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View Poll Results: Is DDReam Studio Useful?
Yes 121 64.71%
No 16 8.56%
Maybe 50 26.74%
Voters: 187. You may not vote on this poll

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Old 06-20-2007, 09:58 AM   #21
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

Quote:
Originally Posted by Synthlight View Post
I know for a fact that 95%+ of the people that visit this site use windows. I also think you have your numbers very wrong. According to sourceforge stepmania downloads:

Windows: 46,065
linux: 1,682
Mac: 2,490
Uncompiled Source: 1,129

I would consider that more than half windows directX users.

Anyway, enough of this discussion. We need to keep on topic here.

Cheers,

Synthlight
And he was never heard from again...

Now Jyris, when you do that real time record mode thing, can you set the steps into quarter note(red) and eighth note(blue) only so that if you go off beat, you don't have to worry about correcting a 64th note step?
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Old 06-20-2007, 06:01 PM   #22
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

Yes, that's correct. Set the steps to red/blue or whatever, BEFORE you press R to record.

Remember to sync the song first, if the song is not synced, nothing will get recorded.
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Old 07-10-2007, 07:11 PM   #23
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

Version 1.0 of this editor will be coming out soon (end of the week maybe). It will incorporate many changes that people suggested, and be very polished and stable, and have an ITG noteskin option (made by VirInPro).



This will conclude my "shrine" to the great SM, for now. After that, I'm going to take a very long break from developing this. Of course, I'll still provide tech support.

Through the years, I have collected helpful feature requests from many people in the SM/ITG/FFR community. Unfortunately, these features will not be implemented at version 1.0 (run out of time), but if ANYONE who is an excellent windows/directx programmer with a strong understanding of digital audio wants to give these features a try, please contact me, or just post here.

1. Doubles/Couple/Solo support. GUI should have tabs for each game type (e.g., in level manager), and possible loading of any kind of game type thru a game type ini file or the like.

2. up to 48Khz+ audio, non-16-bit, mono support (minor changes to timing code and waveform render code).

3. Spectral View (challenge)

4. Support for Taifunbrowser style "Sync Block" Syntax using the Autofill Dialog.

5. Removal of exact duplicate SM BPM changes before writing to SM File.

6. Averaging of near-duplicate BPM changes into a single change, before writing to SM file (challenge) <--- user-selectable. Due to the nature of digital audio, this feature should not be taken too seriously.

7. Undo/Redo (challenge)

8. More robust support for loading SM files with BPM stops (challenge)

9. 192nd note support (no 128th)

10. Drag and Drop Lyrics on the waveform, separate lyrics view layer

11. OpenGL/Linux/Mac/Flash support

12. Drag and Drop BGChanges on the waveform, BGChanges Layer

13. Artist/Title/Titletranslit support

14. Remove support for the non-*_EX note syntax in the dsx file (saves a lot of lines of source code).

15. Future note types such as rolls, and probably configurable thru an ini file too.
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Old 07-10-2007, 07:19 PM   #24
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

Is there anyway that recording mode can have all note snaps at the same time instead of just 4ths, 8ths, 16ths etc, one at a time?
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Old 07-10-2007, 07:28 PM   #25
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

1.0 now
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Old 07-10-2007, 09:09 PM   #26
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

Quote:
Is there anyway that recording mode can have all note snaps at the same time instead of just 4ths, 8ths, 16ths etc, one at a time?
Not really. The best you can do is set to 64th or 48th, and then hit record.

If youre on 64th, it'll record all note types up to and including 64ths, and if youre on 48th, same idea.

EDIT: This ought to work for you.

Last edited by jyris1; 07-10-2007 at 09:14 PM..
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Old 07-11-2007, 11:33 AM   #27
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

Thanks!
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Old 07-19-2007, 02:52 PM   #28
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

all you need is rythem
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Old 08-2-2007, 07:56 AM   #29
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

Coming Soon, New Features from a new contributor (see below)! Thank You!

Auto-detects beats from a noisy waveform!*

Yellow (original waveform where you can't see the beats)

Pink (Now you can!)





*You'll still have to manually place beats, but at least now you know where.
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Old 08-2-2007, 08:46 AM   #30
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

Quote:
Originally Posted by jyris1 View Post
Auto-detects beats from a noisy waveform!*
I was just thinking the other day how great this would be to help me sync a rock song I need to fix up! This is freakin' awesome.

So when's soon?
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Old 08-6-2007, 07:55 AM   #31
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

Quote:
I was just thinking the other day how great this would be to help me sync a rock song I need to fix up! This is freakin' awesome.

So when's soon?
Now.
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Old 08-6-2007, 02:15 PM   #32
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

This kinda sounds confusing to me =\
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Old 08-11-2007, 09:36 PM   #33
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

Ok, every time I click insert beats, it does not do what I want it to do.
For example: I counted how many beats before another BPM change in a sime I am working on, and there were 8 beats.
I clicked insert beats, and typed 7.
And it be 7 beats between every existing beat that was already on the screen.
How do I just select 2 to put it between?
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Old 08-11-2007, 09:45 PM   #34
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

What about hands?
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Old 08-11-2007, 09:49 PM   #35
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

Quote:
Originally Posted by rel89 View Post
What about hands?
You can already put 3-4 arrows on in DDReam.
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Old 08-11-2007, 09:49 PM   #36
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

Ok I just read.. 192nd note support but no 128th? Why not 128th notes? I really need them in this one song I am stepping.
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Old 09-26-2007, 09:32 PM   #37
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

Updated Beginner and Advanced Manuals. Also, if anyone would like to help, please contact me. 1) Tutorials/YouTube Videos 2) website/forums, 3) demo stepfiles, 4) coding/development 5) Anything else you think is useful. Thanks again to everyone who have helped get DDReam to v.1.05. It started off as an experiment but now it is a sophisticated step editor that many people are using.
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Old 09-26-2007, 09:36 PM   #38
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

Quote:
Originally Posted by rel89 View Post
Ok I just read.. 192nd note support but no 128th? Why not 128th notes? I really need them in this one song I am stepping.
Currently the base of SM appears to be 192 ticks per measure (or 48 ticks per beat), which safely accommodates any mixture of 4, 8, 12, 16, 24, 32, 48, 64, and 192 notes but does NOT accommodate 128th with the rest of the note types without changing the base completely. This seems to be a least common demoninator/greatest common factor problem.

You can "get" 128th notes by doubling the BPM in that region and using 64th notes, or simply use a 192nd note or 64th note and hope that people dont notice the slight error.

Or, maybe the SM 4.0 editor will give you 128th note support.

Last edited by jyris1; 09-26-2007 at 09:44 PM..
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Old 09-26-2007, 09:42 PM   #39
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

This would be even more amazing if it were cross-platform!
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Old 09-26-2007, 09:51 PM   #40
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

Have my babies.
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