment - Living room
Sure I'll start a render now, shouldn't take more than 20
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11-5-2009, 01:01 PM | #23 |
FFR Veteran
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Re: My first "real" 3D architecture assignment - Living room
Here is a new render
I'm still not happy with my curtains, I have one of both techs in this scene, I'll make some new. Also the glow in the roof is because I forgot lume/glow was affected by sunlight in mental ray so I'll have to teak it. I've also opened one of the windows but it was meh, so yeah. As for knobs I'll add that whenever I get down to it, for now it's all about textures and lighting EDIT: also don't mention the background, I change that every 15th minute lol =p
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11-5-2009, 01:44 PM | #24 |
smoke wheat hail satin
Join Date: Sep 2006
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Re: My first "real" 3D architecture assignment - Living room
Your light sources are still very confusing, i.e. the bright light spot on the left curtain. Where the hell is that coming from?
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11-5-2009, 02:18 PM | #25 | |
FFR Veteran
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Re: My first "real" 3D architecture assignment - Living room
Quote:
I've fixed it now though. I'll move over to my specular level on bumps soon. If ANYONE, ANYONE AT ALL knows how I can get the blurry light reflection with mental ray and mr sun/sunlight/daylight system that you see on the 'original picture' (number two, first post) I would be very happy. Sky portal was my obvious choice since it casts my enviroment as lighting but unfortunately it also had 500 bugs as in black boxes, spots, dots, sharp edges as if it was a mirror, not a lighting source.* EDIT: Update, very low res since I'm just testing stuff
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11-5-2009, 07:42 PM | #26 |
FFR Veteran
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Re: My first "real" 3D architecture assignment - Living room
Added a new render fix, first post.. Closing in now!
Updated, with other words =p
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11-6-2009, 12:36 AM | #27 |
Nothing.
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Re: My first "real" 3D architecture assignment - Living room
1) The shadows from the window frames aren't casting. 2) Turn that **** down. 3) The floor is completely the wrong color, fix that. 4) It looks like your wall isn't touching the ceiling right here and allowing light to come through. 5) Needs to be taller. 6) Keep at these curtains until you get them right. |
11-6-2009, 06:01 AM | #28 | |
FFR Veteran
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Re: My first "real" 3D architecture assignment - Living room
Quote:
----------- Thank you darkshark! 1: As for the wall was originally a plane, it allows light through on the onesided spots around the window, I'll add some boxes<3 2: Rofl yeah I haven't made it transparent yet so it looks like a bomb 3: The floor was good once upon a time but I talked with the person grading me about it and he said I could change the colors aslong as the reflections and materials (i.e wood) maintained the same. I bought some ProMat zips, and the one I use now was the best, I was incapable of finding a good, dark one so I went with this. I still can't get the blurred outdoor reflections to work to save my life, though. 4: The wall isn't. It's very confusing to me, but on the original picture it seems like he has no "real" roof to cover that box, there's light coming around from everywhere. I've actually done that on purpose but I can't imitate his lighting, as I said, that's probably my biggest handicap; light. 5: I agree. But the picture looks ortographic, the "tv table" is supposed to be shorter, yet the space between them on the wall shall remain the same.. They shall end at the heigh of the doors yet are the same heigh as the picture, if that made sense. 6: Ok so maybe light isn't my biggest handicap xD
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11-6-2009, 06:17 AM | #29 |
Banned
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Re: My first "real" 3D architecture assignment - Living room
that tv is still bugging the hell out of me
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11-6-2009, 06:50 AM | #30 |
FFR Veteran
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Re: My first "real" 3D architecture assignment - Living room
NOW what, I even removed raytrace just to please you /cutswrist
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11-6-2009, 09:40 AM | #31 |
Professor Spellcheck
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Re: My first "real" 3D architecture assignment - Living room
The texture on the three wall hangings on the right side of the wall and even the wall itself looks like it's made of carpet. Is that a texture or is it just low quality?
Those sticks that you have coming out of the glasses are blending in too much with the colours. I don't even know if you have one on the left table in front of the curtain. On the plus side, I like the plates and glasses on the far left where the tv is. Makes it look nice. |
11-6-2009, 02:33 PM | #32 | |
FFR Veteran
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Re: My first "real" 3D architecture assignment - Living room
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I agree with the decor on the table closest to my curtains, the porcelaine (I guess that's what you referr to? XD), they're as good as invisible. Unfortunately, my teacher told me I could solve that by shading and lighting instead of changing the curtain color. Which I will do regardless, though, since it's fked. The texture on the right is probably not supposed to be carpet, but I will try to render it with a greyish bump map instead, and the 'pink' color will be grey I suppose. Modelling is the easy part, tweaking the scenes is MEH
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11-6-2009, 03:13 PM | #33 |
FFR Player
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Posts: 788
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Re: My first "real" 3D architecture assignment - Living room
Where are the shadows from the non-transparent parts of the window?
Part of the shadow from the left curtain is also missing, if you look below it.
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11-6-2009, 03:43 PM | #34 |
FFR Veteran
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Re: My first "real" 3D architecture assignment - Living room
The windows are fixed. However, I also noticed the sun on the table/porcelain, and I have no clue why the sun goes through the curtain when I've converted it to editeable poly and shelled it...
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11-6-2009, 04:01 PM | #35 |
FFR Veteran
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Re: My first "real" 3D architecture assignment - Living room
Here are some fun renders to show some stuff.
On the first one, only the lighting is visible. This is what it would look like if I deleted all my objects, but the light was still floating in the air. Second one is reflections. Third one is... Well if you can't figure this out, go Darwin >:]
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11-6-2009, 06:34 PM | #36 |
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Re: My first "real" 3D architecture assignment - Living room
that tv just doesnt belong =|
other than that nice job |
11-6-2009, 06:51 PM | #37 |
FFR Veteran
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Re: My first "real" 3D architecture assignment - Living room
You're a fan of CRT tvs.. Just admit it.
/cutswrist Thanks otherwise though xD
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11-6-2009, 08:23 PM | #38 |
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Re: My first "real" 3D architecture assignment - Living room
>___________________________________>
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11-6-2009, 08:48 PM | #39 |
FFR Veteran
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Re: My first "real" 3D architecture assignment - Living room
,,|,,
<3
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11-7-2009, 06:24 PM | #40 |
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Re: My first "real" 3D architecture assignment - Living room
and this..makes me wanna learn 3D ... lol /facepalm
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