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Old 10-27-2009, 12:47 PM   #11
Squeek
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Default Re: World of Warcraft

Read the stipulation. 3.2.

I'm not even saying they have an unfair advantage. It has nothing to do with class changes or anything. They made it so both sides now have to have a full queue before it starts. This means 30-minute queues.

Our battlegroup was basically "which team won't have the max capacity when the fight starts". It was perfectly balanced! Sometimes you'd be fighting 15v40 in AV and you'd lose and sometimes it'd be 40v15 and you win. So, you win some, you lose some. Not to mention that queue times we so fast that I couldn't even do a single quest between queues while leveling my druid. Nowadays, seeing a double-digit number is common.

As I had left off halfway completing Battlemaster for not wanting to grind reputation, which is being fixed in 3.3, I figured I'd go back in and try to get some wins. I queued. Many minutes later, I got in. We lost. Queued again. We lost. Tried later, we lost. Tried again, we lost. Tried another day, we lost. Tried the weekends, we lost. Tried after the weekends, we lost.

Bad sampling, I guess? Possibly. Or it might have been that I was asking these people who have been PVPing since the patch came out and they tell me we aren't winning anymore.

Wintergrasp is, again, a different story. Having a maximum of 120 doesn't affect our server at all. They don't force the teams to have equal numbers.

I don't know of a site where I can check the logs of battleground win/loss ratios. If you do, then show me. Wintergrasp does not count though.
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