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Old 02-15-2020, 02:14 PM   #1
Not devonin
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Default Re: TC_Halogen's Good-Perfect Inversion Tournament

Are you running a framerate > 60?
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Old 02-15-2020, 02:42 PM   #2
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Default Re: TC_Halogen's Good-Perfect Inversion Tournament

Quote:
Originally Posted by Not devonin View Post
Are you running a framerate > 60?
Even running at 60 itself can cause those issues. Some people just get unlucky with the way the game handles input polling. At 60 FPS, I'll have a small segment of the chart looking normal before the graph has the interpolation of poor input processing.

At 59 FPS, I can visually notice the smoothness being interrupted by a tiny-microspike, which is so goddamn visually distracting. If you're able to deal with the tiniest of micro-visual skipping, 59 FPS might correct your input issues.

I personally play at 45 FPS under the pretense of micro-spiking at 59 FPS; I'm not sure how the game renders, but 45 FPS gives me a consistent smoothness (albeit: not 60 FPS smooth, but not distracting in terms of appearance either).

Give both 45 and 59 FPS a try and see how they work for you as a player.

EDIT: I get those spread out inputs with VSync enabled, as well. I have to use VSync because I'm on not-quite-as-strong of a computer but it keeps my frames consistent.

V-Sync + 60 FPS: game is smooth, but frames drift and input polling gets degraded part way through the song


V-Sync off + 60 FPS: game is much more laggy, but frames are a bit more consistent. 60 FPS + V-Sync disabled might be helpful for you as well.

Last edited by TC_Halogen; 02-15-2020 at 02:49 PM..
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Old 02-15-2020, 07:26 PM   #3
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Default Re: TC_Halogen's Good-Perfect Inversion Tournament

Wow thank you so much, this is a big revelation on my road to get as much AAA as possible ! I was at 60Frames Exactly, I changed it to 59 and bammm much easier. This doen't change the fact that i suck at Getting good XD.



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