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Old 12-24-2010, 09:47 AM   #17181
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Default Re: Queue/Batch Discussion Thread

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Originally Posted by SKG_Scintill View Post
sm ≠ ffr
this is what every judge needs to remember when judging harder files
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Old 12-24-2010, 10:00 AM   #17182
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Default Re: Queue/Batch Discussion Thread

At least Clockwork is good.
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Old 12-24-2010, 10:15 AM   #17183
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Default Re: Queue/Batch Discussion Thread

Clockwork is my favorite FMO, even if it's borderline
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 12-24-2010, 10:41 AM   #17184
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Default Re: Queue/Batch Discussion Thread

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no you don't
I do too. I don't care about the mean jacks - leave it in game, it's really fun.
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Old 12-24-2010, 10:45 AM   #17185
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Default Re: Queue/Batch Discussion Thread

You guys are spazzing way too much over this. I haven't played these yet except for Clockwork yesterday, but why does everyone complain about jacks? There's a reason they're there, the difficulty is accurate, so stop complaining. Thanks
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Placements are final, custom will not be moved to D6, just because he is good at jacks, and mediocre at just about every other FMO in the game.
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welcome to D6

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Old 12-24-2010, 10:51 AM   #17186
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Default Re: Queue/Batch Discussion Thread

btw jacks on the song aren't problems at all (in terms of both technicality and playability), it just drags on a bit due to its structure and the song (slow js).

as for this song deleting/disabling/leaving is basically up to the song/step author.
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Old 12-24-2010, 10:52 AM   #17187
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Default Re: Queue/Batch Discussion Thread

Ugh people have talked me into this, but keep Op.10 No.9 in then...
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Old 12-24-2010, 10:57 AM   #17188
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Default Re: Queue/Batch Discussion Thread

Just played them all. I really enjoy all of the new files. The only one I really see a problem in is RAN. It's not the file itself, it's great. I just feel like it should be a FGO.
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Placements are final, custom will not be moved to D6, just because he is good at jacks, and mediocre at just about every other FMO in the game.
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welcome to D6

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Old 12-24-2010, 11:04 AM   #17189
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Default Re: Queue/Batch Discussion Thread

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Alright, I just played Op.10 No.9 and RAN. (Not to mention It's Only Natural.)

Who the hell is responsible for giving these files good enough marks that they got into the game as-is? Do you guys remember that this game has combo scoring and that difficulty spike trills/jacks quite literally ruin a file?
said this before, I'll say it here (and I give credit to bmah for saying this earlier because it is the honest truth): if every file was perfectly flowing, had no rigidity, or no difficulty spikes, do you think this game would have the kind of playability that it has? Having only files that flow and have no sort of spikes/awkward patterns makes the rest of the game boring. There needs to be files that counter-balance these really nicely flowing files.

RAN is a damn hard file, and I expressed some dislike at first, but I actually have come to enjoy the file, despite the insane difficulty spike straight down the middle of the chart. It's nice to have a challenge once in a while, and the chart does its job as a 1.) proper and plausible interpretation of the music and 2.) a difficult and tough to score on file.

Op. 10 No.9 might be draggy to some people, but the file has great relevance to the song. FFR needs more classical music. The file does the song justice - sure, it difficulty spikes with the mega-jacks, but you know what, it does a great job portraying the shift in intensity within the music. I saw a few judges give this a [+] in their reviews, and I would have done the same. I enjoy this file a lot.
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Old 12-24-2010, 11:18 AM   #17190
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Default Re: Queue/Batch Discussion Thread

Well said halogen

I agree with the like, keep Op 10 No.9

the jacks will wreck alot of peoples PA
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Old 12-24-2010, 11:22 AM   #17191
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Default Re: Queue/Batch Discussion Thread

Checking the OP, please don't add Prokofiev, one questionable piano file is enough, the song has bad sound quality and the file is repetitive
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Quote:
Originally Posted by bluguerilla
So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
.
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Old 12-24-2010, 11:30 AM   #17192
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Default Re: Queue/Batch Discussion Thread



No more complaining kthx
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Placements are final, custom will not be moved to D6, just because he is good at jacks, and mediocre at just about every other FMO in the game.
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Quote:
Originally Posted by MrMagic5239 View Post
welcome to D6

start playing
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Old 12-24-2010, 11:33 AM   #17193
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Default Re: Queue/Batch Discussion Thread

this isn't a scores thread.

(nice AAA though )
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Old 12-24-2010, 11:34 AM   #17194
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Default Re: Queue/Batch Discussion Thread

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Originally Posted by TC_Halogen View Post
this isn't a scores thread.

(nice AAA though )
It's there to stop people from complaining. If I can do it, a lot of others should be able to!
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Placements are final, custom will not be moved to D6, just because he is good at jacks, and mediocre at just about every other FMO in the game.
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Quote:
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welcome to D6

start playing
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Old 12-24-2010, 11:36 AM   #17195
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Default Re: Queue/Batch Discussion Thread

/christmas song discussion.

Go talk about it in the christmas thread, more people will see it there, and be able to chime in. The main problem with this thread is that too many people treat it like a chatroom, when it should primarily be about discussing the queue and upcoming batches.

If you want to have a tangential judging argument that's going to take 6 pages, make a new thread about it. /commonforumlogic\
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Old 12-24-2010, 11:57 AM   #17196
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Default Re: Queue/Batch Discussion Thread

You still can talk about the legitimacy of judgements here, but yeah basically these things should be discussed in FFRMas thread or ingame song thread.

btw I'll review borderline files soon.
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Old 12-24-2010, 12:17 PM   #17197
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Default Re: Queue/Batch Discussion Thread

Do I get Simfile author now? lol
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Old 12-24-2010, 01:43 PM   #17198
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Default Re: Queue/Batch Discussion Thread

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Do I get Simfile author now? lol
Oh me too I want a fancy name
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Old 12-24-2010, 02:22 PM   #17199
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Default Re: Queue/Batch Discussion Thread

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Originally Posted by TC_Halogen View Post
said this before, I'll say it here (and I give credit to bmah for saying this earlier because it is the honest truth): if every file was perfectly flowing, had no rigidity, or no difficulty spikes, do you think this game would have the kind of playability that it has? Having only files that flow and have no sort of spikes/awkward patterns makes the rest of the game boring. There needs to be files that counter-balance these really nicely flowing files.
I don't need files to be perfectly flowing and not rigid. Awkward patterns are fine, and in fact I agree that we want a lot of variety. But jack/trill difficulty spikes are a big deal in a combo scoring game (which FFR is), because you NEED an FC to have a good rank, and difficulty spikes make it so that for some players that is essentially impossible. Then you get people going "this file is way too hard for an 11 " and others going "lol first FMO AAA".

Most of the files with huge FC-difficulty spikes are either high FGO/FSO, or very old files (CP, RunnyMorning). I honestly don't see why we need more files that many people will PA but won't FC.
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Old 12-24-2010, 02:27 PM   #17200
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Default Re: Queue/Batch Discussion Thread

moderate difficulty spikes are fine. as long as the difficulty spike is within 1 difficulty of the base difficulty of the file then its ok.
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