05-24-2017, 12:50 AM | #2781 |
FFR Veteran
Join Date: Sep 2012
Posts: 6
|
Re: TWG CLXVII Game Thread How Was Awakening Reviewed
What really probs happened on that night was
I used a power Cel used a power Manti used a power Ind used a power Character guesser or something of the sort used a power No wolf kill |
05-24-2017, 12:51 AM | #2782 |
FFR Veteran
Join Date: Sep 2012
Posts: 6
|
Re: TWG CLXVII Game Thread How Was Awakening Reviewed
I underestimated how many prs would be in the game
|
05-24-2017, 12:52 AM | #2783 | |
TWG Overlord
|
Re: TWG CLXVII Game Thread How Was Awakening Reviewed
There are times where a blue is not always honest with the thread and they do it to confuse the wolves. With both my roleblocker targets being empty hits, I was hoping for another explanation for the lack of a wolving.
I guess the wolves chose to no kill but I don't understand why.
__________________
AAA's = 800 Quote:
|
|
05-24-2017, 12:54 AM | #2784 | |
TWG Overlord
|
Re: TWG CLXVII Game Thread How Was Awakening Reviewed
Tiloco, would still like a three man team out of you.
__________________
AAA's = 800 Quote:
|
|
05-24-2017, 01:04 AM | #2785 |
FFR Veteran
Join Date: Sep 2012
Posts: 6
|
Re: TWG CLXVII Game Thread How Was Awakening Reviewed
My mafia circle right now is Manti, Sound, WV out of POE.
Ind is still clear Xiz is still clear MML is the only one I would considering subbing into the mafia circle but he's been trending up recently imo. I've had a hard time reading him this game tbh. I think Manti is the most likely to be mafia just because we have to many pr claims. I wouldn't be surprised if he just had his exact role but mafia aligned. |
05-24-2017, 01:14 AM | #2786 | ||
Carry your failures proud
Join Date: Sep 2015
Age: 23
Posts: 644
|
Re: TWG CLXVII Game Thread How Was Awakening Reviewed
Tiloco. Can you do anything but say you supposedly read town even though there's significant contention in that regard and clear people who we can't really be affording to clear at this point?
__________________
Quote:
Quote:
|
||
05-24-2017, 01:15 AM | #2787 |
FFR Veteran
Join Date: Sep 2012
Posts: 6
|
Re: TWG CLXVII Game Thread How Was Awakening Reviewed
no
|
05-24-2017, 01:16 AM | #2788 |
FFR Veteran
Join Date: Sep 2012
Posts: 6
|
Re: TWG CLXVII Game Thread How Was Awakening Reviewed
but in all seriousness I literally just gave some thoughts on the game
|
05-24-2017, 01:16 AM | #2789 | |
TWG Overlord
|
Re: TWG CLXVII Game Thread How Was Awakening Reviewed
How do we have too many PR claims with 4/5 and a hypothetical missed wolving
__________________
AAA's = 800 Quote:
|
|
05-24-2017, 01:18 AM | #2790 |
FFR Veteran
Join Date: Sep 2012
Posts: 6
|
Re: TWG CLXVII Game Thread How Was Awakening Reviewed
Donnel is overpowered as fuck and I have a really strong medic role to keep him alive. Adding John Doe, another investigative, you, and neighbors is A LOT of power for town.
|
05-24-2017, 01:20 AM | #2791 |
FFR Veteran
Join Date: Sep 2012
Posts: 6
|
Re: TWG CLXVII Game Thread How Was Awakening Reviewed
To clarify it's not too many powers used it's too much strength for all the prs to be town
|
05-24-2017, 01:21 AM | #2792 |
FFR Veteran
Join Date: Sep 2012
Posts: 6
|
Re: TWG CLXVII Game Thread How Was Awakening Reviewed
Also having a town sided role blocking ability doesn't make sense when mafia have a max of one power if we assume that all prs claimed currently are town.
|
05-24-2017, 01:23 AM | #2793 | |
TWG Overlord
|
Re: TWG CLXVII Game Thread How Was Awakening Reviewed
While I agree with this, if I believe your mystic result, 4/5 with no wolving seems about right for town.
__________________
AAA's = 800 Quote:
|
|
05-24-2017, 01:25 AM | #2794 |
FFR Veteran
Join Date: Sep 2012
Posts: 6
|
Re: TWG CLXVII Game Thread How Was Awakening Reviewed
That 4/5 with no wolving isn't considering the 3 dead prs that we had (2 without powers but being able to confirm each other is a big deal). Looking at it with those in mind we have 6 town roles vs. 1 wolf role which doesn't seem right especially with a role blocker in town's court.
|
05-24-2017, 01:26 AM | #2795 |
FFR Veteran
Join Date: Sep 2012
Posts: 6
|
Re: TWG CLXVII Game Thread How Was Awakening Reviewed
Correction: 7 town roles vs. 1 wolf role. Counted neighbors as one there
|
05-24-2017, 01:27 AM | #2796 | |
TWG Overlord
|
Re: TWG CLXVII Game Thread How Was Awakening Reviewed
The two town who share a chat were not given each other's alignment. They weren't green masons.
__________________
AAA's = 800 Quote:
|
|
05-24-2017, 01:28 AM | #2797 |
FFR Veteran
Join Date: Sep 2012
Posts: 6
|
Re: TWG CLXVII Game Thread How Was Awakening Reviewed
Could consider wolves having powers without actions as well but the only one I can think of is godfather and we already know that there are no powers that change the appearance of alignments.
|
05-24-2017, 01:30 AM | #2798 |
FFR Veteran
Join Date: Sep 2012
Posts: 6
|
Re: TWG CLXVII Game Thread How Was Awakening Reviewed
|
05-24-2017, 01:32 AM | #2799 |
FFR Veteran
Join Date: Sep 2012
Posts: 6
|
Re: TWG CLXVII Game Thread How Was Awakening Reviewed
I feel kind of bad for continuing to throw that one in your face because there isn't really anything you can say against it but it's important to note.
|
05-24-2017, 01:40 AM | #2800 | |
TWG Overlord
|
Re: TWG CLXVII Game Thread How Was Awakening Reviewed
I noted that I can't 100% control my roleblocker power. There's specifics I can't/won't get into.
I'll just say it's sufficiently chaotic enough to fit with the rest of the roles revealed.
__________________
AAA's = 800 Quote:
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|