09-12-2008, 07:02 PM | #1761 |
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Re: The Pseudo Skill Token Thread V2
somebody take the spot now!!
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09-13-2008, 01:50 PM | #1762 |
>w<
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Re: The Pseudo Skill Token Thread V2
I might be able to do a few updates now and then, but I don't know how I'd be able to change the main posts.
I don't know if it's okay with Hammy either.
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09-13-2008, 03:05 PM | #1763 |
Everlong
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Re: The Pseudo Skill Token Thread V2
This thread was starting to average between 10-15 posts of unlocks a month. Right now there is only a small group of people who are consistently unlocking tokens. The concept is just dying, and tokens are becoming less interesting. There is no need for a V3 with how little the current activity/interest is within this thread.
After thinking about it over the past couple days, though, I suppose I could do updates after a certain number of posts with unlocks. I should be able to update this in moderation, but don't expect an update right after you guys post. The way I see things, an update will only happen once every two weeks at best. If the activity in this thread increases greatly, I'll either try to get back into updating quicker or have someone else take over. The reason why I wasn't planning on updating for a few months at first was because of classes, job hunting, work on my college portfolio for transferring out of state next spring, and other random tasks. While I can't put my focus on this thread every couple days like I could before, I can try to attend to it every couple weeks. |
09-13-2008, 03:20 PM | #1764 |
`~`
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Re: The Pseudo Skill Token Thread V2
If you want, I could keep track of token unlocks since I check back here every new post.
I could just make a big compilation post of all recent token unlocks so all you'd have to do is check back to that one post that'll list all recent token unlocks. It'd be less work and trouble for you that way.
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09-13-2008, 03:23 PM | #1765 |
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Re: The Pseudo Skill Token Thread V2
I think if the conditions were more reasonable it might be worth doing. Certain people should have to redo their tokens In my opinion.
Edit: A list of the one's i find unreasonable: 5: "You cannot blackflag or AAA any of these," That's just ridiculous because of the Keeping under 45 good condition that's there. 6: A three hour time limit is not really something that a typical skill token could keep in mind. If the original idea was to make them seem like a ST this couldn't be done. 8: Same as Tera's, Keeping your bar under 10% isn't something i think FFR could keep track of. 11: The combo idea was a bit odd and random, easy as it might be a FC of them all would be more reasonable. (Yes i realize this is my own and looking back i don't know why i made it that way.) 32: A MP AAA is just ridiculous and i don't even think you can unlock a ST while in MP. 36: Why are there three ways to unlock it? That's like Tass making a ST that says AAA Death Piano, Eclipse (Solar) or Vertex Beta vROFl. 46: The fact 3X speed mod is probably not gonna get fixed anytime soon. 51: The beginner's one's should count because to them it's still just as hard as FC HellBeat V1 to an index Player whom can FC a VC with ease. 54: Make it pass Sympathizer once and I think this one would be fine. 58: take away the 2nd way to unlock it that's just ridiculous. 71: 1 hour time limit. 72: Failing out of all the classical songs is ridiculous. 98: Low res requirement isn't really something you could do in an actual ST. I didn't do all of them just what I think to be the majority. Last edited by Xx{Midnight}xX; 09-13-2008 at 04:34 PM.. |
09-13-2008, 06:47 PM | #1766 |
>w<
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Re: The Pseudo Skill Token Thread V2
Well, if this thread becomes active again, I can keep track of unlocks as well.
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09-14-2008, 12:56 AM | #1767 |
FFR Veteran
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Re: The Pseudo Skill Token Thread V2
#52 I randomly played it and got that, I didn't think to s/s it at the result screen because I rembered like 20 seconds after closing it "Wasn't 0 boo FC a Pseudo Token?" |
09-14-2008, 01:56 AM | #1768 | ||||||||||||||||
Everlong
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Re: The Pseudo Skill Token Thread V2
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1) Have easily provable requirements. 2) Have requirements that make sense and match the person making the token. 3) They fit within the guidelines. I try not to allow for an excess of similar tokens. As the number of tokens increase, the freedom in making a token's requirements will become more strict because of ideas already being taken. If an opinion on a certain token is shared by the majority, I'll probably have some changes made. I will be checking over the tokens and the guidelines at some point to see if some adjustments are needed. Last edited by HammyMcSquirrel; 09-14-2008 at 02:00 AM.. |
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09-14-2008, 01:24 PM | #1769 |
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Re: The Pseudo Skill Token Thread V2
I guess we can all help with updates.
get more people to participate. update token #100 and get my token idea in here!!!!!!
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09-14-2008, 02:54 PM | #1770 | |
Everlong
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Re: The Pseudo Skill Token Thread V2
I'd rather look over all the unlocks personally and keep track of it that way, but thanks for the offer. There is not going to be that many unlocks every two weeks unless more people get into this. I'll let you guys know if I ever need someone to take over. But really, two weeks per update isn't that bad with the current activity of this thread. (I'm sure the time between my previous updates were that or close to that, anyways.)
I felt bad that I couldn't update this as often, but I also realized that the thread had died down so much that it really didn't need to be updated as often. I wanted to let you guys know that I hadn't forgotten about this thread. I was going to give up completely on it but I figured that I wouldn't need to do that unless updates were needed very, very quickly. Quote:
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09-14-2008, 04:47 PM | #1771 | |
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Re: The Pseudo Skill Token Thread V2
Quote:
I'll try a few more later.
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09-14-2008, 05:04 PM | #1772 |
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Re: The Pseudo Skill Token Thread V2
maybe If this gets more active
we can make a V3 and have like 4 people assigned to update certain tokens you know?
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09-14-2008, 06:04 PM | #1773 | |
FFR Player
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Re: The Pseudo Skill Token Thread V2
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But anyway, I'm fine with that one. Just adding my 2 cents to this. >.> |
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09-14-2008, 06:19 PM | #1774 | |
Everlong
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Re: The Pseudo Skill Token Thread V2
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09-16-2008, 08:04 PM | #1775 |
Aka Shinboro
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Re: The Pseudo Skill Token Thread V2
here;s about 8 token unlocks
#15 and #79 #63 #97 #38 #13 #12 and for #'s 42 and 69 can you look at my level ranks for that? |
09-20-2008, 02:59 PM | #1776 |
Aka Shinboro
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Re: The Pseudo Skill Token Thread V2
double post for bump =)
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09-20-2008, 03:01 PM | #1777 |
snooches
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Re: The Pseudo Skill Token Thread V2
lol, i haven't done this in awhile, i got a lot more to post soon.
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09-21-2008, 12:22 AM | #1778 |
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Re: The Pseudo Skill Token Thread V2
I was so bored:
Token 11: Token 21: Token 26: Token 44: Token 79: Token 91: If there's a question about the unlocks would someone let me know? |
09-21-2008, 12:30 AM | #1779 |
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Re: The Pseudo Skill Token Thread V2
I was working on my AAAs and remembered that this was a PST requirement.
#21.
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09-21-2008, 08:30 PM | #1780 |
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Re: The Pseudo Skill Token Thread V2
I guess I'll start trying to get these Pseudo Tokens:
Token #39 (badman7772): |
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