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Old 08-7-2009, 03:35 PM   #1
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Default TWG LXXXVI: Host Sign-ups

Go go go!

(Officially on TWG Vacation now. See you in three weeks or so.)
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Old 08-8-2009, 01:03 AM   #2
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Default Re: TWG LXXXVI: Host Sign-ups

I know I've already shown this once, but I guess it couldn't hurt to throw it out there again-- just slightly changed from the old one.
If anyone else wants to host it, that'd be cool, but I can if no one feels like it.

Pakkuman-no Densetsu (The Legend of Pakkuman)

General Rules
•16 Players (4 Ghosts, 3 Blues, 9 Pac-People, and 1 purple)
•Insta's are on.
•The only cause of death known publicly is a wolfing (there's ectoplasm everywhere).
•Night-talk is on.
•Days last 48 hours; nights last 24 hours or until all pm's are received.

Ghosts
-------------------------------------------------------------
Oikake (Blinky)- Master Wolf, seers green
Machibuse (Pinky)- color seer
Kimagure (Inky)- vigi/lynch guardian (nightly choice)
Otoboke (Clyde)- the stupid one

The wolf to send the pm for wolfing is designated to be the wolf who kills the selected player.

The lynch-guard target choice must be made the night prior to the actual lynching and
can only be used once successfully. It is retained if used unsuccessfully.

Pac-People
-------------------------------------------------------------
Pakkuman- Holds one Power Pellet (see below for info), 2 lives (see Pal for info)
Ms. Pacman- guardian
Professor Pacman- color/role seer, also has the ability to research 3 players of his choosing (see below for info)
9 Pac-People- Well... who wants extra responsibilities anyway? Right?
Pal- Very little is known about the mysterious Pal. She once spent a fair amount of time with Pakkuman very long ago. During their time together, Pal developed a crush on Pakkuman. Over the years, Pal's crush turned into obsession and an irrational but powerful hatred for anyone Pakkuman may have valued more than herself. The insane Pal has vowed that no matter the consequences, Ms. Pacman and the Professor must die before she does.
As part of Pal's obsession with Pakkuman, she ventures to his house at the start of each night to anonymously give him a gift of magical fruit. This fruit is what grants Pakkuman his supernatural vitality and is effective until the end of the next day.
Should Pal die, Pakkuman will no longer receive the magical fruit; the last magical fruit he ate continues to work as would normally. The fruit must be used immediately at the beginning of each night because Pakkuman simply can't resist the deliciousness enough to save it for later.
Should Pakkuman already have lost a lost a life when Pal dies, Pakkuman will die when his most recently obtained fruit (the only thing keeping him alive) wears off.
If Pakkuman dies before Pal's job is complete, she loses interest in killing the Professor. She instead must live to see the person who killed Pakkuman dead. Pal will be informed of Pakkuman's death and identity through pm; she still holds a grudge against Ms. Pacman.
In the case that Pakkuman is lynched, the player to cast the deciding vote is Pal's target. If Pal is the one to cast the deciding vote, she commits suicide and loses-- even if she's already achieved her initial goal.
If Pakkuman dies after her initial job is complete rather than before, she wins (assuming she did not kill him by casting a deciding lynch vote). Pal can still be victorious even if she doesn't live through the entire game.
-------------------------------------------------------------

The Power Pellet
The Power Pellet allows for one vigi, which must be used at night. If the vigi successfully kills a ghost, the Power Pellet is retained and may be used again the next night.
The cycle continues until the vigi is guarded or used on a non-ghost. If the Power Pellet is wrongfully used on a non-ghost, it's gone forever. If the vigi is guarded, and the player who guarded the vigi (this may be Kimagure OR Ms. Pacman) is lynched the next day, the Power Pellet is retained and the cycle restarts immediately.

Research Papers
In his researching the three players of his choice, the Professor discovers the roles of each subject. However, the Professor is old and forgets very quickly that he ever wrote the research papers. Thus, he cannot tell anyone about who he researched or what his findings uncovered (the player whose role is the Professor will not be informed of the research findings because, of course, the player wouldn't forget).
If any of the research subjects should die, he inexplicably remembers the research paper he wrote (perhaps because of the increased focus on this person) and immediately publishes it to the town, cardflipping the subject and revealing his/her role).
Should the Professor die, the papers which have not already been published are lost forever.

Last edited by AC1speakerbox; 08-8-2009 at 07:26 PM..
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Old 08-8-2009, 01:07 AM   #3
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Default Re: TWG LXXXVI: Host Sign-ups

ac cuz I wanna play
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Old 08-8-2009, 07:37 AM   #4
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Default Re: TWG LXXXVI: Host Sign-ups

4 wolves

3 blues

9 humans





Wolves:
Master wolf - Seers green
Seer Wolf - Can seer one person a night phase at the cost of his own vote in who to wolf.
Normal wolf - Yeah... Sucks. You don't get sheeet.


Blues:
Seer - Can seer one person a night.
Guard - Can guard one person from wolfing a night.
Psychic - Is told the number of wolves left every night.


Humans:
In order to make it more interesting for a normal human, each one will have some type of ability they can use once per game. There will be a limit to when and how you can use it. (I.e.- Vigi cannot be used as an end game thing) The details will be in your p.m.
Don't worry, they won't be too gimped. Some may even help the wolves and you will be forced to use them in one way or another. =o

There will be things like lynch guard, vigi, shield

But there will also be interesting twists as to what else there are....
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Old 08-8-2009, 12:50 PM   #5
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Default Re: TWG LXXXVI: Host Sign-ups

ˇAnother game, a bit basic.

Master Wolf: Yeah, a wolf seered blue
Seer Wolf
Normal Wolf

Seer

Drunken Seer: A Seer that receives wrong seering results. Is told he is a normal Seer.
Guardian

Miller: Is told he is a normal human.
Saint: Normal human that is revealed as a human when he dies. Is told he is a normal human.
Loose Cannon: When seered, the player that seered him will die. Is told he is a normal human.
Human
Human
Human
Human
Human
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Old 08-8-2009, 03:07 PM   #6
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Default Re: TWG LXXXVI: Host Sign-ups

I got bored so...

TWG LXXXVI: Lone wolf...

13 Players

The Lone Wolf - If he is lynched the humans win.

The Pack's Defender - The lone wolf cannot be lynched until he is killed.

Sly Wolf - May switch roles with the lone wolf durring the night.



Seer/Vigi - Can act as a seer, or vigi somebody durring the night, however, the vigi will cost their life. Send either a "Seer Player X" or "Vigi Player X" to prevent confusion.


Dead Eye - If this player is the first person to vote for somebody during a lynching phase and that person is lynched, their lynching will not be stopped by other effects.


7 Humans


1 Unlucky Human - If this person is the last to vote on a person that would be lynched, the lynch fails. Is unaware of this detriment.
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Last edited by Ruritsu; 08-8-2009 at 03:09 PM.. Reason: Capitalization...
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Old 08-8-2009, 03:19 PM   #7
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Default Re: TWG LXXXVI: Host Sign-ups

Sorry ruritsu, it looks fun, but i'm up for a complicated game..

AC
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Old 08-8-2009, 03:22 PM   #8
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Default Re: TWG LXXXVI: Host Sign-ups

I see we're still doing the same ****ing **** as before. Everyone puts up a game and nobody votes. Okay, let's satisfy the masses.

12 players
3 wolves - 2 regular, 1 master wolf
2 blues - seer, guardian
7 humans
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Everyone sucks at this game. The second you think you're good is the second you stop trying to get better.
Quote:
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i had a mri the other day it was the best song i heard in years

Quote:
Originally Posted by Sprite-
More of a joke than the time I deleted all the credits on the site.
Quote:
Originally Posted by MinaciousGrace View Post
yeah my goldfish think im a riot they do this thing where they turn upside down and float to the top of the tank

i guess their alcohol tolerance isnt as high as mine
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Old 08-8-2009, 05:05 PM   #9
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Default Re: TWG LXXXVI: Host Sign-ups

ac cuz I wanted to play it two games ago as well
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Old 08-8-2009, 06:39 PM   #10
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Default Re: TWG LXXXVI: Host Sign-ups

sup guys, I wrote this up yesterday while I was at work.

roundbox's SUPER CRAZY FUNTIME MYSTERY EXTRAVAGANZA: THE MOVIE: THE GAME
15 Players
48h Days/24h Nights
insta = on
night talking = on
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Old 08-8-2009, 09:51 PM   #11
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Default Re: TWG LXXXVI: Host Sign-ups

A NEW CHALLENGER APPEARS

roundbox cause I liek mistry.
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Old 08-8-2009, 10:35 PM   #12
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Default Re: TWG LXXXVI: Host Sign-ups

ruritsu
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Old 08-8-2009, 10:42 PM   #13
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Default Re: TWG LXXXVI: Host Sign-ups

ac

I'll totally host if you want. Looks like it'll be fun to watch.
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One of my checks was returned marked "insufficient funds".

In view of current events in the banking market, does that refer to me or to you?

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Old 08-8-2009, 11:29 PM   #14
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Default Re: TWG LXXXVI: Host Sign-ups

Quote:
Originally Posted by Viccica View Post
ac

I'll totally host if you want. Looks like it'll be fun to watch.
That'd be nice. I just kinda wanted to play my own game. ^_^

Thanks!

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Old 08-8-2009, 10:43 PM   #15
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Default Re: TWG LXXXVI: Host Sign-ups

roundbox
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Old 08-9-2009, 12:11 AM   #16
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Default Re: TWG LXXXVI: Host Sign-ups

Okay, don't like anyone's here and I'm sick of everyone and their normal games. I'm not gonna doctor this **** up or anything.

****ing mystery game.

- More people that sign up means a more intricate and challenging game.
- Phase length and times depend on number of people who sign up.
- Items added depend on number of people who sign up.
- No card-flipping.
- Theme depends on number of people who sign up.
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Then i remembered i found the package last night while drunk and put it on in excitement, then immediately passed out.


Last edited by: Tasselfoot; 7 minutes ago. Reason: I am your MILF.

Last edited by u84; 08-9-2009 at 12:14 AM..
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Old 08-9-2009, 12:50 AM   #17
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Default Re: TWG LXXXVI: Host Sign-ups

Quote:
Originally Posted by u84 View Post
Okay, don't like anyone's here and I'm sick of everyone and their normal games. I'm not gonna doctor this **** up or anything.

****ing mystery game.

- More people that sign up means a more intricate and challenging game.
- Phase length and times depend on number of people who sign up.
- Items added depend on number of people who sign up.
- No card-flipping.
- Theme depends on number of people who sign up.
I really hope you've got this all prepared, I'm sure most people won't feel like waiting a whole week for you to set all of the roles up dependent on how many people signed up.
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Old 08-9-2009, 12:23 AM   #18
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Default Re: TWG LXXXVI: Host Sign-ups

hooch just cause you haven't played for a while doesn't mean that everybody else wants to play a regular cookie cutter game..

owait that's why we have a voting process.

also, now it's a toss up between roundbox and u84..
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Old 08-9-2009, 12:19 PM   #19
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Default Re: TWG LXXXVI: Host Sign-ups

so, theoretically, if 40 people sign up, this game could be like 3 months long? lol

i wanted to post a game, but since i need internet on my own computer, i'll sit this one out. if i happen to get internet before the game starts, i'll totally be in.

also, u84
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Old 08-9-2009, 12:37 PM   #20
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Default Re: TWG LXXXVI: Host Sign-ups

Unofficial vote count
--------------------
AC (Vic host)- 3
roundbox- 2
Ruritsu- 1
Rzr- 1
u84- 1
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