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Old 05-17-2008, 08:39 PM   #1241
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Default Re: The Pseudo Skill Token Thread V2

ATTENTION: Anyone who has Token #38, and does NOT have the simfile, PM me with your email address and I will send it to you.
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Old 05-18-2008, 12:03 AM   #1242
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Default Re: The Pseudo Skill Token Thread V2

Quote:
Originally Posted by HammyMcSquirrel View Post
I've only really made an exception to this rule with Excite Bike, since it's such a short file. I'm not going to allow your token based on this rule.

Having to pass AIM Anthem while being within that boo range and getting that exact amount of misses...First off, you can't use auto-fail to at least help keep track of one of them. Second, keeping track of 133+ boos in your head on top of seven misses while playing AIM Anthem is just ridiculous. It may be easy to get the seven misses in the beginning, but the boos...Yeah, no way.
I edited it, so it says you dont have to pass, just play it.
so you can autofail the boos, just a little bit before that, also it says "133+ Boos (Less than 140)
so that leaves room for extra boos provided by AutoFail lag. It's fixed, and i guess i just forgot to edit out the "Pass AIM Anthem" part.

Here's the final version:
Quote:
Originally Posted by Opening_Old_Wounds View Post
Can i make a token?

Token # 87
:O_O_W
:Play AIM Anthem with more than 133 Boos (but less than 140) and exactly 7 misses,
then Get the same ammount of Perfects as Misses with a max combo of 11, and over 11 perfects on Comptine D'en Autre Ete techno Mix, and finally, get (9p-0g-0a-0m-1b) on any VC or FMO song. AND IN THAT ORDER
:Unlocks: My eternal Love (lol, that's not a simfile)

Last edited by Opening_Old_Wounds; 05-18-2008 at 12:15 AM..
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Old 05-18-2008, 12:15 AM   #1243
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Default Re: The Pseudo Skill Token Thread V2

What is a good song to use for token #1?

oh yeah and token #87 seems stupidly stupid. no joke. no one but Rubix could do that. and maybe Hammy.
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Old 05-18-2008, 12:17 AM   #1244
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Default Re: The Pseudo Skill Token Thread V2

Quote:
Originally Posted by rel89 View Post
What is a good song to use for token #1?

Blue Noah.
-Or-
That KgZ song....from that racing game with Falcon in it.
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Old 05-18-2008, 12:32 AM   #1245
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Default Re: The Pseudo Skill Token Thread V2

Quote:
Originally Posted by Opening_Old_Wounds View Post
I edited it, so it says you dont have to pass, just play it.
so you can autofail the boos, just a little bit before that, also it says "133+ Boos (Less than 140)
so that leaves room for extra boos provided by AutoFail lag. It's fixed, and i guess i just forgot to edit out the "Pass AIM Anthem" part.

Here's the final version:
I Unlocked it already:
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File Type: jpg Newtokhen.JPG (138.5 KB, 57 views)
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Old 05-18-2008, 01:12 AM   #1246
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Default Re: The Pseudo Skill Token Thread V2

Uhhh.. did I miss the requirements by 2 boos?

Oh yeah token #13 also.
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File Type: jpg Color of Giggles.jpg (49.6 KB, 50 views)
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Last edited by rel89; 05-18-2008 at 01:22 AM..
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Old 05-18-2008, 01:26 AM   #1247
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Default Re: The Pseudo Skill Token Thread V2



Same -- it's not all that hard to do at all, lol, assuming we can autofail of course. If we had to pass the song and somehow track 133 boos, that would be quite difficult. However, it wouldn't be impossible. You could easily develop a "hit two arrows for the one arrow jacks" strategy and work that into a general form (choosing areas to hit to develop boos). So really, the challenge is still doable even without autofail -- it just requires a lot more planning. Of course such a token would piss off a lot of people, so you're probably better off leaving it with the option to use autofail.

Regardless, I kinda like the requirements that make you develop a strategy. In this case the strategy's kinda simple (referring to the equal Perfects/Misses one) but it's more fun, imo, to do stuff like that than to do a simple "whore the hell out of these ten songs in a row"

Last edited by MrRubix; 05-18-2008 at 01:35 AM..
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Old 05-18-2008, 01:50 AM   #1248
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Default Re: The Pseudo Skill Token Thread V2

Quote:
Originally Posted by MrRubix View Post


Same -- it's not all that hard to do at all, lol, assuming we can autofail of course. If we had to pass the song and somehow track 133 boos, that would be quite difficult. However, it wouldn't be impossible. You could easily develop a "hit two arrows for the one arrow jacks" strategy and work that into a general form (choosing areas to hit to develop boos). So really, the challenge is still doable even without autofail -- it just requires a lot more planning. Of course such a token would piss off a lot of people, so you're probably better off leaving it with the option to use autofail.

Regardless, I kinda like the requirements that make you develop a strategy. In this case the strategy's kinda simple (referring to the equal Perfects/Misses one) but it's more fun, imo, to do stuff like that than to do a simple "whore the hell out of these ten songs in a row"
I liked having to build a stratagey of all of the requirements and not
something like: "LOL, LETS SEE WHO CAN AAA EVERY SHARPNEL, OSTER, AND VENETIAN SNARES SONG IN A ROW ROFL". The stratageys were hella easy (Jesus christ, look at the 9 perf 1 boo on a VC, that's barely even a stratagey!) It was easy, but at least it was original, kinda like my Brooks was here [Heavy]
requierment. get over 110 perfects and get 0 credits from it. very fun.
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Old 05-18-2008, 01:54 AM   #1249
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Default Re: The Pseudo Skill Token Thread V2

I'm all for strategy. I'm all for difficult tokens that involve said strategy. To my understanding in the earlier stages of this thread, though, the majority of participants in this thread were not for the whole "Get an exact amount of goods and/or averages and/or misses and/or boos" idea.

So I made rule #5. If the majority wants that, now, then I will make the proper adjustments. I don't really care, since I stopped unlocking these. I'll do what makes the majority happy within reasonable limitations.
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Old 05-18-2008, 02:00 AM   #1250
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Default Re: The Pseudo Skill Token Thread V2

Hammy make sure to update my tokenz. :]

Making my own pseudo token for my sweet idea.
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Old 05-18-2008, 02:14 AM   #1251
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Default Re: The Pseudo Skill Token Thread V2

Hammy: Those kind of tokens are usually frowned upon if there is no logic behind them. Imagine the Destiny req: 313 perfects, 0 goods, 0 averages, 299 misses, and 0 boos. What if one didn't use the obvious strategy for this? It'd be pretty hellish. However, we can deduce that since it's purely a mix of perfects and misses, this implies that there is some pattern to what we must do to get that specific breakdown in a reasonable way, and there is!

I think if anyone plans on submitting a token that has some specific PA breakdown, they should explain the strategy in a PM or something. I just think the strategy should be distinguishable within reason. If it's like "get this super specific breakdown on Death Piano," that won't fly. The breakdown has to be reasonable for the context of the song and the strategy needs to be something that is also feasible within reason.

I mean, I'll use my own token as an example.

Don't read the following unless you want my token spoiled, but imo, it's pretty obvious anyway:
***SPOILERS***
So since the breakdown is 2p 4g 6a 8m 10b 12 combo, you can make the following logical deductions:

12 arrows must be hit in a row
I can't hit 10 boos in a row because I will fail out immediately
The sum of 2p 4g 6a is 12

Therefore you know that you must, within 12 arrows, hit 2 of them Perfect, 4 of them Great, and 6 of them Average. The only thing left is to figure out when to boo out and when to miss. I won't spoil this part for you, but you need to figure out how much energy you lose from a miss versus a boo (this may surprise you), the net energy level from hitting the 12 arrows in the correct way, and how many boos you can hit as the song is failing out. You should also notice that you may have TOO much energy to spare, which means you may have to put a strategy use of autofail into effect, and then taking advantage of the fail-out time (when the arrows stop moving and the screen darkens) to hit your final boos.

***END SPOILERS***

Anyways, in my opinion, if you can determine a strategy with that type of logic, then, (just my opinion), it's more acceptable to have a specific-breakdown token. If the logic is just retarded difficult and hard to execute, then it's a little on the "fsck no" side.

Last edited by MrRubix; 05-18-2008 at 02:45 AM..
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Old 05-18-2008, 02:17 AM   #1252
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Default Re: The Pseudo Skill Token Thread V2

*is tempted to read the spoilers*

Hmm...okay. I'll allow for tokens like that if there is a particular trick/strategy behind meeting the unique requirement(s). I'll do a full update later today.

Last edited by HammyMcSquirrel; 05-18-2008 at 02:29 AM..
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Old 05-18-2008, 08:37 AM   #1253
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Default Re: The Pseudo Skill Token Thread V2

Here are some more:

Token 11


Token 24


Token 26


Token 31- Said nothin about mashing. lol. I just wanted to make sure I got the FC for this one even though I didn't need to. I extremely suck at this song.


Token 33


Token 37
Pt-1

PT-2

PT-3


Token 40

Last edited by Plan_Bsk81127; 05-18-2008 at 08:40 AM..
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Old 05-18-2008, 10:57 AM   #1254
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Default Re: The Pseudo Skill Token Thread V2

Rubix are you talking about the anti-skill tokens?
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Old 05-18-2008, 11:01 AM   #1255
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Default Re: The Pseudo Skill Token Thread V2

still need #9,13, and 74
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Old 05-18-2008, 12:02 PM   #1256
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Default Re: The Pseudo Skill Token Thread V2

Quote:
Originally Posted by HammyMcSquirrel View Post
Now you're mixing things around. If your intention was for a FC on Pants and <=10 goods on EHHS, then okay...but I would still like to see some proof, since your current level rank stats for those two songs don't get close enough to those requirements.

Fine Hammy how about this?

15 goods or less with 5 or less averages, 2 or less boos, and no misses on Exciting Hyper Speed Star,
and get above a 1000 combo on pants with 30
goods or less with 2 or less averages 10 or less boos, and less then 6 misses.


Is this better?
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Quote:
Originally Posted by Tasselfoot View Post
[1:39:07 PM] synthlight says: The answer is.. because version .786 has a sun in it.
[1:39:23 PM] Tasselfoot says: i don't get it.
[1:39:37 PM] synthlight says: you are not supposed to.

Last edited by xXDominationxLyfexX; 05-18-2008 at 12:26 PM..
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Old 05-18-2008, 12:41 PM   #1257
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Default Re: The Pseudo Skill Token Thread V2

We need more tokens that everyone can get, not just a select few or four.
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Old 05-18-2008, 12:43 PM   #1258
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Default Re: The Pseudo Skill Token Thread V2

Quote:
Originally Posted by xXDominationxLyfexX View Post
Fine Hammy how about this?

15 goods or less with 5 or less averages, 2 or less boos, and no misses on Exciting Hyper Speed Star,
and get above a 1000 combo on pants with 30
goods or less with 2 or less averages 10 or less boos, and less then 6 misses.


Is this better?
The PA on EHHS looks close enough in comparison to your current rank but that Pants PA doesn't. Show me proof that you can get close to that PA on Pants at least and it'll be good to go.

Btw, you were lying when you said you were capable of doing those other requirements, weren't you? =P
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Old 05-18-2008, 12:58 PM   #1259
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Default Re: The Pseudo Skill Token Thread V2

rel: I wouldn't characterize them as antiskill tokens. Antiskill implies that they're really easy and don't require effort. Something like "get 300 averages" is antiskill because you can just mash something for that. I'm talking about tokens that don't revolve around "AAA these songs," but rather some sort of difficult task that takes some planning beforehand.
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Old 05-18-2008, 01:15 PM   #1260
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Default Re: The Pseudo Skill Token Thread V2

Quote:
Originally Posted by HammyMcSquirrel View Post
The PA on EHHS looks close enough in comparison to your current rank but that Pants PA doesn't. Show me proof that you can get close to that PA on Pants at least and it'll be good to go.

Btw, you were lying when you said you were capable of doing those other requirements, weren't you? =P
On pants, I was but on the other one I'm pretty sure i could aaa it.
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Quote:
Originally Posted by Tasselfoot View Post
[1:39:07 PM] synthlight says: The answer is.. because version .786 has a sun in it.
[1:39:23 PM] Tasselfoot says: i don't get it.
[1:39:37 PM] synthlight says: you are not supposed to.
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