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Old 10-28-2010, 12:25 PM   #55841
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Default Re: FFR Scores

Yeah, this is pretty sweet.

I am viewing my replay in a different skin, haha
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Old 10-28-2010, 12:28 PM   #55842
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Default Re: FFR Scores

I'd be totally psyched to see this engine on here.
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Old 10-28-2010, 12:29 PM   #55843
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Default Re: FFR Scores

Quote:
Originally Posted by Dragon Shot View Post
If anyone wants to view the replay in the engine directly:

Copy this:
http://pastebin.com/raw.php?i=LQRcRz0A

And paste it into my engine here:
http://wesmasharrowsgood.com/

Just press "Esc" and bring up the menu, then replays. As paste it into the Load box.
It would be an incredible alternative if you could somehow manage to explain how to do this with any replays in case it's possible to be done.
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Old 10-28-2010, 12:32 PM   #55844
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Default Re: FFR Scores

This is an epic engine. If it could be implemented (even just the replays) it would be incredible. I should play on this engine after I get out of class. I'm excited.
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Old 10-28-2010, 12:33 PM   #55845
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Default Re: FFR Scores

Sprite and I used to convert SM to FFR so this is how you'd do it:

You'd have to download the .swf file, decompile it, and extract the "beatbox" data associated with your replay -- which is a giant array that shows what arrows correspond to what positions (assuming the information is stored in a similar fashion). You could do it for any replay you wanted as long as you converted it into the proper format and added the relevant info that you can see at the end of the ReplayFrames statement.
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Old 10-28-2010, 12:33 PM   #55846
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Default Re: FFR Scores

Haha Rubix, try looking at your replay with the alphabet noteskin xD

Quote:
Originally Posted by MrRubix View Post
Sprite and I used to convert FFR to SM so this is how you'd do it:

You'd have to download the .swf file and extract the "beatbox" data associated with your replay -- which is a giant array that shows what arrows correspond to what positions (assuming the information is stored in a similar fashion). You could do it for any replay you wanted as long as you converted it into the proper format and added the relevant info that you can see at the end of the ReplayFrames statement.
Awesome thing to know. Thanks for the info Rubix.
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Old 10-28-2010, 12:35 PM   #55847
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Default Re: FFR Scores

Quote:
Originally Posted by Etylukah View Post
It would be an incredible alternative if you could somehow manage to explain how to do this with any replays in case it's possible to be done.
FFR's replays and My Replay formats aren't the same. Extra data is included in mine, along with replay edit protection.

It's to much of a pain to convert replays as the hash for them can only be generated once the score screen shows up, or you know my method of making them.

For Rubix's replay, I had to generate the replay hash so others could view it, and it's not something I want to give away.
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Old 10-28-2010, 12:43 PM   #55848
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Default Re: FFR Scores

This has got to replace the current engine. Its amazing Dragon Shot.
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Old 10-28-2010, 12:47 PM   #55849
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Default Re: FFR Scores

Sorry if it's all Mirror




Also I would love to see that Integraation replay, since it's Mirror and FFR Replays doesn't replay Mirror "pretty well".
Your Engine is awesome Dragon Shot x)
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Old 10-28-2010, 12:48 PM   #55850
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Default Re: FFR Scores

xay let's be rivals
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Old 10-28-2010, 12:55 PM   #55851
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Default Re: FFR Scores

Quote:
Originally Posted by leonid View Post
xay let's be rivals
Haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaha maybe x)
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Old 10-28-2010, 12:56 PM   #55852
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Default Re: FFR Scores

The hash seems to be length-based only.

So if you wanted to make your own replays, you'd have to use the following string:
http://pastebin.com/5q3cE5aZ

Where the replayauthor, settings, score displayed, etc, can be defined at will. But you'd have to convert your replay from _root.beatbox=[[U,100]]; format (or whatever it was) to U100| format -- then just replace in the above string (but keep all the blanks intact).

Otherwise the length would require changing and likely a different hash.
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Old 10-28-2010, 12:57 PM   #55853
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Default Re: FFR Scores

So others know, if you want me to make your a avmiss replay, link me to the replay you want.

------------------------------------------------
Rubix:
FFR replay Format:
L,281|R,281|D,290|U,295

Mine:
L281|R281|D290|U295

I drop the comma to save space.
The "replayKey" is generated on the "replayFrames" by doing a SHA1 and TEA encryption. With the TEA encrypt, you need to know the encrypt key if you want to generate your only replay hash.

All other data in the replay data can be defined at will as I don't do checks on it. If you want to try it, change something in the replayFrames var and it shouldn't load giving a edited error.
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Old 10-28-2010, 01:00 PM   #55854
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Default Re: FFR Scores

Rubix, what speed mod are you using with the Death Piano play through?

1.5 or 1.75?
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Old 10-28-2010, 01:01 PM   #55855
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Default Re: FFR Scores

1.75
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Old 10-28-2010, 01:02 PM   #55856
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Default Re: FFR Scores

I can't believe I'm saying this but...

Rubix, give me advice on how you were able to get hit those one handed trills and the megatrill at the end. I tend to have a lot of issues with those.

Also, you programmers explaining these kinds of logic is confusing as fuc
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Old 10-28-2010, 01:03 PM   #55857
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Default Re: FFR Scores

I am probably wrong with my above explanation because it doesn't seem to work now (it did a moment ago), unless DS changed something
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Old 10-28-2010, 01:05 PM   #55858
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Default Re: FFR Scores

Quote:
Originally Posted by Dragon Shot View Post
So others know, if you want me to make your a avmiss replay, link me to the replay you want.

------------------------------------------------
Rubix:
FFR replay Format:
L,281|R,281|D,290|U,295

Mine:
L281|R281|D290|U295

I drop the comma to save space.
The "replayKey" is generated on the "replayFrames" by doing a SHA1 and TEA encryption. With the TEA encrypt, you need to know the encrypt key if you want to generate your only replay hash.

All other data in the replay data can be defined at will as I don't do checks on it. If you want to try it, change something in the replayFrames var and it shouldn't load giving a edited error.
I was able to edit the stepdata and generate a replay of my own DP play (both with no arrows pressed and a synthesized play where I inserted a bunch of down-presses) without changing the hash. Not sure if this was a bug or not or if I got lucky screwing with something.
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Old 10-28-2010, 01:08 PM   #55859
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Default Re: FFR Scores

Quote:
Originally Posted by MrRubix View Post
I was able to edit the stepdata and generate a replay of my own DP play (both with no arrows pressed and a synthesized play where I inserted a bunch of down-presses) without changing the hash. Not sure if this was a bug or not or if I got lucky screwing with something.
If there's no arrows, it generates a invalid hash "undefined", when comparing that to the hash in the data, it returns true as flash can't compare a null to a string.

If you were able to, I may have broken the replay engine when I was working on your Death Piano replay.
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Old 10-28-2010, 01:10 PM   #55860
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Default Re: FFR Scores

I'm on a ****ing roll o.o

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