03-31-2008, 04:25 PM | #2761 |
FFR Player
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Re: Super Smash Brothers Brawl
Crap, well i'll be in the next fur sure |
03-31-2008, 05:04 PM | #2762 |
FFR Player
Join Date: Dec 2005
Posts: 112
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Re: Super Smash Brothers Brawl
Its annoying how one of my friends claims that playing with no items is illegitimate even though it is usually a tournament setting (which is what everyone tells me) and IF he beats me, he would keep saying that he (as Snake) is better than me in all aspects of the game, and say he "DESTROYED!!!!" me, even though it's by 1 life. When he loses, he calls it "heavy BS" and challenges me to CoD4, football, or some other ridiculous thing (not saying that CoD or football is ridiculous) to cover up his loss. Anyone know someone like that?
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03-31-2008, 08:13 PM | #2763 |
It's Saint Pepsi bitch
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Re: Super Smash Brothers Brawl
Tell your friend that items are illegitimate and that tournys are held without items. You're friend sounds like an idiot to me.
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03-31-2008, 08:47 PM | #2764 |
FFR Player
Join Date: Dec 2005
Posts: 112
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Re: Super Smash Brothers Brawl
Thank you, someone agrees with me. Maybe you should completely own him (even with the papers and forms signed. Get it? Get it? heh.) on wi-fi so he can stop trash talking so much. Btw, who do you play with mostly?
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03-31-2008, 08:50 PM | #2765 |
It's Saint Pepsi bitch
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Re: Super Smash Brothers Brawl
I would gladly own him. My main is game and watch.
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03-31-2008, 08:55 PM | #2766 | |
Admiral in the Red Army
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Re: Super Smash Brothers Brawl
Quote:
Neither is illegitimate. One method is preferred for tournaments and the like to remove unfair elements. This however, also takes away certain elements which are not particularly unfair, but is done as a simple blanket to make things simpler. Playing with items on, however, is as the game was designed-- it was designed with these items in mind. Many of them might be unfair, but the designers wanted them to be used. If they didn't want players using items, they would have not even bothered creating items in the first place. However, at the same time, they recognized the potential desire to play without them, and as such, offered up the option to turn them off. So there you have it, folks! It's all a matter of opinion. Items on or items off, both are legitimate methods of play. Now, depending on the person, they may reject a loss on the grounds of it being due to items, and others might reject a loss on the grounds that items were not turned on, but either way, neither is illegitimate.
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03-31-2008, 08:59 PM | #2767 |
It's Saint Pepsi bitch
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Re: Super Smash Brothers Brawl
Items make the game more fun to some people, but in determing who is the more skilled player in a 1 on 1 match they are in a sense illegitimate. You should go to smashboards.com to fully understand the concepts of how items make a match of determining skill illegitimate, because they do a much better job at explaining it than i ever could.
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03-31-2008, 09:23 PM | #2768 | |
Admiral in the Red Army
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Re: Super Smash Brothers Brawl
Quote:
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03-31-2008, 09:27 PM | #2769 |
FFR Veteran
Join Date: Apr 2005
Location: Memphis, TN
Age: 33
Posts: 699
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Re: Super Smash Brothers Brawl
It may prove that your better at combat, but that's it.
Fighting without items, to me, just proves your skill in just plain combat. It doesn't prove who the better player, but rather, who the better player is without items. Throw items into the formula, and you murder your opponent, then you can say your skill is that much higher because you are able to overcome the aspect of items being in the arena WHILE fighting. Just my opinion there. But it's as afrobean said, neither are illegitimate. |
04-1-2008, 12:16 AM | #2770 | ||
FFR Player
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Re: Super Smash Brothers Brawl
Quote:
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Last edited by l2awr; 04-1-2008 at 12:19 AM.. |
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04-1-2008, 12:24 AM | #2771 |
It's Saint Pepsi bitch
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Re: Super Smash Brothers Brawl
I've play against a very skilled olimar. Skilled or unskilled it doesn't matter. When knocked back far enough to where he's forced to use his tether recovery, he's doomed. Nothing you can do about it.
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04-1-2008, 12:54 AM | #2772 | |
let it snow~
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Re: Super Smash Brothers Brawl
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Oh your statistics are so perfect. 40% of the time, people die from explosives. You know, I wish that were true. It would make All-Star on Intense a lot easier for me if my opponents blew themselves up. I've thrown about 5,000 items since I got brawl and I've blown myself up with an item maaaybe four times. And none of those killed me because I'm good enough to not take enough damage such that this event would kill me. |
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04-1-2008, 03:33 AM | #2773 | |
is against custom titles
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Re: Super Smash Brothers Brawl
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Unless you're destroying your opponent (read: not a test of your skill), you're going to take damage. It's understood. I've no problem with your claiming two different measures of skill, one with items and one without, but you can't deny that items introduce an effectively inevitable degree of randomness to the game. Even great amounts of skill cannot overcome bouts of RNG hate, hence the two measures of skill and the division of respect between them. --Guido http://andy.mikee385.com |
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04-1-2008, 03:45 AM | #2774 |
let it snow~
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Re: Super Smash Brothers Brawl
Yes, it's random.
Any good player will tell you that skill is all about dealing with luck. Seriously. Ask ANY professional poker player. Now that random tripping is in the game, are you going to blame a loss on randomly tripping? You can't control it and it's something that will potentially make you lose. But what if you're on the opposite side and you win the match thanks to your opponent tripping? "Bad luck, that's all it was. But you still lost. Next?" |
04-1-2008, 04:12 AM | #2775 | |
Admiral in the Red Army
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Re: Super Smash Brothers Brawl
Quote:
Other elements might not be TRULY random, but they affect the player in the same way. You must learn to react to things which may or may not be totally unexpected. When you fight an opponent, you can only guess if they'll dash at you, jump at you, play defensive, etc. By the same regard, when playing with items, you can only guess what item will come up, when it will come up, or where it will come up. Those same 3 factors are the same things which are unknown about your opponent's actions: what, when, and where. It's the same idea, just that one is RNG, while the other is triggered by programmed "AI" or a player's button presses. The only difference here is that it is potentially possible to read the actions of your opponent to better allow you to guess their next move, or in extreme cases, motivate them into a certain action yourself. But even so, it's a truly unknown element, and the unknown is the very reason why items aren't allowed in competitive play. Also, I mused briefly on the idea of pure skill contests in the tournament thread, and I noticed something that I had previously not considered. Different characters have different advantages/disadvantages, and as such, certain characters are better suited for certain things than others. This means that it's not PURE skill even in Final Destination with items off. Think about Olimar for instance. If you're playing as Olimar, and you get knocked off the stage, then fail to recover because your opponent grabbed the ledge to make your tether fail, does that mean that they're more skilled than you? No, it means that they exploited an inherent weakness in the character. Or consider back in the pre-Brawl days with Yoshi. Or how about differences in weight/speed. If someone is able to win a fight because they can tank more damage without dying, does that mean they're more skilled? Yes, the characters are balanced, at least to a degree, but they still have these same advantages/disadvantages which can be exploited to cause victories from sources other than pure skill alone. @Squeek: excellent example about the tripping. Notice that a good skilled player will be able to minimize their potential damage they may receive from a trip, while a poor player will be leaving themselves wide open. An especially skilled player could even use themselves tripping to goad their opponent into a trap, turning what would have been a major disadvantage into an advantage. tldr version: Skill is not always the only component of victory, even if you try with all of your might to make it that way.
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04-1-2008, 05:42 AM | #2776 |
FFR Player
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Re: Super Smash Brothers Brawl
Random can't be defined as a person. When it's a person using the controls the word isn't random actions, it's thought out actions. In other words skill. You don't know what's going to happen, but it's not like it happens out of the blue. There's a thought that triggered in that person's mind to do it. Be it spontaneous or not.... At least that's what I've been told.
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04-1-2008, 06:03 AM | #2777 | |
Admiral in the Red Army
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Re: Super Smash Brothers Brawl
Quote:
This is all in relation to the idea that "randomness" is only introduced by items. I say that it's simply heavily magnified, and the unknown factor is always present, just normally not in any particularly unfair way. In fact, in the same regard, not all items make for an unfairly tipped balance of a fight. There are a handful of items that when used can only truly tip the balance in favor of the player who is skilled at item use.
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04-1-2008, 06:22 AM | #2778 |
u wot m8?
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Re: Super Smash Brothers Brawl
Im good at kirby.
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04-1-2008, 10:52 AM | #2779 | |
FFR Player
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Re: Super Smash Brothers Brawl
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That aside....I agree with you Afro. Items don't add randomness, they just increase the likelihood that something completely unexpected is going to happen. So.....who here likes Bigglypuff? I sure do. |
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04-1-2008, 04:03 PM | #2780 | |
FFR Player
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Re: Super Smash Brothers Brawl
I started playing more as Metaknight, Pit and Wolf...
Gotta say, I'm getting pretty damn retarded with Metaknight.
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