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Old 10-28-2010, 12:08 AM   #16041
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Default Re: Queue/Batch Discussion Thread

Quote:
Originally Posted by bmah View Post
As promised, here's the current batch which will still need to be judged first:



The exception are {A Change of Seasons}, Asteroid Run, and Humanism, because they accidentally got into the game already, but will remain there.
Here's the previous batch

107-3 already in game = 104
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Old 10-28-2010, 12:12 AM   #16042
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Default Re: Queue/Batch Discussion Thread

Oh **** we have SHK's permission?

Dang I have a couple more files to submit then oops
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Old 10-28-2010, 12:15 AM   #16043
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Default Re: Queue/Batch Discussion Thread

yep... there's a file already in game :P
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Old 10-28-2010, 12:41 AM   #16044
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Default Re: Queue/Batch Discussion Thread

Haha, oh god, looking back at some of my files, they look comparatively dull or stupid today. =_=
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Old 10-28-2010, 12:49 AM   #16045
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Default Re: Queue/Batch Discussion Thread

Same. My 2 SHK files are so bad I cant fix them up for FFR.




I do however have 2 renard files to send. B)
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Old 10-28-2010, 01:05 AM   #16046
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Default Re: Queue/Batch Discussion Thread

@judges: check your PMs
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Old 10-28-2010, 01:09 AM   #16047
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Default Re: Queue/Batch Discussion Thread

Wait, so all 12 judges are judging the entire batch? This seems fairly inefficient
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Old 10-28-2010, 01:10 AM   #16048
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Default Re: Queue/Batch Discussion Thread

Nice.

and I'll update the current queue list.
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Old 10-28-2010, 01:11 AM   #16049
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Default Re: Queue/Batch Discussion Thread

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Originally Posted by Korygon View Post
Wait, so all 12 judges are judging the entire batch? This seems fairly inefficient
no

We've yet to figure out how to split the batch up. jimerax?
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Old 10-28-2010, 01:13 AM   #16050
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Default Re: Queue/Batch Discussion Thread

why dont we just go by alphabet this time. group 1 judge the first 1/4 of the batch, group 2 the next 1/4th, etc etc
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Old 10-28-2010, 01:14 AM   #16051
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Default Re: Queue/Batch Discussion Thread

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Originally Posted by Korygon View Post
Wait, so all 12 judges are judging the entire batch? This seems fairly inefficient
No, yeah I'll determine files that should be judged for every team so wait a bit.
Of course, judge's own files shouldn't be included.
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Old 10-28-2010, 01:16 AM   #16052
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Default Re: Queue/Batch Discussion Thread

Of course.




Though if you want me to judge the whole batch tonight that's totally fine. I can't sleep anyways =)
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Old 10-28-2010, 01:19 AM   #16053
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Default Re: Queue/Batch Discussion Thread

I'll be downloading the batch when I wake up (i.e. 7-8 hours from now). Won't guarantee that I'll play them immediately but I will definitely work on some reviews on Friday.
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Old 10-28-2010, 01:25 AM   #16054
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Default Re: Queue/Batch Discussion Thread

*prepares for our old files to be shot down* @.@


p.s. Oh yeah guys...for those of you who had conditional queued files in the prior batch, don't hesitate to fix them up and resend them.

Last edited by bmah; 10-28-2010 at 02:03 AM..
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Old 10-28-2010, 05:03 AM   #16055
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Default Re: Queue/Batch Discussion Thread

OK just determined the songs to judge for every team.
Basically alphabetical order, a bit changed.

Team 1 (Korygon, Patashu, Rebirth0) - 26 files
- From "{Lazy Summer Days}" To "Death Moon"

Team 2 (jimerax, TC_Halogen, Silvuh) - 26 files
- From "Death Traveller" To "Honey Cookie" (excluding "Down"), and "Lunar Dial"

Team 3 (Gundam-Dude, who_cares973, Vote4Nixon) - 26 files
- From "Honki Sentai Maji.." To "Perfect Insanity" (excluding "Lunar Dial", "Mathematics", "No Running Water"), and "Down"

Team 4 (kommisar, NSane, bmah) - 25 files
- From "Perserverance" to "Yellowknife", and "Mathematics", "No Running Water"
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Old 10-28-2010, 05:19 AM   #16056
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Default Re: Queue/Batch Discussion Thread

awwwwrite
let's get it on like donkey kong

this time I'm going to make the controversial change to playtesting files before looking in the editor, not vice versa. gasp I know.
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Old 10-28-2010, 05:22 AM   #16057
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Default Re: Queue/Batch Discussion Thread

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Death Moon
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Old 10-28-2010, 08:31 AM   #16058
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Default Re: Queue/Batch Discussion Thread

{Lazy Summer Days} (Xandertrax) [-]
Technically correct but has quirky design choices, such as...
-24ths? Really? In an 8th themed chart? And 24ths out of jumps at that. Yeah these are going to be real fun for weaker players. I do hear what they're going to, but I think 16ths would be a better choice.
-The jump step pattern that you start off with 25 seconds in is correct but since you're going to be doing it for so long, why not build into it? Do just the x..x..xxx..x..x etc melody then the one with gaps in it, then layer them together.
Transition 48 seconds in is good, the patterns are notably different.
59 seconds in I'd appreciate a swap to the hi hat, since what you do swap to is a downgrade. After the roll (should be 16ths of course) it plays a ..xxx.xx..xxx.xx..xxx.xx etc pattern, which works well imo.
70 seconds in: 16ths instead please. It's so fast it doesn't sound like any particular note interval anyway.
And after that: I know you're trying to emphasize that the melody has gaps, but it just feels so -weird- with a combination of the music not having overall gaps there and of the jumps not highlighting the strongest pitches of the melody anyway. If you follow what I said earlier you can point out that there are gaps in this melody earlier, and then have something more continuous with jumps used to stress melody. And 24ths....... yeah
16th pattern 106 seconds in on is bad. It's not particularly exciting for any mode and it's murder on one handers. Make it repetitive, sure, but something less archetypical.
Fade out and cut after 116 seconds unless you can think of a completely different, interest grabbing way of stepping the chorus again.

11ELEVEN (0) [+]
Nothing to object to here, besides that climax being MURDER. Augh. I'm sure someone will AAA it anyway but still.

Above (Silvuh) [+.]
Some of the things you step to are hard to hear above keytaps, and you ought to throw in more to the drums you can hear instead.
~16 seconds should not be a minijack, for instance. Piano three note jacks like the one at 19 seconds are TECHNICALLY correct, but a new player is never going to notice them over keytaps (I didn't at first!) Add to the fact that they're quite abraisive at this level, and you have a case for taking out the middle note of each.
40 seconds on I'd prefer emphasis on the (snare?) than on the bass kick that you will never hear while playing the chart. x.x..x.xx.x..x.xx or x.x..x..x.x..x..
~76 seconds on: You can leave the minijacks in from here 'till the end if you like. They'll be easier to hear now.

Action Winter Journey (Xandertrax) [?]
Everything is technically correct, but...it's kind of boring. Song choice I guess.

Adcar (samurai7694) [?]
Everything appears to have technical basis and it's fitting for a song to be so absurdly over done, but the 12th jacks push it. I'm not the right judge for this - give it to halogen or dossar or rubix or something and ask 'Would you enjoy playing this if it was on ffr?'

All of Yours (Heavy) (Silvuh) [+]
It's a low energy, long version rock song, but it's not BAD unless you hate playing through those. Couple of suggestions:
At 48 seconds in, the 'say what we were thinking' was misrhythmed - listen closer. When it's said again later in the song it's misrhythmed again.
60-63 seconds is misrhythmed - there's some quiet piano going on here, so turn your speakers up all the way.
70-71 seconds, lyrics misdone again
90 on feels underjumped. My first thought was 'put jumps to where guitar and snare overlap' but given how slow it is you could get away with putting four jumps in a row every time the guitar plays for a while. Have a think about it
114 on is also underjumped. Jumps to...snare, some layered combination? emphasize stronger lyrics like you did for a bit in the intro? dunno
At 192 on the first two measures seem inconsistent with how you do the rest of this, in a 'why is it like this and not like that' way. And what's up with that 32nd?
216: 32nd should be into the jump, not a 16th earlier where you put it

Arrrrr (Vote4Nixon) [+]
It's a pity FFR has the 'one chart per song except when we feel like it' rule or we wouldn't need to designate songs for being dumbed down. Still, nothing to object to.

Badinerie (BluearrowII) [+]
**** yes I love this song.
It's short so it's not too big a deal but have you considered after the first slowdown swapping to what the left hand does, instead of the right?

Banjo Kazooie Theme (Vote4Nixon) [+.]
sure I guess
are the 24ths necessary?

Battle Field (cedolad) [-]
INCREDIBLY short and an uninspiring song.
Minijacks are used inconsistently. They should be added and removed to make parts feel stronger/weaker
Has SSH remixed the battle theme from Shin Megami Tensei 1? Because if so step that it'd be much cooler

Bit Blue (Xandertrax) [+]
I would have preferred to see an easy counterpart to the Big Blue that already exists, but it -is- easier anyway so nothing to object to I suppose

Black and White (Silvuh) [?]
I was liking this, but after second 79 it just got sloppy. What is that 433 thing (like at 80.58) meant to be going to? (Tip: That set in particular is inaccurate even though the one at 83.666 is a true minijack.) Why are there colours where there should not be colours? The jumps didn't feel like they were going to the right things, some of them went to no emphasis.
Everything else is fine, though. A little odd, but I can play it and like it.

Blame It on Bad Luck (bluguerrilla) [+.]
I'm not sure in particular why I didn't like this as much as the other 'slow long rock song omfg I have to play THIS to max out my AAA bar???' charts. Maybe it's the relative lack of lyrical relevance or well I don't know really. It tends to feel a bit samier because the lyrics vary more than the 'backings' that form the rest of the song, but it's solidly stepped if you ignore that.
One thing I would suggest: The transistion into the first chorus has a nice hitting of the open hi hat that I'd like to see done with constant jumps or a jack or something

Bury the Hatchet (samurai7694 + Coolboyrulez0) [+.]
It's good, but it bothers me that the lyrics aren't factored in at all. Lots of parts are quite noisy with the only things that stand out being the lyrics, after all.
Some oddities:
-Are those 8ths during the 12th part really right?
-Not enjoying that 1[12]22 pattern rofl
-171 seconds on isn't NEARLY dramatic enough. I mean come on it's climactic as hell, where are my jumpspams and epic background guitar solos

Loituma - Basshunter remix [championanwar] [+]
****ty song, good stepfile.
I'd like to see one-off changes in the drums being stepped, such as:
-12-15 second, the every third 8th sweeps you hear
-26 seconds: 16th before this measure starts
-55.5 seconds: How about a 16th drum sweep here? You're going to hear that part of the vocals later anyway
-69-70 seconds: doof doof pause doof doof
-72-73 seconds
-100-101 seconds: drum triplet kick

C7 Funk (Xandertrax) [+]
Some of the bursts seem suspect, but I'm not checking them for you hehu
File seems fine otherwise so

Cette Annee(who_cares973) [+]
better on solo hehu
couple of omissions I noticed:
around 81 seconds (and again around 140.2 seconds) there's some stream missing
the yellow jump at 90.265 seconds is missing

Chase You Down (Silvuh) [+]
The chorus needs more jumps, it's more energetic then that. Basically every emphasized vocal syllable should have one, plus the combinations of guitar and piano that hit blue near the end of every measure like at 77.759, 80.566...
People are probably going to hate playing this to have to get an AAA, which is a shame because it's great if all you want is something chill

Chopin - Op.10 No.9 (SKG_Scintill) [+]
The jacks at the end make me want to cry ;_; THEY'RE ONE NOTE TOO LONG OMFG CAN'T COMBO
Not as good as the other chopin simfile but I can't say no to a good classical simfile.
p.s. you missed one blue jump at 41.8 seconds

Chopin - Valse Op.69 No.2 (SKG_Scintill) [+]
Solid.
Sync seems good but it wouldn't hurt to give it a sweep or two in ddream.

Clockwork (Xandertrax) [+.]
At 54.5 seconds in I would enjoy a transistion to something with more 8ths in it.
The extra 32nd notes before the big rolls are hell. EDIT: Nevermind, I can do them after a few tries.

Csikos Post (woker-X) [+]
It's simple but there's nothing to object to, so

Darkshark AAA'd This! (customstuff) [--]
no he didn't. -- for lieing

Dead Hooker Smoothie (Vote4Nixon) [?]
Oh man this feels awesome but it's so short. Couldn't you keep going? :'(
I can't accept because it's not long enough so keep stepping it. What you have so far has the right feel but could be tweaked to provide more information than noise, by using more minijacks, changing where the gaps are and so on to the instruments.
Basically just comb over it, and if you're not seeing anything to change have someone look at it
Examples:
23 seconds in - should be a series of yellow jumps not that colour ****
27 seconds in: the triplet leading into this should be jump minijacked 16th jump imo
around 28.5 seconds: more minijacks and/or jumps to firm bass hits?
30 seconds in: a 16th before and after this jump
So please finish this~

Death Match (cedolad) [?]
It's an interesting idea, but the lack of variation in the minijack patterns gets to me. (I love that pattern, but I can't do it over and over without starting to crack.)
Also, the second half has lots of inaccuracies. The blue pink stuff leading into 24ths can't be right, and in the last quarter there are two noisy bits where you have gaps instead of some cool intense ****.
WAY too short.

Death Moon (Kasane Teto) [-]
that's no death moon. that's a space station
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Old 10-28-2010, 08:39 AM   #16059
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Default Re: Queue/Batch Discussion Thread

26 files a piece fuccen this batch is going to go by pretty quick
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Old 10-28-2010, 09:57 AM   #16060
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Default Re: Queue/Batch Discussion Thread

**** you patashu and your Australia. will have judgments posted up soon
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