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Old 04-18-2007, 02:37 PM   #21
igotrhythm
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Default Re: FFR for the DS

I was about to say something regarding the fact that the direction pad couldn't handle jumps, but I see that this has already been covered in the original post. I vote no because streams of a certain speed or higher would be extremely difficult, if not damn near impossible.
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Old 04-18-2007, 02:56 PM   #22
dAnceguy117
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Default Re: FFR for the DS

Not a very good idea to begin with, but.. if you're going to talk about using ABXY, you may as well just play thumbs, like on a Dualshock. That'd be pretty damn fun, actually.
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