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View Poll Results: Is DDReam Studio Useful?
Yes 121 64.71%
No 16 8.56%
Maybe 50 26.74%
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Old 11-11-2008, 10:35 PM   #121
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

Quote:
Originally Posted by dood gone krazee View Post
Another thing that would be amazing to see in this.

I type of thing where looking at it, its a slide bar. To the left shows a low frequency number and to the right a high frequency. By sliding the bar to where you want on the slider, only that frequency that you slid it to will play.

For example, lets say you want to hear the bass drum notes in a song. You would slide the slider all the way to the left so that you can only hear the bass drum.

It'll probably be really hard to implement though.
Correct me if I'm wrong, but isn't this kind of thing already implemented into winamp/windows media player/etc? Instead of the volume slider you can have a volume slider at each frequency, so you can bring out only the bass for instance
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Old 11-12-2008, 04:05 PM   #122
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

like a graphic equalizer?

bluguerrilla - what noteskin do you prefer? Once I get multiple gametype support, I'll try to make it support multiple noteskins as easily as SM. It'll be awhile though, it's gonna take a lot of work.
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Old 11-13-2008, 07:25 AM   #123
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

The only noteskin I really care about is Note, especially since it'd be the easiest to read (debatable) for such a huge picture.
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Old 11-17-2008, 09:18 PM   #124
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

Version 1.40 BETA 1 released Featuring:
+ [TAB] key switches in and out of sync mode
+ Support 8/16/24/32 bit audio, Mono or Stereo
+ Added audio info to Status Bar
+ holding [ESC] key fades in audio/sound status info

download link-> ddreamstudio - Home
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Old 11-17-2008, 11:27 PM   #125
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

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Originally Posted by i love you View Post
I have all the system requirements, I just checked. =/

And it's still not working.
Search for the .dll file your missing on da web.They have download places for it.
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Old 11-22-2008, 09:50 PM   #126
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

I have an idea. How about adding a "machine" offset, similar to that of stepmania's? Basically, you allow DDream to have it's own general offset, so that you don't have to adjust each and every song that you throw in?

The reason that I say this is because my charts end up extremely early on DDream, and I want to really use it on these crazy BPM changing songs. (ITG steppers have to constantly worry about offsetting their songs properly to their machine along with keeping the file itself synced.)
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Old 11-23-2008, 12:47 AM   #127
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

too bad most itg files are off by like 30ms and the rhythms are all wrong :dissatisfied:
also this needs to be mac accessible ;_;
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Old 11-23-2008, 10:52 AM   #128
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

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Originally Posted by TC_Halogen View Post
I have an idea. How about adding a "machine" offset, similar to that of stepmania's? Basically, you allow DDream to have it's own general offset, so that you don't have to adjust each and every song that you throw in?

The reason that I say this is because my charts end up extremely early on DDream, and I want to really use it on these crazy BPM changing songs. (ITG steppers have to constantly worry about offsetting their songs properly to their machine along with keeping the file itself synced.)
Quote:
too bad most itg files are off by like 30ms and the rhythms are all wrong :dissatisfied:
also this needs to be mac accessible ;_;
I'm not sure how exactly to implement a machine offset right now. To get a better idea, let me ask:

I'm assuming that an ITG song you load in ddream, ends up "too early" in ddream.

1) So if you re-adjust the stepfile offset (press A or F11/F12) (say, "add" 30 ms to the offset), it'll be good in ddream?

2) And before you play it in ITG, you press A again, "subtract" the 30 ms from the offset, and it'll be good in ITG?

3) Why is ITG off by so many milliseconds?

Note: The baseline measurement for on-syncness in ddream is if the graphical beats line up with the graphical wave, NOT how the playtesting plays, or the assist tick sounds. (those are secondary)

Please let me know your findings
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Old 12-18-2008, 02:59 PM   #129
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

Thanks HighAnd0id for teaching me how to use this.

My first dds-file should be done soon.

This program is ballin'. For srs.


Will let you know if there's anything with the controls or anything that I think could be easier or whatever once I really get into it.

Thanks again for this bitchin program.
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Old 12-19-2008, 08:17 AM   #130
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

Quote:
Originally Posted by jyris1 View Post
Note: The baseline measurement for on-syncness in ddream is if the graphical beats line up with the graphical wave, NOT how the playtesting plays, or the assist tick sounds. (those are secondary)

Please let me know your findings
Well, here's the thing. I'm only assuming, that since you haven't implemented a machine offset, that it is 0. My machine's offset is 0.037, I believe. I just wanted to be able to compensate in DDREAM so that when I create a stepchart that has varying BPMs, the offsets won't be changed. This basically keeps my chart synced and doesn't force me to potentially have to do a few minor BPM changes.

Quote:
Originally Posted by jyris1
1) So if you re-adjust the stepfile offset (press A or F11/F12) (say, "add" 30 ms to the offset), it'll be good in ddream?

2) And before you play it in ITG, you press A again, "subtract" the 30 ms from the offset, and it'll be good in ITG?

3) Why is ITG off by so many milliseconds?
1.) I know how to adjust the sync normally on the program, that is no problem. I'd just find it really convenient to have a general machine offset.

2.) Read #1.

3.) It's not that ITG is off by a lot, but rather, ITG has a machine offset. Like ITG, StepMania also has a machine offset. Trying to find the similarities in the offsets is a bit difficult, but if we had a machine offset on DDREAM, it would be a lot more convenient for pad steppers trying to get hard-to-find BPM changes.

By the way, keep it up--this program is amazing! =D
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Old 12-19-2008, 11:27 AM   #131
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

Quote:
so that when I create a stepchart that has varying BPMs, the offsets won't be changed. This basically keeps my chart synced and doesn't force me to potentially have to do a few minor BPM changes.
sorry, I'm a bit confused...shouldnt a file only have one offset? Theoretically, one would think that if there are any differences between hardware, just change the single initial offset of the file (either thru notepad, game editor, or through a hardcoded value in the game itself) to compensate for any differences in hardware response ("machine offset"). Offset-changing seems trivial to do --- there would appear to be no (theoretical) need to re-edit the BPM changes at all. Maybe I still have no idea what a "machine offset" is, or we're not on the same page.

But, it does appear that you are able to "work around" the problem, so that is a relief-for now.

and thanks for your support! bluguerrilla too.
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Old 02-28-2009, 10:47 PM   #132
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

New website is up, and the first video tutorial is on the site!

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Old 02-28-2009, 10:53 PM   #133
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

You can 'change' the offset by inserting a stop or negative stop.
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Old 02-28-2009, 11:45 PM   #134
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

an option to turn off keyboard shortcuts would be nice. or an option to choose which ones you wants activated or what not. since I often find myself pressing Q unintentionally this would be a good add



amazing program btw
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Old 02-28-2009, 11:47 PM   #135
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

a question, is it possible to set BPMs manually in certain part of the song by some function in this program (especially when the part has clean constant BPM)?

doing this w/ notepad as of now.
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Old 03-1-2009, 09:45 AM   #136
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

who_cares973 - sounds like a good idea. I'll add it on the to do list.

patashu - ?

jimerax - The closest thing I know of to set multiple constant areas of the song is to use the Grow Region tool (G). Note: The regions you "grow" will be substantially constant (beats placed at the nearest zoomed-in pixel, like autofill), but since it's pixels, not decimals, the converted BPM's may still wobble back and forth at the thousandths place, and youre back to notepad (if you want a "perfectly" clean file). See advanced tutorial -> http://ddreamstudio.ddrplace.com/adv...e.html#growtut
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Old 03-1-2009, 09:55 AM   #137
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

I've run into the same problem, so I have a good idea of what jimerax is trying to say. I use an example.

Let's say you're stepping a song with a constant 180BPM in one part, then it changes in the middle to 150BPM, then it reverts back to the original 180BPM after the middle part. Now, using the grow tool would work for changing just the middle to it's respective BPM, but he wants to know if you would be able to select the beats where they lie in the middle part, and then just be able to punch in the correct BPM.

Using auto-fill is useful, but it changes the BPM of the whole song, and not just parts. He wants to know if there could be a feature where you could select specific areas in the song to auto-fill BPMs.

I hope I was clear enough.

May I just say that I am very happy with this program. It makes stepping a hell of a lot easier for me. Thanks.

EDIT: To me the video tutorial seemed very, VERY basic. Almost like someone was trying to sync a song, recorded it on video and then put it up. Of course I know the program, so it would be beneficial to new users, but I think it could have been a little more in depth. For a suggestion, how about instead of a text manual - like you have now - make a video manual. Have a video just for how to do stops, and have another one just for syncing, another one for growing and nudging, etc. etc.
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Old 03-1-2009, 10:10 AM   #138
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

dood - I see what you're saying... There's no "direct" feature, of course, but I do believe that you can still use Grow (grow lets you punch in BPMs, too if you forgive that it's a dialog) to accomplish pretty much the same thing.

What I didn't say in my last post was that Grow actually has 3 variations: (EDIT: This is not yet covered in the advanced tutorials)

1) grow a BPM from cursor to end of song (default) <---- you can grow from cursor ANY number of times throughout the song, and it will change the current regions to the grown BPM! So for your case, autofill A->Type 150; set cursor at BPM change #1, G->type 180; then set cursor at BPM change #2, G->type 150; Done.
2) grow a BPM from one selected beat to end of song, if cursor is somewhere else (select one beat before hitting G)
3) grow a BPM over selected beats only (select a group of beats before hitting G) <---- This will grow only the selected portion, if you do this in the middle of the song, everything after stays the same BPM, but are globally shifted up/down to compensate for the grow in the middle.

So my sense is that at least one of the 3 functions above will work...You can't select "only the song" to set a BPM. You have to select beats or use autofill to initially set beats, then sculpt the beats using grow. Hope that helps.

EDIT2: Video tutorials by topic: That is a very good idea, but one problem: No time. Volunteer?
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Old 03-1-2009, 10:13 AM   #139
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

Yeah, I know that grow can accomplish the job. Jimerax and I were just wondering if there was - or ever would - be a feature that could do this.

Site looks good by the way.
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"[++] 9/10
Very good file but not japanese enough ps hi jesus"
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Old 03-1-2009, 10:35 AM   #140
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Default Re: DDReam Studio - a revolutionary way to sync/step simfiles

dood, I think you might have posted while I was editing my last post - I added some stuff.

I can't now imagine having the "direct" feature, but who knows, just a few years ago, I couldnt imagine having a standalone editor. Thanks for the kind words.
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