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Old 05-10-2017, 01:31 AM   #141
inDheart
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

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Originally Posted by tiloco217 View Post
surprised I didn't get lumped in there too. I'm not too far off with post count and also have done nothing
well you're not quite at 20+

but it does imply he has reads on xiz and blind if that's his cutoff
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Old 05-10-2017, 01:32 AM   #142
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

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nah i'd call it hot - memery is something he can do as either alignment and you having this take already is interesting
I dont know man he tends to tryhard more as wolf.
You might be right that I'm jumping the gun a little but I have a pretty decent track record in reading Haku that I'd like to believe in.
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Old 05-10-2017, 01:33 AM   #143
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

Manti should play with Charu sometime if he thinks I'm the epitome of white noise.
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Old 05-10-2017, 01:33 AM   #144
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

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Originally Posted by MixMasterLar View Post
You might be right that I'm jumping the gun a little but I have a pretty decent track record in reading Haku that I'd like to believe in.
So does everyone else.
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Old 05-10-2017, 01:39 AM   #145
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

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Originally Posted by inDheart View Post
well you're not quite at 20+

but it does imply he has reads on xiz and blind if that's his cutoff
Not reads, more like a few of their posts piq'd my interest enough for me to seriously read a post or two. If nothing else there was a player to player interaction in the early game, and something small to digest until other things come up.
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Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.
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Old 05-10-2017, 01:39 AM   #146
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

Did Manti literally drop in, throw shade, and go silent?
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Old 05-10-2017, 01:39 AM   #147
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

So unless for some reason something better pops up, as promised in pregame

MML

Come here you little shit
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Old 05-10-2017, 01:39 AM   #148
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

Oh no he ninja'd me
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Old 05-10-2017, 01:40 AM   #149
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

Charity isn't white noise, charu is a noisemaker that gives you flashbacks to 'Nam
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Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.
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Old 05-10-2017, 01:41 AM   #150
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

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Originally Posted by XelNya View Post
So unless for some reason something better pops up, as promised in pregame

MML

Come here you little shit
Man was telling the truth
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Old 05-10-2017, 01:43 AM   #151
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

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Originally Posted by DarkManticoreX2 View Post
Charity isn't white noise, charu is a noisemaker that gives you flashbacks to 'Nam
Charu's the kinda guy who heckles a comedian at a show and ends up being funnier than the guy we actually paid to see.
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Old 05-10-2017, 01:44 AM   #152
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

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Originally Posted by MixMasterLar View Post
Man was telling the truth
I'm an ass hole, not a liar.
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Old 05-10-2017, 01:44 AM   #153
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

If you're actually interested into solving this game, I do have a little something to suggest.

I highly encourage everyone to go read the setup and the cardflips of the first Fire Emblem game. (the first two posts)

See: http://www.flashflashrevolution.com/...d.php?t=145930

Once you're done, compare it with the setup of the current game and try to figure out what's similar, but also what is different.

We also have proof that this setup is kinda similar because we already have a full flip that shares something in common with the first game. (for the wrong reasons)
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Old 05-10-2017, 01:46 AM   #154
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

I think I remember Charu usually gots on my nerves for being right on things with completely wrong reasoning

That shit bugs me
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Originally Posted by V
Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.
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Old 05-10-2017, 01:46 AM   #155
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

Quote:
Originally Posted by Hakulyte View Post
If you're actually interested into solving this game, I do have a little something to suggest.

I highly encourage everyone to go read the setup and the cardflips of the first Fire Emblem game. (the first two posts)

See: http://www.flashflashrevolution.com/...d.php?t=145930

Once you're done, compare it with the setup of the current game and try to figure out what's similar, but also what is different.

We also have proof that this setup is kinda similar because we already have a full flip that shares something in common with the first game. (for the wrong reasons)
What the fuck is this sensible posting Haku?

You tryin' to earn them early town points Haku?
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Old 05-10-2017, 01:47 AM   #156
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

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Originally Posted by DarkManticoreX2 View Post
I think I remember Charu usually gots on my nerves for being right on things with completely wrong reasoning

That shit bugs me
Hey that's like MML to me.
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Old 05-10-2017, 01:48 AM   #157
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

Quote:
Originally Posted by Hakulyte View Post
If you're actually interested into solving this game, I do have a little something to suggest.

I highly encourage everyone to go read the setup and the cardflips of the first Fire Emblem game. (the first two posts)

See: http://www.flashflashrevolution.com/...d.php?t=145930

Once you're done, compare it with the setup of the current game and try to figure out what's similar, but also what is different.

We also have proof that this setup is kinda similar because we already have a full flip that shares something in common with the first game. (for the wrong reasons)
Take is becoming hotter!

Seriously though not a bad idea. I remember my role from that game (MVP, bitches) and I remember daykills but otherwise I don't really recall everyone else's
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Old 05-10-2017, 01:51 AM   #158
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

I'm gonna go to bed. Tomorrow I'll be procrastinating instead of finishing my project I have to present thursday so I should be on quite a bit
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Old 05-10-2017, 01:53 AM   #159
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

Quote:
Originally Posted by Hakulyte View Post
If you're actually interested into solving this game, I do have a little something to suggest.

I highly encourage everyone to go read the setup and the cardflips of the first Fire Emblem game. (the first two posts)

See: http://www.flashflashrevolution.com/...d.php?t=145930

Once you're done, compare it with the setup of the current game and try to figure out what's similar, but also what is different.

We also have proof that this setup is kinda similar because we already have a full flip that shares something in common with the first game. (for the wrong reasons)
are you referring to missing flavor text and it all being serious role mechanical stuff besides the character name? because i'm pretty sure there's a reason for that
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Old 05-10-2017, 01:55 AM   #160
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

Throwing last game's wolf roles in here for reference:

Quote:
danceflashrevo, you are Shinon. You are an exceedingly talented Sniper, and are as full of yourself as you are talented. You left the mercenary company, the Greil Mercenaries, after the death of the leader, Greil. You now work for Daein as a soldier. Your mastery of the bow is unrivaled, and you have the ability to ruin or end the lives of those who go toe to toe with you.
Each day phase, by PMing me, you may fire one of three arrows at other players:
Kills the player it strikes
Makes the player seer red the following night phase
Nullifies the player’s vote the next day phase
You may not fire the arrow that kills another player on d0, and you may not fire the arrow that nullifies a player’s vote if 7 or more people have died. You must fire each arrow once before you may fire an arrow of the same type again.
Players are notified when struck by these arrows, but not of their effects, and the arrow that kills another player will result in a post by the mod with flavor text of “[Player name here] was discovered dead, with a single arrow lodged between their eyes.”
In addition, no more than once during the game, you may make a kill that can be neither tracked or watched.

Not included in initial PM: Shinon has a hated modifier

Default Re: TWG CLX If Emblem was a bad employee Game Thread
All cardflips below

Hide FreezinIce
FreezinIce, you are Devdan. You are an… interesting Halberdier, to say the least. You kinda like flowers, but you’re also just really, really weird. You have this strange affinity for children that’s… honestly kind of creepy. You don’t really seem to care, though. You just wanna admire the flowers.
Once during the game, during a night phase, you can leave camp to find a flower field. You cannot be targeted by night actions when this happens.


Hide Charu
Charu, you are Tauroneo. You were one of Daein’s Four Riders, a legendary band of generals said to be capable of winning any battle. After Ashnard became king of Daein, you resigned your role, but remained in service of the king. You were stuck defending Navassa, deep in the hideaways of the mountains, far from any military action. After Navassa was successfully invaded by the Begnion Royal Guard, you defected to serve Ike personally, not wanting to see the swordsmanship Gawain, one of the other Four Riders, passed onto him go to waste.
You are far too busy with battle plans and strategy meetings to have any amount of free time, and are vanilla town.
--------------------------------------
Not included in initial PM: Cannot use items and cannot have items used on them.


Hide AragakiAyase
AragakiAyase, you are Rolf. You are a child who has joined the Greil Mercenaries as a budding Archer. Your inexperience often shows, both in camp as well as on the battlefield.
You are too young to know much, and are vanilla town.
Not included in initial PM: Rolf has a Loved Modifier.


Hide danceflashrevo
danceflashrevo, you are Shinon. You are an exceedingly talented Sniper, and are as full of yourself as you are talented. You left the mercenary company, the Greil Mercenaries, after the death of the leader, Greil. You now work for Daein as a soldier. Your mastery of the bow is unrivaled, and you have the ability to ruin or end the lives of those who go toe to toe with you.
Each day phase, by PMing me, you may fire one of three arrows at other players:
Kills the player it strikes
Makes the player seer red the following night phase
Nullifies the player’s vote the next day phase
You may not fire the arrow that kills another player on d0, and you may not fire the arrow that nullifies a player’s vote if 7 or more people have died. You must fire each arrow once before you may fire an arrow of the same type again.
Players are notified when struck by these arrows, but not of their effects, and the arrow that kills another player will result in a post by the mod with flavor text of “[Player name here] was discovered dead, with a single arrow lodged between their eyes.”
In addition, no more than once during the game, you may make a kill that can be neither tracked or watched.

Not included in initial PM: Shinon has a hated modifier


Hide Yoshl
Yoshl, you are Shiharam. You are a Wyvern Lord, originally a soldier of Begnion, you defected to Daein after the corruption of the Senate became too much for you or your soldiers to handle. After learning that your daughter had become disgusted with several Daein practices, you have decided to join her side in search of a just lord to serve. Your ability to outmaneuver any person you wish can stop them from performing most actions.
Each night phase, you may send in the name of a player. This player will be prevented from performing most actions.


Quote:
MixMasterLar, you are Volke. You are a mysterious Thief, without any desire for human communication and an obsession with gathering as much wealth as you can. You have been given a strange contract, one to kill any member of the camp of the Greil Mercenaries after determining the identities of four members. It doesn’t make any sense, but damn, does it pay well. You have even already been given a sizable downpayment.
Each day phase, you may guess the identities of four living players by PMing me your guesses without any penalty to yourself, and you will learn how many of these, if any, are correct. Should you get all four guesses correct, you must kill one of these four players in order to finish your contract.
Each night phase, you may follow someone to their bunks, where you will learn any action they perform, as well as the identities of this person as well as their two nearest bunkmates. Doing so means you cannot be targeted at night, but if the person you are tailing is killed, you will die as well.
You win when you have finished your job. Should you finish your job, you will be removed from the game as their is no purpose to you remaining.
Quote:
Tokzic, you are Astrid. You are a soft-spoken Bow Knight of Begnion, as well as a member of one of the royal houses of Begnion. Your royalty, though relatively minor, has granted you connections with some very powerful members of Begnion, and your relative unimportance has allowed you to work for Daein, the country that would bring down the system that you despise, the damnable Senate, without the knowledge of any higher powers.
Each night, you may roleblock a player of your choice.
Quote:
Vendetta21, you are Rhys. You are a sickly Priest of the Goddess, and have grown tired of your own meekness, and have become envious of the abilities of those around you. Your disposition disarms people, and none would expect you to side with Daein.
You passively are seered Green. Once during the game, you may pass this ability to one wolf you know the identity of and they will seer green during that night phase only, but you will lose your passive ability for the remainder of the game.
Quote:
inDheart, you are Makalov. You are an inexperienced-but-talented Sword Knight. You are a gambling addict with a serious losing streak, and a much more serious mountain of debt to shady organizations. You have been offered an exceedingly large sum to work for Daein, as well as provide any information you have regarding the Greil Mercenaries to interested parties. Your affinity for gambling follows you, and are willing to risk the lives and well-being of others just for the sake of some action. Your one soft-spot is for the Bow Knight, Astrid.
Each day phase, so long as more than one hour remains in the phase, and so long as Astrid is alive, you may wager your vote. There will be a 50/50 chance between your vote counting double for the phase, or not at all. You will be PMed the result of the gamble, should you decide to use it
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