03-17-2011, 09:13 AM | #1381 |
snooches
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Re: Queue/Batch Discussion Thread v2
Im not going to worry about my file being rejected too much atm, I'll fix things up when the artist releases the full version of the song, might be better then.
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03-17-2011, 09:14 AM | #1382 |
FFR Player
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Re: Queue/Batch Discussion Thread v2
I loved system split don't change it D:!!!
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03-17-2011, 09:42 AM | #1383 |
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Re: Queue/Batch Discussion Thread v2
Didn't you say you didn't mind if they were both in game? I was definitely sending it as a resubmit next batch!
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03-17-2011, 09:44 AM | #1384 |
I am leonid
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Re: Queue/Batch Discussion Thread v2
Release all songs at once and open the next batch in the beginning of 2012
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03-17-2011, 09:45 AM | #1385 |
FFR Player
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Re: Queue/Batch Discussion Thread v2
I liked aim burst as is x:
You were going to replace megamons file that was queued. You failed to do so before the song was release so now you won't have a chance. If the song warrants a v2 and if your file is different enogub you could resubmit yours as a v2
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03-17-2011, 09:49 AM | #1386 | |
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Re: Queue/Batch Discussion Thread v2
Quote:
"I personally prefer [your] ver by a bit more, but both versions can co-exist imo if it gets accepted." Now, now, that sounded like they were different enough to warrant a v2, no? What else can this mean? |
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03-17-2011, 09:52 AM | #1387 | |
★★★★★
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Re: Queue/Batch Discussion Thread v2
yes.
Quote:
Your version wasn't accepted this time. If it was accepted, both could be in the game (needs discussion with judges though). Last edited by jimerax; 03-17-2011 at 09:54 AM.. |
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03-17-2011, 09:52 AM | #1388 |
FFR Player
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Re: Queue/Batch Discussion Thread v2
I never played megamons so I wouldn't know from camparing the two I'm just giving you straight iinformation regarding the matter. Not saying your file was worse or not different enough or anything
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03-17-2011, 09:58 AM | #1389 |
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Re: Queue/Batch Discussion Thread v2
Ah, that freaking stinks! No second chance, I didn't know that.
I'll send it anyway as a resubmit. I might have even less chance of getting it in, but I liked it enough to push my luck. It's already completely fixed, I mean, it could've been in conditional, for that matter... ahh, *grumble*. EDIT: instead of whining about my bad luck, I'll just ask this in the same post: does an artist that has 1 song in queue (or in game, if that changes anything) still considered as new? Last edited by MarioNintendo; 03-17-2011 at 01:28 PM.. |
03-17-2011, 09:59 AM | #1390 |
D6 FFR Legacy Player
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Re: Queue/Batch Discussion Thread v2
I have fixes for Passage D as well. I'll send it later today.
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03-17-2011, 11:39 AM | #1391 |
stepmania archaeologist
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Re: Queue/Batch Discussion Thread v2
Judges don't like long solid JS files, even though FFR definitely needs a few more of them. I guess it comes from playing SM for too long. I personally like Aim Burst as it is.
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03-17-2011, 11:45 AM | #1392 |
shots FIRED
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Re: Queue/Batch Discussion Thread v2
I personally would like to have seen the full song, but if you're doing a cut, don't do a fade-out. Cut whatever portions of the song is excessive. Fade-out (and nothing else) is the lazy way of cutting a song.
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03-17-2011, 12:19 PM | #1393 |
Digital Dancing!
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Re: Queue/Batch Discussion Thread v2
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03-17-2011, 12:27 PM | #1394 |
Dark Chancellor
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Re: Queue/Batch Discussion Thread v2
There is a way to make JS interesting, but 3 minutes of it is hardly the way to do so. Good JS patterns that flow take a lot of planning and structure, especially at higher bpms.
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03-17-2011, 06:24 PM | #1395 |
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Re: Queue/Batch Discussion Thread v2
I've spent about 1.5hrs cutting the song for you. The hard part is that each section of the song transitions slightly differently, making otherwise simple editing more difficult. Regardless, I've preserved much of the song's variation. All in all, chopped off just over a minute of the song. Check your PM.
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03-18-2011, 07:07 AM | #1396 |
★★★★★
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Re: Queue/Batch Discussion Thread v2
For now you can only send fixes of queue'd files.
a few more comments on conditional files. [Aim Burst] I say songcut isn't mandatory if you can avoid repetitiveness more without it (I think it's by far the most effective way though). Also, I think long JS/streams in that file don't match the song too well. [Distorted God] some hands/quads are put on not very intense parts, or make some awkward patterns. also putting constant triplet 16ths on hihats isn't a very good way imo, For other borderline/queue'd files, I think most files have room for improvement too. Getting a file on the queue isn't really a goal, so keep up the good work on files. |
03-18-2011, 09:04 AM | #1397 |
sausage
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Re: Queue/Batch Discussion Thread v2
Do we need to name the folder something like "[Fix]>Nameoffile<(simartist)" then?
And is the simfile going to be rejudged and replaced with the already queued file? I'll get to some pattern fixtures and such right now |
03-18-2011, 10:00 AM | #1398 | |
stepmania archaeologist
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Re: Queue/Batch Discussion Thread v2
Quote:
What do you mean by this? Also, I'm wondering what's the deal with judges being so harsh about these borderline files. How is a file getting like 15-16/20 and then having almost half of the judges say "there is no way this belongs in the game, even if you fixed all the problems"? Something's really wrong here.
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03-18-2011, 10:01 AM | #1399 | ||
★★★★★
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Re: Queue/Batch Discussion Thread v2
Quote:
Quote:
If you make really big change on the file and it causes some issues, the fix can be refused. qqwref: I meant simfilers should keep polishing the file until it is released, as far as possible. The goal is getting positive opinions for your file(s) from many people, not just from judges. If a queue'd file has objectively serious issues (dropped notes, syncing, huge difficulty spikes, severe PR errors etc), it will be moved to conditional, otherwise it won't usually. Last edited by jimerax; 03-18-2011 at 10:39 AM.. |
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03-18-2011, 12:41 PM | #1400 |
sausage
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Re: Queue/Batch Discussion Thread v2
Alright thank you
Sent a Fix of Fast Asleep |
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