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#121 |
The Puerto Rico of D7
![]() ![]() ![]() Join Date: Nov 2014
Age: 25
Posts: 118
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![]() Personally, the difficulty ranges feel a bit low, at least for the higher divisions since normal D6 songs are around 80-90, and D7 songs would usually be 91+ (I think)
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#122 |
FFR Player
![]() Join Date: Sep 2016
Posts: 92
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![]() aww, difficulty changes right as I get this... ;-;
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#123 | |
Fake D4
![]() Join Date: Jun 2007
Location: Ten-ah-c
Posts: 1,398
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![]() Quote:
Congrats on your new highest FC! ![]()
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My List of FFR Tournaments Highest AAA:Case Closed (58) Highest Blackflag: Survive (58) Highest Booflag: Fill Me Up With Snacky Happiness & Suit Up (55) Highest FC: Challenge the final mission! (72) Highest SDG: The Fusion (67) Last edited by Kawaii025; 12-10-2016 at 02:11 PM.. |
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#124 | ||
FFR Player
Join Date: Jun 2009
Location: On a life-size Flat Earth model
Posts: 149
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![]() Quote:
I mean, just to get into D6, a player should be able to get low SDGs on low-80s and an AAA on a 79+. Quote:
So, something like: D1: 10-39 (or 29) D2: 20-49 (or 39) D3: 30-59 (or 49) D4: 40-69 (or 59) D5: 50-79 (or 69) D6: 60-89 (or 79) D7: 70-99 (or 89) Doing so would enable players to play songs to the upper limits of their skill without allowing them to turn this into a quadmashing nightmare of a round.
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Last edited by ShadoWolfe; 12-10-2016 at 02:19 PM.. |
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#125 |
I am that is.
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![]() Since I think I'm D3, this is my new submission.
I hope you can read the time stamp and it counts (but hooray for my newest AAA) ![]() |
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#126 |
Fake D4
![]() Join Date: Jun 2007
Location: Ten-ah-c
Posts: 1,398
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I'm keeping things the way they are. If Round 1 turns into a AAAfest, then so be it. Keep in mind that there are still four more rounds to go and your hunger for higher difficulties will be fulfilled~
Edit: UPDATED TO HERE.
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My List of FFR Tournaments Highest AAA:Case Closed (58) Highest Blackflag: Survive (58) Highest Booflag: Fill Me Up With Snacky Happiness & Suit Up (55) Highest FC: Challenge the final mission! (72) Highest SDG: The Fusion (67) Last edited by Kawaii025; 12-10-2016 at 02:46 PM.. Reason: Updated all the things. |
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#127 |
🥰
![]() Join Date: Jun 2015
Age: 33
Posts: 174
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![]() Ohhh, well that changes everything. Here I was, looking forward to grinding Grand Galop Chromatique [emoji20]
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![]() Mid D5 now. At least I like to think so 😊 FMO AAA's- 🐟 (77), 🌞 Time Perfume (74), 🐐🦶 (71), 🪓➡️ (70), 👢 (70), ⏰work[MSI] (70) FMO Blackflags-🎓 Erlija(75), 👬 & Machines [Redemption](73), Seedy Try (71), Tightwad(71) Highest SDG - World's Most Wanted Wiener (79) 1-0-1-0 Highest FC - Ketsarku Mozgalom (85) 46-1-0-5 |
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#128 |
Administrator
User Administrator
![]() ![]() ![]() ![]() Join Date: Dec 2007
Location: Vancouver, BC
Age: 29
Posts: 3,902
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![]() Oh goodness that FAQ section is outdated. I should recalculate those values for the difficulty revamp.
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#129 | |
Constantly Improving!
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![]() Alright, since I want actual competition, I will post this here
![]() Pretty sure it meets all of the criteria. Does the difficulty have to cap at 59, or can it be higher than 59?
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![]() Quote:
Last edited by MarcusHawkins; 12-10-2016 at 03:25 PM.. |
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#130 | |
FFR Player
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,, ,_, -ー'"{ ゛ヌ ノノノノハヾ ノ li.゚ ヮ゚ノi 彡と} 猫.{つ |
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#131 |
insert words here
![]() Join Date: Apr 2015
Location: e
Posts: 62
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![]() Sounds like fun! I'm in!
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#132 |
FFR Player
Join Date: Jun 2009
Location: On a life-size Flat Earth model
Posts: 149
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Yeah this is true of every division right now. The difficulties are low enough to where everyone can just play the highest notecount song in the given range under 210 seconds, meaning that we're likely going to be seeing the same 7 songs across the divisions, despite the name of the round.
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#133 | ||
FFR Player
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![]() Quote:
![]() I liked the idea here instead, for the record: Quote:
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,, ,_, -ー'"{ ゛ヌ ノノノノハヾ ノ li.゚ ヮ゚ノi 彡と} 猫.{つ |
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#134 |
FFR Player
Join Date: Jun 2009
Location: On a life-size Flat Earth model
Posts: 149
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![]() I didn't like Toaphster's idea because this is a cumulative raw score tourney, and the giagantic difference a score multiplier introduces between an AAA/SDG/FC can get disadvantageous.
Kawaii had the right idea in introducing a difficulty cap, I just think he brought it way too low. In any case, it is what it is and I'm just treating it as though we were all assigned a song this round. No biggie.
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#135 |
*\(^o^)/*
![]() ![]() Join Date: Oct 2008
Location: Taipei, Taiwan
Age: 27
Posts: 1,889
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![]() Toaphster's idea is on the right track but it then becomes the song with the most notes that you can AAA, and every difference of one note between your song and another person's will eventually equal 3 raw goods of difference between your scores (provided an AAA multiplier of 1.5x).
Cumulative raw scoring is incompatible with different song choices, period. The way things stand now, just AAA The Entertainer (if you're D3) and everyone can move onto round 2 with the same raw score for round 1, I guess. |
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#136 |
FFR Player
Join Date: Oct 2016
Posts: 9
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#137 |
Accuracy Player
![]() ![]() ![]() Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
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![]() Did this on the laptop might do it again for better MA on my desktop but placeholder for now I guess:
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#138 |
The Puerto Rico of D7
![]() ![]() ![]() Join Date: Nov 2014
Age: 25
Posts: 118
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![]() With the current rules, which I assume will stay that way, this is my submission. Took me a few tries more than it should have cuz I'm bad at AAAing ez songs, especially when they are on the longer side.
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#139 | |
The Doctor
![]() Join Date: Apr 2006
Age: 35
Posts: 6,145
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![]() Quote:
but you already had it ![]() |
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#140 |
the Haku
![]() ![]() ![]() Join Date: Jul 2005
Age: 35
Posts: 4,527
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![]() By using 60-69 only, that's what I end up having to play.
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