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Old 12-3-2011, 08:41 AM   #1661
Darkbreezee
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Default Re: League of Legends

volibear isnt OP , easy counter and the cooldown of his passive is pretty insane xD
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Old 12-3-2011, 10:43 AM   #1662
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Default Re: League of Legends

phreak believes that force of nature gives movement speed (see 2:47)

edit: after receiving information that force of nature does, in fact, give movement speed, i give it the title of most useless stat provided by any item
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Old 12-3-2011, 10:56 AM   #1663
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Default Re: League of Legends

The best thing about Force of Nature besides its magic resist is the really high hp regen it gives
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Old 12-3-2011, 11:28 AM   #1664
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Default Re: League of Legends

welp, i knew i had no way of wording what i meant without it sounding like i think fon is a shitty item
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Old 12-3-2011, 11:49 AM   #1665
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Default Re: League of Legends

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Originally Posted by FFR4EVA_00 View Post
no, that isn't it at all
both teams always have people who don't know what they're doing, therefore in that respect it's completely even
if you're mad about that, it's because you don't know how to work with or around bad teammates, both of which are completely necessary skills for goddamn EVERYTHING in 2011

i'm saying riot should remove the jungle
...

You remind me of douchebag brawl players who only play with Fox on final destination with no items.

I think wishing for good teammates is a very innocuous thing to do. Of course I get hooked up with bad players. Of course I can still win regardless. I have a 2/1 win-loss ratio. Removing the variation of play-styles would only accomplish making the game sterile and less fun. This is exactly what you want I'm sure, so you can feed the incessant need for feeling better than other people at a video game.
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Old 12-3-2011, 01:27 PM   #1666
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Default Re: League of Legends

"variation" isn't letting one person slack off for half the game

seriously why does FoN even give movement speed, is it just so riot can drive the price up on the other two stats?
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Old 12-3-2011, 06:00 PM   #1667
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Default Re: League of Legends

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Originally Posted by FFR4EVA_00 View Post
seriously why does FoN even give movement speed

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"variation"
no? haha. Just makes it a more worthwhile item. The bonus movement speed can be huge.
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Old 12-3-2011, 07:46 PM   #1668
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Default Re: League of Legends

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Originally Posted by FFR4EVA_00 View Post
"variation" isn't letting one person slack off for half the game

seriously why does FoN even give movement speed, is it just so riot can drive the price up on the other two stats?
Movement speed is one of the best stats to have in this game. Why you so nub, brobro.

You catch that guy that would've normally got away. You get away from that guy that would've normally killed you. Hmm, seems useful. FON is a great item against ap-heavy teams.
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Old 12-3-2011, 11:32 PM   #1669
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Default Re: League of Legends

you ****ing ******s I posted my summername tswizzlewizzle and nobody added me. proof youre all a bunch of cmudrinking swashbucklers
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Old 12-4-2011, 05:53 AM   #1670
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Default Re: League of Legends

I'm starting to just hate LoL more and more. My performance means nothing anymore. My ranked k/d is perfectly solid and I can fill any role well except tank yet I'm permanently stuck in elo hell because of leavers and bad kids. >_> guess I have to wait for season 3.
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Old 12-4-2011, 08:11 AM   #1671
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Default Re: League of Legends

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Originally Posted by FFR4EVA_00 View Post
seriously why does FoN even give movement speed, is it just so riot can drive the price up on the other two stats?
the idea behind force of nature is you get to stay in fights forever. the regen combined with the movespeed gives tanky champions extremely good sustainability

back in the days of my pre-level 30, I built sunfire, then fon on amumu, and I basically could 1v3 their team because I never ever died. always quite funny

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I'm starting to just hate LoL more and more. My performance means nothing anymore. My ranked k/d is perfectly solid and I can fill any role well except tank yet I'm permanently stuck in elo hell because of leavers and bad kids. >_> guess I have to wait for season 3.
didn't listen to what I said, did you?

I guarantee the reason that you're still in that elo is because you're not playing optimally and making mistakes. kda means nothing

no such thing as elo hell
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Old 12-4-2011, 08:23 AM   #1672
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Default Re: League of Legends

lumpho start playing champions that can carry the game, i made that same mistake when i first started

mid and top solo can generally carry a game if they both farm well and not die
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Old 12-4-2011, 08:38 AM   #1673
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I can fill any role well except tank
also, if you said that gp was your second best, then I can assure you that at most you have 1 champion you are fluent with, and that's your wukong
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Old 12-4-2011, 09:03 AM   #1674
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Default Re: League of Legends

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didn't listen to what I said, did you?

I guarantee the reason that you're still in that elo is because you're not playing optimally and making mistakes. kda means nothing

no such thing as elo hell
Well, do be fair, KDA is almost definitely mildly correlated with win percentages by ELO, since it's an alright representation of gold exchange between teams. I could run an SPSS analysis on lolstats to see, but it's probably not necessary. I would almost guarantee it.

And your current ELO can certainly be lower than your true ELO. I guess you could call this ELO hell if you want.

Of course, people that are perpetually stuck in this ELO forever even after 100 games...might belong there >_>

Though, it's important to consider that it's much easier to win right now @ lower level games just running someone that carries really really hard, like Tryndamere. When I started playing champions that can pubstomp at lower levels I started winning a LOT more. This applies to dominion and TT too.

Just don't rely on your teammates. Play greedy and make sure you ward. Go with kill maximizing builds that can snowball really hard.
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Old 12-4-2011, 11:45 AM   #1675
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Default Re: League of Legends

how to win solo q

step 1. find a duo q partner
step 2. familiarize yourself with characters that snowball easily
step 3. play super aggressive in a solo lane every game because at low elo the percentage of games where you will be punished for doing so is like under 20%.
step 4. get 2 high elo

congrats now you are high elo and you still know **** all about how to actually play the game

good job
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Old 12-4-2011, 12:52 PM   #1676
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Default Re: League of Legends

how to fail solo q

step 1. find a duo q partner
step 2. familiarize yourself with characters that snowball easily
step 3. plan to play super aggressive in a solo lane every game but end up fighting with everyone else on the team cuz they all have the same idea (including your own partner)
step 4. BG SHIT TEAM L2P ****IN NOOBS

congrats now you are negative elo

good job

i had an 80% win ratio in solo queue with sona in season 1
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Old 12-4-2011, 02:35 PM   #1677
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Default Re: League of Legends

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no such thing as elo hell
http://www.youtube.com/watch?v=IQlKCPoqyfc
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Old 12-4-2011, 03:00 PM   #1678
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Reginald said it, gotta be true.
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Old 12-5-2011, 12:42 AM   #1679
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Default Re: League of Legends

Lol nope my account is ruined for this season. Plus gotta wait a while still for Diablo 3 so guess I won't really be gaming for a while. Shouldn't have solo queue'd I knew it. I wasn't ready and the kids they seemed to find for me every game were three times as bad as me.
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Old 12-5-2011, 12:31 PM   #1680
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Lol nope my account is ruined for this season. Plus gotta wait a while still for Diablo 3 so guess I won't really be gaming for a while. Shouldn't have solo queue'd I knew it. I wasn't ready and the kids they seemed to find for me every game were three times as bad as me.
who cares about stats lol. I play nothing but support janna in ranked so my kda is total shit but I don't care

and yeah I did warn you that you weren't ready, but you insisted on playing anyways XD

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Reginald said it, gotta be true.
it's harder for reginald because he plays under assumptions. he's used to having more skilled teammates on his team. for example, suppose he manages to catch the enemy team off-guard with a nice initiation, but his allies are not expecting it and don't respond because they hesitate, whether it's due to not paying attention or not agreeing, and he loses a fight. see the video at 6:15 : http://www.youtube.com/watch?feature...CPoqyfc#t=406s

and it's not really elo hell, because he can still climb out of there, it just takes a little bit longer. he's complaining about how long it takes to get back up, not having difficulty getting up at all, and in my opinion that should be the definition of elo hell

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Well, do be fair, KDA is almost definitely mildly correlated with win percentages by ELO, since it's an alright representation of gold exchange between teams. I could run an SPSS analysis on lolstats to see, but it's probably not necessary. I would almost guarantee it.

Of course, people that are perpetually stuck in this ELO forever even after 100 games...might belong there >_>

Just don't rely on your teammates. Play greedy and make sure you ward. Go with kill maximizing builds that can snowball really hard.
kda does have a correlation, but I've seen soooo many people who stomp so hard in a game and go like 20/2 but then don't know how to pressure an advantage and end up losing. my point is that kda means nothing if you can't use that advantage

as for being greedy, you shouldn't totally ignore your teammates. you shouldn't completely rely on them, this much is true, but there is a certain level of trust you do need to have for them. how must trust though, really depends case by case, and part of being a good player in solo queue is figuring out how much trust you should put on your team

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how to win solo q
this
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