11-14-2009, 02:47 PM | #3021 |
FFR Player
Join Date: Sep 2007
Posts: 788
|
Re: R1 - Actual Song Difficulties V2
Saddest RMX deserves to be 86. It's very close to Necropotence, in my opinion.
Ramua is rated harder than Ivaltek? Where? Ivaltek should be VC, I said that a million times.
__________________
jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0 Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats) Resting. I might restart playing FFR seriously someday. Last edited by mhss1992; 11-14-2009 at 02:49 PM.. |
11-14-2009, 10:22 PM | #3022 |
Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,863
|
Re: R1 - Actual Song Difficulties V2
Saddest RMX compared to Ketsarku Mozgolam isn't that complex so I'd say 84.
|
11-14-2009, 10:24 PM | #3023 | |
FFR Veteran
Join Date: Jan 2007
Posts: 1,496
|
Re: R1 - Actual Song Difficulties V2
Quote:
Saddest RMX is twice as hard. 86 at the least.
__________________
"Running is a mental sport...and we're all insane!" Learn to run when feeling the pain: then push harder. |
|
11-14-2009, 10:27 PM | #3024 |
Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,863
|
Re: R1 - Actual Song Difficulties V2
Yeah well I find a song that has a ton of trippy 32nd/64th roll transitions with a lot of rhythm changes a lot harder than a straightforward 16th stream leading into a 32nd roll that can be jumptrilled lol
|
11-14-2009, 10:28 PM | #3025 |
cavs
Join Date: Dec 2007
Location: Saratoga, New York
Posts: 3,258
|
Re: R1 - Actual Song Difficulties V2
Okay, well these are all low leveled songs. I know we mostly discuss high leveled songs, but opinions on these?
100 Bar Blackout -> 4 This song is really not a 3, I know 3 and 4 mean the same thing to most of you, but honestly. These jacks are annoying as hell. XD {Satori} -> 8 Annoying song, patterns are definitely not a 7 World of Dreams -> 8 I've been saying this FOREVER, but no one agrees XD I'm just gonna add this in here. I don't see how this is a 7 MAX Forever -> 10 Seriously, this is so much harder than a lot of 10s. This being an 8 is just annoying.. or maybe this should be at least a 9. SSSG -> 5 Yes, this is another really low leveled song where 4 and 5 mean the same thing, but this song, everybody knows.. is really annoying and has few AAAs for being just a level 4.. Mute City Remix -> 9 Just reminding you, NSane XD Well, this is a 66 on the OP. It needs to finally be put to a 9 in game. Opinions? Most of my attempts at low leveled song discussion get ignored. Haha XD |
11-14-2009, 10:32 PM | #3026 | |
FFR Veteran
Join Date: Jan 2007
Posts: 1,496
|
Re: R1 - Actual Song Difficulties V2
Quote:
Not trying to bash you, but honestly, you are too fast to detect the difficulty difference. I can get a SDG easy on Ketsarku, and would be thrilled with 25-0-2-5 or so on Saddest. But then I know we aren't supposed to rate songs based on personal scores so...
__________________
"Running is a mental sport...and we're all insane!" Learn to run when feeling the pain: then push harder. |
|
11-14-2009, 10:40 PM | #3027 | |
FFR Player
Join Date: Aug 2007
Age: 31
Posts: 8,548
|
Re: R1 - Actual Song Difficulties V2
Quote:
Should Look like Chal. cut off = OTFD VC Beginning = Mute City |
|
11-14-2009, 10:44 PM | #3028 |
Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,863
|
Re: R1 - Actual Song Difficulties V2
Well I guess determining difficulty depends on if you find faster patterns harder to score on or technical patterns harder (like Blue Rose which is 64th swing)
The content in Max Forever isn't really that hard, the highest speed only goes to 300 bpm 8ths I think (although there are some tricky trills). It's the retardedly long duration that makes it "hard", I think 8 is an understatement for the song though. I have to agree with Vanilla Mnm. Last edited by DossarLX ODI; 11-14-2009 at 10:49 PM.. |
11-14-2009, 11:21 PM | #3029 |
stepmania archaeologist
Join Date: Aug 2005
Age: 34
Posts: 4,090
|
Re: R1 - Actual Song Difficulties V2
The problem with MAX is that although it's hard to AAA I don't think it's all that hard to read or FC. From a difficulty standpoint it's pretty much an 8, but it's just so long that it's hard to concentrate for the whole time. I could see moving it up to a low 9 but I think anything higher would be overestimating the added difficulty from length.
I agree with moving 100 Bar Blackout and SSSG up a difficulty, but because of being offtempo and jacky, not because of AAA count. I don't know about the other songs mentioned.
__________________
Best AAA: Policy In The Sky [Oni] (81) Best SDG: PANTS (86) Best FC: Future Invasion (93) |
11-15-2009, 02:58 PM | #3030 |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
Join Date: Mar 2007
Location: Squat Rack
Age: 34
Posts: 10,837
|
Re: R1 - Actual Song Difficulties V2
I kinda like having Max Forever as the highest VD
I mean, it's harder to AAA than the vast majority of challenging songs but easier to FC than almost all of them since the entire file's basically 300bpm 8th notes...but I guess when comparing it to CIA Rave, probably one of the easiest 9s, it's much more difficult. CIA's only 10 bpm faster when you convert the 8th stream speed in Max Forever into 16th notes, and the added four minutes + one handed trills in Max could probably bump MF up to a 63 in comparison to CIA's 60. On a side note, ripoff = 82...I'm tempted to say 83 but that's only because I'm terrible at coloured note files. On my first playthrough, I thought it was FGO-worthy lol |
11-15-2009, 04:26 PM | #3031 |
FFR Veteran
Join Date: Jun 2007
Location: Newcastle, UK
Age: 32
Posts: 164
|
Re: R1 - Actual Song Difficulties V2
how can anyone even start to call "im sick of uprock" an FGO, here is my sightread score, and the misses and boos were from the 1st few notes... which lagg like hell... unless thats why its an FGO? lol
Last edited by Hairy Cabbage; 11-15-2009 at 04:45 PM.. |
11-15-2009, 09:14 PM | #3032 | |
FFR Player
Join Date: Aug 2006
Posts: 1,925
|
Re: R1 - Actual Song Difficulties V2
Quote:
ripoff: 80 max IMO, if you can do any colored file, you can do this, that's the only hard thing, it's pretty much 160 BPM 8th jumps the entire time with an occasional 32nd note in there to piss you off, I thought it should be VC sightread, then I played it again, then came the mental block, then the OMFG I was wrong it's def. FMO, then the It's not that bad 80 max Sick up of Rock: Low FMO, bursts are annoying, along with stamina and strange patterns, but pretty simple once examined
__________________
It's getting better all the time I used to get mad at my school (No, I can't complain) The teachers who taught me weren't cool (No, I can't complain) You're holding me down (Oh Oh) Turning me round (Oh Oh) Filling me up with your rules (Oooh) Last edited by stavie33; 12-24-2010 at 10:06 AM.. |
|
11-16-2009, 02:31 AM | #3033 |
FFR Veteran
Join Date: Jun 2007
Location: Newcastle, UK
Age: 32
Posts: 164
|
Re: R1 - Actual Song Difficulties V2
no stavie, i wasnt talking to the guy who spoke befor me, i was just sayin it in general because im sick of uprock was rated an FGO...
Last edited by Hairy Cabbage; 11-16-2009 at 02:36 AM.. |
11-16-2009, 03:09 AM | #3034 | |
SIKA <3
Join Date: Mar 2008
Location: sacramento
Age: 34
Posts: 222
|
Re: R1 - Actual Song Difficulties V2
Quote:
|
|
11-16-2009, 03:16 AM | #3035 |
★★★★★
|
Re: R1 - Actual Song Difficulties V2
MAX Foever is easier than CIA Rave with onehanded or pad (for me at least), just length matters.
Saddest RMX is 86-87. |
11-16-2009, 04:57 AM | #3036 | |
Rhythm game specialist.
|
Re: R1 - Actual Song Difficulties V2
Uprock -- 76? Some 32nd triplets ending in jumps are about the hardest things you'll have to deal with in here. Other than that, it's pretty easy.
Ripoff: Quote:
The thing about Ripoff, is that the scoring difficulty is considerably higher than the FC difficulty. Overall FC difficulty is somehwat low--just mash/jumptrill (if possible) the 64ths and do the rest of the chart normally. If you want to hope for a good score, you're gonna have to do the rolls straight out, and they all end in hands. This makes things really hard. To add to the scoring difficulty, there is somewhat of a long ad-lib section that can be a problem if you're not a strong visual player. 82 sounds like a good spot to put Ripoff. |
|
11-16-2009, 05:48 AM | #3037 |
cavs
Join Date: Dec 2007
Location: Saratoga, New York
Posts: 3,258
|
Re: R1 - Actual Song Difficulties V2
Okay, what do we all think on Mute City Remix being moved down to a 9?
|
11-16-2009, 08:25 AM | #3038 |
FFR Player
Join Date: Aug 2007
Age: 31
Posts: 8,548
|
Re: R1 - Actual Song Difficulties V2
|
11-16-2009, 02:28 PM | #3039 |
FFR Player
Join Date: Sep 2007
Posts: 788
|
Re: R1 - Actual Song Difficulties V2
I hate I'm Sick of Uprock. Seriously, this file is annoying, I booflagged it.
And it's at least 77, in my opinion, because of length, fast trills comparable to Pianocore's and annoying and awkward patterns.
__________________
jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0 Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats) Resting. I might restart playing FFR seriously someday. Last edited by mhss1992; 11-16-2009 at 02:49 PM.. |
11-16-2009, 05:55 PM | #3040 |
FFR Simfile Author
|
Re: R1 - Actual Song Difficulties V2
don't you mean
I'm sick of I'm sick of uprock
__________________
Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
Currently Active Users Viewing This Thread: 2 (0 members and 2 guests) | |
|
|