10-31-2011, 05:15 PM | #1 |
FFR Veteran
|
FFR Scoring System
FFR Scoring System
During gameplay, you'll notice a score being counted at the bottom of your screen. This is your Raw Score. It is calculated based on your accuracy, number of Misses, and number of Boos. Each of these scoring factors either add or subtract to this score. Their values are: 50pts for every Perfect 25pts for every Good 5pts for every Average -10pts for every Miss -5pts for every Boo At the end of the song, this Raw Score, as well as your highest achieved combo during the song (Max Combo), are put into this formula to calculate your total score: Max Combo*1000 + Perfects*500 + 250*Goods + 50*Averages - Misses*300 - Boos*15 + Raw Score Note: Negative Raw Scores show up as 0 on Velocity's engine. This does not occur on Legacy's engine. Each scoring factor has its own multiplier in the formula and your Raw Score is added to all of this at the end. Since Perfects, Goods, Averages, Misses and Boos all have an effect on your Raw Score, the total gained from each of these factors are: Perfect --> 500 + 50 = 550 Good --> 250 + 25 = 275 Average --> 50 + 5 = 55 Miss --> -300 -10 = -310 Boo --> -15 - 5 = -20 The first value is the multiplier in the formula, the second is the amount you get from your Raw Score for each scoring factor. On top of this, you Max Combo is multiplied by 1000 and added to your total score. This makes the final scoring factors: Perfect = 550 Good = 275 Average = 55 Miss = -310 Boo = -20 Max Combo*1000 These factors are actually fixed and do not change throughout the song. If you want, you can actually ignore the formula and simply use these fixed values to calculate your total score. Total score (which includes your combo bonus) is most often referred to as Combo Scoring and is the score that gets added to grand total and it is also used in leaderboards and some tournaments. Raw scoring, on its own, is used in multiplayer and often in tournaments as it is usually a better determinant of skill since it rewards good accuracy and discourages and penalizes mashing. Last edited by Trivalent; 11-9-2011 at 09:17 PM.. |
10-31-2011, 05:20 PM | #2 |
FFR Player
Join Date: Aug 2007
Age: 31
Posts: 8,548
|
Re: FFR Scoring Formula
When you think about Misses shouldn't the live play score of it technically be -60?
I mean even though the game only subtracts 10 from your score you are technically losing 50 points for not getting a perfect... Maybe I'm just thinking to much about it. Just throwing it out I guess. |
10-31-2011, 05:24 PM | #3 |
Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,863
|
Re: FFR Scoring Formula
You make it way too complicated. If you're trying to appeal to newcomers, it can be explained much more simply.
Middie, he is technically right that a miss subtracts 10 from your raw score, but it is *equivalent* to 2.2 goods lost. |
11-1-2011, 12:51 PM | #4 |
FFR Veteran
|
Re: FFR Scoring Formula
Thead edited.
Completely restructured to be explained more simply. I used a simplified version of the formula which is easier to understand and explained how it works briefly. This should be far easier to understand for everyone and should be much more organized. Edit: If possible, I would like this thread's title to be renamed to "FFR Scoring System". Last edited by Trivalent; 11-1-2011 at 12:53 PM.. |
11-1-2011, 01:02 PM | #5 |
Doing the wrong thing the right way since 2010.
Site and Game Administrator
Join Date: Jul 2007
Posts: 1,812
|
Re: FFR Scoring System
The total score is done as follows, (if your raw score is below 0, it's set to 0. This doesn't happen in the Legacy Engine):
if(raw_score < 0) { raw_score = 0 } total = (perfects * 500) + (good * 250) + (average * 50) + (max_combo * 1000) - (miss * 300) - (boo * 15) + raw_score While the raw is done: raw_score = (perfects * 50) + (goods * 25) + (averages * 5) - (misses * 10) - (boo * 5)) |
11-1-2011, 01:13 PM | #6 |
FFR Veteran
|
Re: FFR Scoring System
Ah, well that clarifies a lot, and is far simpler. I'll re-edit using that instead.
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|