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Old 03-3-2009, 01:48 AM   #1901
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Default Re: R1 - Actual Song Difficulties V2

Yeah, after a second run through, I agree exactly with Stavie's placement.
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Old 03-3-2009, 04:48 PM   #1902
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Default Re: R1 - Actual Song Difficulties V2

actually why is sympathizer so high?
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Old 03-3-2009, 09:41 PM   #1903
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Default Re: R1 - Actual Song Difficulties V2

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actually why is sympathizer so high?
I don't know, I think Sympathizer should be 70, and reasons for Illumination being 72-73

- 200bpm jumps with bursts all throughout makes for a challenging PA run if you aren't fast enough

- Jumping jacks and occasional small chains (right before the ending jump trill)

- Strange 16th breaks in the streams make for some tricky movements (that's where I kept getting my good for my BF)

it's a solid VC, but no where near FMO
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Old 03-4-2009, 07:08 AM   #1904
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Default Re: R1 - Actual Song Difficulties V2

I didn't notice any jumpjacks lol

Difficulty rating is around 71-73 compared to the other songs so yeah you're right
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Old 03-4-2009, 07:32 AM   #1905
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Default Re: R1 - Actual Song Difficulties V2

I still think Nitrx should be low VC
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Old 03-4-2009, 08:19 AM   #1906
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Default Re: R1 - Actual Song Difficulties V2

What's so hard about Nitrx? Other than the right hand longjax at the beginning of the song and the coloured notes near the end of the song(which is not hard at all), there is nothing much in the file that can entitle Nitrx a difficulty of VC. The rest of the file are just 12th jumps.

It's only 1:30+ long too iirc; it may be a low VC at most, but taking into consideration the length of the song, a high C is more accurate IMO.
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Old 03-4-2009, 03:10 PM   #1907
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Default Re: R1 - Actual Song Difficulties V2

Okay, call me crazy but I definitely think that Momentary Life should be low FGO. It's the only FMO I can't FC, and it's sooo damn fast, the trills, the jumps, the jacks, the everything! If FN and Reality are FGO, then this is definitely one too

EDIT: @ Nitrx, the jumpstream is actually tricky for a lot of players due to the colored notes, in there and the overall patterns, long right jack, speed, etc. It's not hard IMO, I AAA'd 2nd try, but when we have songs like Carrousel Paradise and Mute City being VC, this should go there too, IMO
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Old 03-4-2009, 09:20 PM   #1908
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by stavie33 View Post
Okay, call me crazy but I definitely think that Momentary Life should be low FGO. It's the only FMO I can't FC, and it's sooo damn fast, the trills, the jumps, the jacks, the everything! If FN and Reality are FGO, then this is definitely one too
At the same time though, you're willing to say that EHHS should be VC because it's so easy. It's not just about what's easy for you personally, but the actual content of the file instead.

I have a friend who plays this and has scored 41-2-0-3 on Frictional Nevada. Darn near a clean FC, and while the PA isn't great, it's an FGO; that's a pretty decent score. He can also get 70-5-0-8 on Ketsarku Mozgalom, which is longer (and perhaps harder).

This same friend's best score on EHHS is 238-9-57-35. Combo 214. Yes, that's 57 misses.

If you're willing to say that Frictional Nevada and Ketsarku Mozgalom are FGOs, then why can he combo them with a double digit good rating and yet get no less than 50 misses and 200 goods on EHHS? By that definition, EHHS is far into FGO.
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Old 03-4-2009, 11:50 PM   #1909
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Default Re: R1 - Actual Song Difficulties V2

Everyone has songs they suck at (relatively). AIM Anthem is a very high FGO for me but you don't see me asking it to be changed because I know other people are much better at it. I'm guessing your friend is fine at rolls and stream and stuff but just can't read jumpstream at all.

I think if you think a song's way too easy or way too hard you should look at the number of FCs/AAAs it has.
-Nitrx is under 1000 notes but it only has 23 AAAs so far, which says 'it's at least VC' to me (but we should wait and see, of course).
-EHHS has 43 AAAs and top 200 is about 14 goods, which places it as a mid-high FMO (songs like 4 Chord and FotBB have fewer AAAs and a significantly worse top 200 score; songs like LW4 and NWE have more AAAs and a significantly better top 200 score).
-Momentary Life has 6 AAAs and somewhere around 90 FCs. (But only 581 people have played it.) I think that's a bit too many AAAs for even a low FGO, so I'd say it's just a very high FMO.
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Old 03-4-2009, 11:58 PM   #1910
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Default Re: R1 - Actual Song Difficulties V2

My friend isn't particularly bad at jumpstream, but it's his weakest point. Even so, he scores considerably better on 4 Chord Touhou (though I'd have to ask him what his actual best is since I only found those particular scores to be of any interest with so much EHHS discussion frequenting this thread).

But like you said, that's just one person. Maybe I don't find EHHS to be all that hard (although I'd be lying if I said it's easy because jumpstream can be really confusing for me as well).

Anything that's been around for something as long as EHHS and has less than 50 AAAs is FMO, I think.
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Old 03-5-2009, 03:44 AM   #1911
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Default Re: R1 - Actual Song Difficulties V2

Am i the only one who think that Horizon Remix should be a Challenging???
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Old 03-5-2009, 08:25 AM   #1912
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Default Re: R1 - Actual Song Difficulties V2

I think someone needs to pull a Bolth mann on this thread.
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Old 03-5-2009, 09:19 PM   #1913
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Default Re: R1 - Actual Song Difficulties V2

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I think someone needs to pull a Bolth mann on this thread.

lol

i dont think id do very well with a thread like this lol, with blanket permission, all i have to do is update, with this, i have to judge Oo, the best people for these kind of threads are ones that can easily FC any song (except those mash ones) cause they know exactly what to look for when judging.

PS: am i the only one who thinks lost in mind should be a challenging? honestly, it is hard for a VD lol. akward patterns, a fast burst near the end, and quite honestly, i cant even FC this mashing lol. ive tried heaps.
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Old 03-5-2009, 09:49 PM   #1914
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Default Re: R1 - Actual Song Difficulties V2

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the best people for these kind of threads are ones that can easily FC any song (except those mash ones) cause they know exactly what to look for when judging.
Really? These always seem to be the people that say things should be lowered in difficulty because it's just so easy for their amazing arrow-pushing prowess.
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Old 03-5-2009, 09:51 PM   #1915
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Default Re: R1 - Actual Song Difficulties V2

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Really? These always seem to be the people that say things should be lowered in difficulty because it's just so easy for their amazing arrow-pushing prowess.


yeah but then you get people who arent that good, that rate songs like pimp slap a 98

id be fine judging songs into 1-12 difficulty..but i wouldnt be able to do the 1-99 thing
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Old 03-5-2009, 09:56 PM   #1916
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Default Re: R1 - Actual Song Difficulties V2

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yeah but then you get people who arent that good, that rate songs like pimp slap a 98
Hey, don't make fun of me.
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Old 03-5-2009, 10:10 PM   #1917
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Default Re: R1 - Actual Song Difficulties V2

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yeah but then you get people who arent that good, that rate songs like pimp slap a 98

id be fine judging songs into 1-12 difficulty..but i wouldnt be able to do the 1-99 thing
Well I think Pimp Slap is easily an FMO. It's hard as crap.

Aaaaaand I just realized this has nothing to do with the conversation. Carry on.
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Old 03-5-2009, 10:41 PM   #1918
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Default Re: R1 - Actual Song Difficulties V2

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Well I think Pimp Slap is easily an FMO. It's hard as crap.

Aaaaaand I just realized this has nothing to do with the conversation. Carry on.

lol, the only hard thing about pimp slap is those short fast trills, which you can easily hit as jumps if you time them correctly. besides that, theres a few akward patterns near the end, but its not really that hard.
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Old 03-5-2009, 10:55 PM   #1919
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by Zybanthia View Post
Really? These always seem to be the people that say things should be lowered in difficulty because it's just so easy for their amazing arrow-pushing prowess.
QFT. Every now and again almost everyone thinks a song should be moved up to C/VC/FMO and there's one really really good player who comes in and says it shouldn't because it's too easy (maybe because the only songs they haven't AAAed in that difficulty are the really really hard ones :P). I'd say personal experience only really counts for placing a song if most of the songs you play are around that difficulty level, because otherwise you just won't remember exactly how hard that difficulty is supposed to be.

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Well I think Pimp Slap is easily an FMO. It's hard as crap.
It does feel like an easy FMO, but on the other hand it's really short, so I'd be more likely to put it in the high VC range along with songs like X-Tinction and For FFR.
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Old 03-5-2009, 10:58 PM   #1920
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Default Re: R1 - Actual Song Difficulties V2

You need multiple people, which is why we all give our views on how we think of a files difficulty.
More honest opions yields a more accurate rating.

Last edited by [TeRa]; 03-5-2009 at 11:01 PM..
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