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Old 03-17-2011, 09:13 AM   #1381
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Default Re: Queue/Batch Discussion Thread v2

Im not going to worry about my file being rejected too much atm, I'll fix things up when the artist releases the full version of the song, might be better then.
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Old 03-17-2011, 09:14 AM   #1382
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Default Re: Queue/Batch Discussion Thread v2

I loved system split don't change it D:!!!
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Old 03-17-2011, 09:42 AM   #1383
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Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by jimerax View Post
We already have megamon's version (shorter) in the queue, and mario's didn't get queue'd this time.

so we'll just release megamon's.
Didn't you say you didn't mind if they were both in game? I was definitely sending it as a resubmit next batch!
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Old 03-17-2011, 09:44 AM   #1384
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Default Re: Queue/Batch Discussion Thread v2

Release all songs at once and open the next batch in the beginning of 2012
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Old 03-17-2011, 09:45 AM   #1385
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Default Re: Queue/Batch Discussion Thread v2

I liked aim burst as is x:


You were going to replace megamons file that was queued. You failed to do so before the song was release so now you won't have a chance. If the song warrants a v2 and if your file is different enogub you could resubmit yours as a v2
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Old 03-17-2011, 09:49 AM   #1386
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Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by who_cares973 View Post
I liked aim burst as is x:


You were going to replace megamons file that was queued. You failed to do so before the song was release so now you won't have a chance. If the song warrants a v2 and if your file is different enogub you could resubmit yours as a v2
He's a quote from JX's review about the file:

"I personally prefer [your] ver by a bit more, but both versions can co-exist imo if it gets accepted."

Now, now, that sounded like they were different enough to warrant a v2, no? What else can this mean?
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Old 03-17-2011, 09:52 AM   #1387
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Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by ~Zero~ View Post
Where do I send the file, same email?
yes.

Quote:
Originally Posted by MrPopadopalis25 View Post
Aim Burst needs a song cut? But I was trying to go for the whole marathon-y sort of deal. ;_;
Considering we already have a few sharpnel marathon songs, it wasn't a very successful attempt and repetitive.

Quote:
Originally Posted by MarioNintendo View Post
Didn't you say you didn't mind if they were both in game?
Your version wasn't accepted this time. If it was accepted, both could be in the game (needs discussion with judges though).

Last edited by jimerax; 03-17-2011 at 09:54 AM..
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Old 03-17-2011, 09:52 AM   #1388
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Default Re: Queue/Batch Discussion Thread v2

I never played megamons so I wouldn't know from camparing the two I'm just giving you straight iinformation regarding the matter. Not saying your file was worse or not different enough or anything
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Old 03-17-2011, 09:58 AM   #1389
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Default Re: Queue/Batch Discussion Thread v2

Ah, that freaking stinks! No second chance, I didn't know that.

I'll send it anyway as a resubmit. I might have even less chance of getting it in, but I liked it enough to push my luck. It's already completely fixed, I mean, it could've been in conditional, for that matter... ahh, *grumble*.

EDIT: instead of whining about my bad luck, I'll just ask this in the same post: does an artist that has 1 song in queue (or in game, if that changes anything) still considered as new?
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Last edited by MarioNintendo; 03-17-2011 at 01:28 PM..
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Old 03-17-2011, 09:59 AM   #1390
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Default Re: Queue/Batch Discussion Thread v2

I have fixes for Passage D as well. I'll send it later today.
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Old 03-17-2011, 11:39 AM   #1391
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Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by MrPopadopalis25 View Post
Aim Burst needs a song cut? But I was trying to go for the whole marathon-y sort of deal. ;_;
Judges don't like long solid JS files, even though FFR definitely needs a few more of them. I guess it comes from playing SM for too long. I personally like Aim Burst as it is.
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Old 03-17-2011, 11:45 AM   #1392
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Default Re: Queue/Batch Discussion Thread v2

I personally would like to have seen the full song, but if you're doing a cut, don't do a fade-out. Cut whatever portions of the song is excessive. Fade-out (and nothing else) is the lazy way of cutting a song.
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Old 03-17-2011, 12:19 PM   #1393
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Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by Plan_Bsk81127 View Post
10/22, sweet
I also got 10/22.

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Old 03-17-2011, 12:27 PM   #1394
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Default Re: Queue/Batch Discussion Thread v2

There is a way to make JS interesting, but 3 minutes of it is hardly the way to do so. Good JS patterns that flow take a lot of planning and structure, especially at higher bpms.
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Old 03-17-2011, 06:24 PM   #1395
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Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by MrPopadopalis25 View Post
Yeah, I wouldn't do a fade-out cut. I can't really figure out what to cut out though...everything ends up sounding choppy or it goes offsync. @_@
I've spent about 1.5hrs cutting the song for you. The hard part is that each section of the song transitions slightly differently, making otherwise simple editing more difficult. Regardless, I've preserved much of the song's variation. All in all, chopped off just over a minute of the song. Check your PM.
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Old 03-18-2011, 07:07 AM   #1396
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Default Re: Queue/Batch Discussion Thread v2

For now you can only send fixes of queue'd files.

a few more comments on conditional files.

[Aim Burst]
I say songcut isn't mandatory if you can avoid repetitiveness more without it (I think it's by far the most effective way though).
Also, I think long JS/streams in that file don't match the song too well.

[Distorted God]
some hands/quads are put on not very intense parts, or make some awkward patterns.
also putting constant triplet 16ths on hihats isn't a very good way imo,

For other borderline/queue'd files, I think most files have room for improvement too.
Getting a file on the queue isn't really a goal, so keep up the good work on files.
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Old 03-18-2011, 09:04 AM   #1397
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Default Re: Queue/Batch Discussion Thread v2

Do we need to name the folder something like "[Fix]>Nameoffile<(simartist)" then?

And is the simfile going to be rejudged and replaced with the already queued file?


I'll get to some pattern fixtures and such right now
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Old 03-18-2011, 10:00 AM   #1398
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Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by jimerax View Post
For other borderline/queue'd files, I think most files have room for improvement too.
Every file that doesn't receive multiple [++]s has room for improvement. If you think a queued file should be fixed up before being ingame, you should put it in the conditional queue - that's what it's for. If you don't, there's a pretty good chance it won't get fixed. Keep in mind that conditional queue is basically "semi-rejected", i.e. if the file doesn't get fixed properly it will never get into the game. So a full reject is basically saying "even with fixes this wouldn't be suitable for the game".

Quote:
Originally Posted by jimerax View Post
Getting a file on the queue isn't really a goal
What do you mean by this?


Also, I'm wondering what's the deal with judges being so harsh about these borderline files. How is a file getting like 15-16/20 and then having almost half of the judges say "there is no way this belongs in the game, even if you fixed all the problems"? Something's really wrong here.
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Old 03-18-2011, 10:01 AM   #1399
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Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by Xayphon View Post
Do we need to name the folder something like "[Fix]>Nameoffile<(simartist)" then?
Yes, that's clear (also the e-mail title and file name).

Quote:
Originally Posted by Xayphon View Post
And is the simfile going to be rejudged and replaced with the already queued file?
The file will be quick-reviewed, but usually it will be just replaced.
If you make really big change on the file and it causes some issues, the fix can be refused.

qqwref: I meant simfilers should keep polishing the file until it is released, as far as possible.
The goal is getting positive opinions for your file(s) from many people, not just from judges.
If a queue'd file has objectively serious issues (dropped notes, syncing, huge difficulty spikes, severe PR errors etc), it will be moved to conditional, otherwise it won't usually.

Last edited by jimerax; 03-18-2011 at 10:39 AM..
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Old 03-18-2011, 12:41 PM   #1400
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Default Re: Queue/Batch Discussion Thread v2

Alright thank you

Sent a Fix of Fast Asleep
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