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View Poll Results: Is DDReam Studio Useful? | |||
Yes | 121 | 64.71% | |
No | 16 | 8.56% | |
Maybe | 50 | 26.74% | |
Voters: 187. You may not vote on this poll |
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11-11-2008, 10:35 PM | #121 | |
FFR Simfile Author
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
Quote:
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
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11-12-2008, 04:05 PM | #122 |
FFR Player
Join Date: Oct 2006
Posts: 133
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
like a graphic equalizer?
bluguerrilla - what noteskin do you prefer? Once I get multiple gametype support, I'll try to make it support multiple noteskins as easily as SM. It'll be awhile though, it's gonna take a lot of work.
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I designed ddreamstudio. The FFR Community has kindly compiled a ddreamstudio guide/downloads here-> http://goo.gl/nq5Ad Last edited by jyris1; 11-12-2008 at 04:08 PM.. |
11-13-2008, 07:25 AM | #123 |
FFR Player
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
The only noteskin I really care about is Note, especially since it'd be the easiest to read (debatable) for such a huge picture.
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11-17-2008, 09:18 PM | #124 |
FFR Player
Join Date: Oct 2006
Posts: 133
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
Version 1.40 BETA 1 released Featuring:
+ [TAB] key switches in and out of sync mode + Support 8/16/24/32 bit audio, Mono or Stereo + Added audio info to Status Bar + holding [ESC] key fades in audio/sound status info download link-> ddreamstudio - Home
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11-17-2008, 11:27 PM | #125 |
Tykeem Ultimatum
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
Search for the .dll file your missing on da web.They have download places for it.
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I'm black yall I'm black yall I'm blickity black black and I'm back. |
11-22-2008, 09:50 PM | #126 |
Rhythm game specialist.
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
I have an idea. How about adding a "machine" offset, similar to that of stepmania's? Basically, you allow DDream to have it's own general offset, so that you don't have to adjust each and every song that you throw in?
The reason that I say this is because my charts end up extremely early on DDream, and I want to really use it on these crazy BPM changing songs. (ITG steppers have to constantly worry about offsetting their songs properly to their machine along with keeping the file itself synced.) |
11-23-2008, 12:47 AM | #127 |
FFR Simfile Author
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
too bad most itg files are off by like 30ms and the rhythms are all wrong :dissatisfied:
also this needs to be mac accessible ;_;
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11-23-2008, 10:52 AM | #128 | ||
FFR Player
Join Date: Oct 2006
Posts: 133
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
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I'm assuming that an ITG song you load in ddream, ends up "too early" in ddream. 1) So if you re-adjust the stepfile offset (press A or F11/F12) (say, "add" 30 ms to the offset), it'll be good in ddream? 2) And before you play it in ITG, you press A again, "subtract" the 30 ms from the offset, and it'll be good in ITG? 3) Why is ITG off by so many milliseconds? Note: The baseline measurement for on-syncness in ddream is if the graphical beats line up with the graphical wave, NOT how the playtesting plays, or the assist tick sounds. (those are secondary) Please let me know your findings
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I designed ddreamstudio. The FFR Community has kindly compiled a ddreamstudio guide/downloads here-> http://goo.gl/nq5Ad Last edited by jyris1; 12-18-2008 at 10:10 PM.. |
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12-18-2008, 02:59 PM | #129 |
FFR Player
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
Thanks HighAnd0id for teaching me how to use this.
My first dds-file should be done soon. This program is ballin'. For srs. Will let you know if there's anything with the controls or anything that I think could be easier or whatever once I really get into it. Thanks again for this bitchin program.
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12-19-2008, 08:17 AM | #130 | ||
Rhythm game specialist.
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
Quote:
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2.) Read #1. 3.) It's not that ITG is off by a lot, but rather, ITG has a machine offset. Like ITG, StepMania also has a machine offset. Trying to find the similarities in the offsets is a bit difficult, but if we had a machine offset on DDREAM, it would be a lot more convenient for pad steppers trying to get hard-to-find BPM changes. By the way, keep it up--this program is amazing! =D |
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12-19-2008, 11:27 AM | #131 | |
FFR Player
Join Date: Oct 2006
Posts: 133
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
Quote:
But, it does appear that you are able to "work around" the problem, so that is a relief-for now. and thanks for your support! bluguerrilla too.
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I designed ddreamstudio. The FFR Community has kindly compiled a ddreamstudio guide/downloads here-> http://goo.gl/nq5Ad Last edited by jyris1; 12-19-2008 at 11:44 AM.. |
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02-28-2009, 10:47 PM | #132 |
FFR Player
Join Date: Oct 2006
Posts: 133
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
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I designed ddreamstudio. The FFR Community has kindly compiled a ddreamstudio guide/downloads here-> http://goo.gl/nq5Ad |
02-28-2009, 10:53 PM | #133 |
FFR Simfile Author
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
You can 'change' the offset by inserting a stop or negative stop.
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
02-28-2009, 11:45 PM | #134 |
FFR Player
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
an option to turn off keyboard shortcuts would be nice. or an option to choose which ones you wants activated or what not. since I often find myself pressing Q unintentionally this would be a good add
amazing program btw
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02-28-2009, 11:47 PM | #135 |
★★★★★
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
a question, is it possible to set BPMs manually in certain part of the song by some function in this program (especially when the part has clean constant BPM)?
doing this w/ notepad as of now. |
03-1-2009, 09:45 AM | #136 |
FFR Player
Join Date: Oct 2006
Posts: 133
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
who_cares973 - sounds like a good idea. I'll add it on the to do list.
patashu - ? jimerax - The closest thing I know of to set multiple constant areas of the song is to use the Grow Region tool (G). Note: The regions you "grow" will be substantially constant (beats placed at the nearest zoomed-in pixel, like autofill), but since it's pixels, not decimals, the converted BPM's may still wobble back and forth at the thousandths place, and youre back to notepad (if you want a "perfectly" clean file). See advanced tutorial -> http://ddreamstudio.ddrplace.com/adv...e.html#growtut
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I designed ddreamstudio. The FFR Community has kindly compiled a ddreamstudio guide/downloads here-> http://goo.gl/nq5Ad Last edited by jyris1; 03-1-2009 at 09:54 AM.. |
03-1-2009, 09:55 AM | #137 |
RATOOOOOOOOO
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
I've run into the same problem, so I have a good idea of what jimerax is trying to say. I use an example.
Let's say you're stepping a song with a constant 180BPM in one part, then it changes in the middle to 150BPM, then it reverts back to the original 180BPM after the middle part. Now, using the grow tool would work for changing just the middle to it's respective BPM, but he wants to know if you would be able to select the beats where they lie in the middle part, and then just be able to punch in the correct BPM. Using auto-fill is useful, but it changes the BPM of the whole song, and not just parts. He wants to know if there could be a feature where you could select specific areas in the song to auto-fill BPMs. I hope I was clear enough. May I just say that I am very happy with this program. It makes stepping a hell of a lot easier for me. Thanks. EDIT: To me the video tutorial seemed very, VERY basic. Almost like someone was trying to sync a song, recorded it on video and then put it up. Of course I know the program, so it would be beneficial to new users, but I think it could have been a little more in depth. For a suggestion, how about instead of a text manual - like you have now - make a video manual. Have a video just for how to do stops, and have another one just for syncing, another one for growing and nudging, etc. etc.
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03-1-2009, 10:10 AM | #138 |
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Join Date: Oct 2006
Posts: 133
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
dood - I see what you're saying... There's no "direct" feature, of course, but I do believe that you can still use Grow (grow lets you punch in BPMs, too if you forgive that it's a dialog) to accomplish pretty much the same thing.
What I didn't say in my last post was that Grow actually has 3 variations: (EDIT: This is not yet covered in the advanced tutorials) 1) grow a BPM from cursor to end of song (default) <---- you can grow from cursor ANY number of times throughout the song, and it will change the current regions to the grown BPM! So for your case, autofill A->Type 150; set cursor at BPM change #1, G->type 180; then set cursor at BPM change #2, G->type 150; Done. 2) grow a BPM from one selected beat to end of song, if cursor is somewhere else (select one beat before hitting G) 3) grow a BPM over selected beats only (select a group of beats before hitting G) <---- This will grow only the selected portion, if you do this in the middle of the song, everything after stays the same BPM, but are globally shifted up/down to compensate for the grow in the middle. So my sense is that at least one of the 3 functions above will work...You can't select "only the song" to set a BPM. You have to select beats or use autofill to initially set beats, then sculpt the beats using grow. Hope that helps. EDIT2: Video tutorials by topic: That is a very good idea, but one problem: No time. Volunteer?
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I designed ddreamstudio. The FFR Community has kindly compiled a ddreamstudio guide/downloads here-> http://goo.gl/nq5Ad Last edited by jyris1; 03-1-2009 at 10:28 AM.. |
03-1-2009, 10:13 AM | #139 |
RATOOOOOOOOO
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
Yeah, I know that grow can accomplish the job. Jimerax and I were just wondering if there was - or ever would - be a feature that could do this.
Site looks good by the way.
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03-1-2009, 10:35 AM | #140 |
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
dood, I think you might have posted while I was editing my last post - I added some stuff.
I can't now imagine having the "direct" feature, but who knows, just a few years ago, I couldnt imagine having a standalone editor. Thanks for the kind words.
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I designed ddreamstudio. The FFR Community has kindly compiled a ddreamstudio guide/downloads here-> http://goo.gl/nq5Ad Last edited by jyris1; 03-1-2009 at 10:37 AM.. |
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