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Old 08-29-2012, 02:30 PM   #141
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Default Re: The Current Path of FFR

make ffr less laggy and maybe noobs will stick around and vets will come back.
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Old 08-29-2012, 02:50 PM   #142
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Default Re: The Current Path of FFR

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What are you even talking about lmao.

Blackwebb was intended to be a new interface for the different parts of the site. While R^3 does have different site aspects (Friends list, multiplayer, stats, etc) it's not really where they were going with blackwebb. Jesse is right, Blackwebb was totally shelved and/or thrown out aside from a few ideas. The current R^3 layout is based on one of the designs created for the blackwebb skinning contest, however.
afdjkdshdsfshdkdffdskakjafsdfsdsdhskj
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Old 08-29-2012, 03:08 PM   #143
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Default Re: The Current Path of FFR

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+1, and even see if it could be a "punch the admin/mod" page so you can punch whomever on staff you want :3
+1
I wanna punch bmah! >: )
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Old 08-29-2012, 03:49 PM   #144
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Default Re: The Current Path of FFR

Blackwebb was an attempt to bring most of the game/chat asspects under 1 interface. It was more or less an AS3 learning attempt.

R^2 was a demo code layout for R^3, it was mainly to let me throw together something quick to test out ideas, which still preparing for AS3, as R^2 is written in AS2.

R^3 is the refined ideas taken from R^2 based on community input too, it's written in AS3 so that I can use more advanced things and get the major speedboost AS3 provides compared to AS2 by design.

The layout used in the main menu is based on Fracture, a design by Linkisdoomed which was submitted during one of the design contest. While the score results screen is based on a design by supermousie.
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Old 08-29-2012, 10:37 PM   #145
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Default Re: The Current Path of FFR

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+1
I wanna punch bmah! >: )
I think a lot of us have shared that desire at some point. :P
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Old 08-29-2012, 10:46 PM   #146
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Default Re: The Current Path of FFR

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Originally Posted by Velocity View Post
Blackwebb was an attempt to bring most of the game/chat asspects under 1 interface. It was more or less an AS3 learning attempt.

R^2 was a demo code layout for R^3, it was mainly to let me throw together something quick to test out ideas, which still preparing for AS3, as R^2 is written in AS2.

R^3 is the refined ideas taken from R^2 based on community input too, it's written in AS3 so that I can use more advanced things and get the major speedboost AS3 provides compared to AS2 by design.

The layout used in the main menu is based on Fracture, a design by Linkisdoomed which was submitted during one of the design contest. While the score results screen is based on a design by supermousie.
I just got around to playing R^3 today because I had no clue it was even open for testing. I was wondering why the result screen looked like it was a different style from the selection screen. That solves that one.

Is it still possible to use the designs from the Blackwebb design contest? There were a few people I really was excited to see designs from (*cough* condoct sent 2 *cough*)
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