12-13-2010, 01:38 PM | #16761 |
FFR Simfile Author
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Re: Queue/Batch Discussion Thread
imo skeletor needs a restep. it's kind of all over the place
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12-13-2010, 02:27 PM | #16762 | |
shots FIRED
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Re: Queue/Batch Discussion Thread
Quote:
Only need one person if it's just Silvuh who can't judge. Probably qq. |
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12-13-2010, 03:04 PM | #16763 |
FFR Player
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Re: Queue/Batch Discussion Thread
You shall not have your way. You can't tell me I stepped it wrong, I'm taking artistic license.
It'd be a boring piece of **** stepped normally. SKELETOR!!!!!!!!!!!!!!!!!! Change the 24ths to whatever you want jx, I'm not sure I have the file anymore.
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Last edited by bluguerrilla; 12-13-2010 at 03:06 PM.. Reason: you know why |
12-13-2010, 03:22 PM | #16764 |
caveman pornstar
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Re: Queue/Batch Discussion Thread
lmao
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12-13-2010, 03:27 PM | #16765 |
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Re: Queue/Batch Discussion Thread
so I was wrong
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12-13-2010, 08:09 PM | #16766 |
★★★★★
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Re: Queue/Batch Discussion Thread
wow blu answered
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12-13-2010, 11:00 PM | #16767 |
Simdeist
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Re: Queue/Batch Discussion Thread
Sup blu <3 a.k.a. [+]
Sent in my notes. I was a tad strict (especially on some borderline files), but I still ended up accepting and weak accepting a total of 13 files O_O |
12-13-2010, 11:01 PM | #16768 |
Rhythm game specialist.
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Re: Queue/Batch Discussion Thread
if V4N accepted 13 and he says HE'S strict...I might have tightened up a bit too much...
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12-13-2010, 11:04 PM | #16769 |
snooches
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Re: Queue/Batch Discussion Thread
So we are down to Kayla and Silvuh's notes, or is someone going to need to backup silvuh?
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12-13-2010, 11:07 PM | #16770 |
Rhythm game specialist.
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Re: Queue/Batch Discussion Thread
Someone will probably need to back up Silvuh, but Kayla is still active; we've both been really busy (only reason why my notes are even up is because I went straight through my files on the very first day after the download).
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12-13-2010, 11:11 PM | #16771 |
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Re: Queue/Batch Discussion Thread
When I get all the notes, I'll provide a rough "strictness" estimate.
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12-13-2010, 11:11 PM | #16772 |
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Re: Queue/Batch Discussion Thread
I'll be glad to help out.
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12-13-2010, 11:14 PM | #16773 | |
Simdeist
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Re: Queue/Batch Discussion Thread
Quote:
As such, I expect the other judges to disagree on a few of the files I accepted, so it'll balance out, unless I really was too lenient . |
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12-13-2010, 11:30 PM | #16774 |
Rhythm game specialist.
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Re: Queue/Batch Discussion Thread
I'm pretty sure that I'm going to be the one who judged a bit tougher this round.
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12-13-2010, 11:36 PM | #16775 |
★★★★★
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Re: Queue/Batch Discussion Thread
ok if silvuh can't judge this time, qqwref can back up his part.
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12-14-2010, 01:31 AM | #16776 |
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Re: Queue/Batch Discussion Thread
Also, if I'm reading correctly, Silvuh wants to be permanently a back-up judge. I assume whenever he's readily available, he can partake in judging. Obviously, this month is pretty hard...one reason why I didn't do it this time.
@TC: but at least you're not the only one...in fact, there's pretty much a significantly tougher judge in EACH batch section this time |
12-14-2010, 01:41 AM | #16777 |
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Re: Queue/Batch Discussion Thread
jimerax: alright, I'll start working on it tomorrow morning. I have the batch.
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12-14-2010, 01:52 AM | #16778 | |
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Re: Queue/Batch Discussion Thread
Quote:
++ = 1 + = 10 +. = 2 +? = 4 ? = 4 - = 4 -- = 1 Also Patashu, GTFO with that cucumber flavored beer lmfao
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12-14-2010, 02:28 AM | #16779 | |
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Re: Queue/Batch Discussion Thread
Quote:
Send notes to me, but don't distribute it in this thread. thx @Rebound: yeah like really rofl @Cucumber-flavored beer: so far, almost no one understands what's going on Last edited by bmah; 12-14-2010 at 05:45 AM.. |
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12-14-2010, 03:19 AM | #16780 |
FFR Simfile Author
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Re: Queue/Batch Discussion Thread
I don't want you to change your rating of cucumber flavoured beer because of this, but if you're curious:
(6:25:14 PM) Patashu: ok basically (6:25:51 PM) Patashu: first axiom: in this file there will be no jumps into or out of 16ths. except maybe a couple I don't remember exactly (6:26:13 PM) Patashu: the synth did constant triplets. if -I- did constant triplets it would be boring so I put them only when they were tripletier and took them away whenever a jump shadowed them (6:26:21 PM) Patashu: jumps go to the clap and to the 'cum ber' vocals (6:26:31 PM) Patashu: there were long runs to the 'youuuu~'s (6:26:55 PM) Patashu: if there are random seeming triplets it's only b/c they got shadowed the rest of the time (6:27:20 PM) Patashu: so maybe itd be better if I allowed jumps into and out of triplets. alternatively I could restep as a 'for beginners' file
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