08-27-2012, 09:17 PM | #81 |
x'); DROP TABLE FFR;--
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Re: The Current Path of FFR
I strongly feel that the answer should *not* be in the form of a tutorial. That isn't addressing the key issue, here. The game is simple enough that it acts as its own tutorial provided you give them a proper path/incentive structure.
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08-27-2012, 09:17 PM | #82 |
Very Grave Indeed
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Re: The Current Path of FFR
I dunno, I'd think there'd be a little more discussion about exactly where I'd be and what I'd be doing.
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08-27-2012, 09:17 PM | #83 |
FFR Originalbro
Join Date: Jun 2003
Location: Kansas City, Missouri
Age: 33
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Re: The Current Path of FFR
I feel nothing new will happen, unfortunately. It seems that we're going to have the same problem as we did 4 years ago:
Too few people doing a monstrous amount of work on something with no compensation, thus a lack of interest in doing anything more than the bare minimum. I could be mistaken, but from what I see is Velocity and nois are the only ones that do much work on the site. With Velocity working on the game itself, and nois coordinating events and news posts and stuff (with some assistance). Eventually, if not already, its going to become too much work for 1 - 2 people to keep up with |
08-27-2012, 09:25 PM | #84 |
Retired
Join Date: Jun 2012
Age: 33
Posts: 566
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Re: The Current Path of FFR
Lets start by removing the Legacy files and develop easier songs for newcomers that aren't necessarily with a level of 40+.
Fix the tier point system. FFR needs a new layout. If you guys need any photoshop gfx, hmu. Video chat please. Not everyone who visits this website plays this game. For example: xxASHLYNXXXXXXXX Maybe try to put more coders on the team. I'm not sure how this would be done, but I know it would help out Velocity by a ton. FFR needs a new server too. This server is a potato. I'd also like to see more people in the SM community but I know that I'd be asking for too much. |
08-27-2012, 09:27 PM | #85 |
Retired
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Re: The Current Path of FFR
~ oops
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08-27-2012, 09:27 PM | #86 |
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Re: The Current Path of FFR
Tbh if the whole rest of my last post gets ignored, that's fine, but I really do think a "Programmer" group to help along FFR development in different areas could prove very useful. There are plenty of capable (not necessarily willing, but in any case) people on FFR that could help out in different areas to implement and fix different things. Maybe start a new thread or subforum with different coding tasks that need to be done to fix/add things, and see who is willing to attempt to help/tackle those things.
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08-27-2012, 09:30 PM | #87 |
Doing the wrong thing the right way since 2010.
Site and Game Administrator
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Re: The Current Path of FFR
qqwref is in staff chat, and is going to be helping out on site code. Once everything's setup at least.
We might even get the site recode done now, with the extra help. |
08-27-2012, 09:30 PM | #88 |
x'); DROP TABLE FFR;--
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Posts: 6,332
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Re: The Current Path of FFR
I learned Actionscript not too long ago (and already know Python/PHP/blahblahblah), so I'm always open to help if needed. I think there are plenty of people around here who have enough coding knowledge to help out.
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08-27-2012, 09:38 PM | #89 |
Forever
Join Date: Jul 2008
Posts: 1,664
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Re: The Current Path of FFR
Whatever happened to music on profiles again?
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08-27-2012, 09:43 PM | #90 | |
Doing the wrong thing the right way since 2010.
Site and Game Administrator
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Re: The Current Path of FFR
Quote:
It was hosted on another server that no longer exist, and there's no copy of it. |
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08-27-2012, 09:47 PM | #91 |
x'); DROP TABLE FFR;--
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Re: The Current Path of FFR
Yesh
I think that was Rithum -- which is pretty much done for: www.rithum.com Last person who was working on it, IIRC, was Maldon, and he's pretty much long gone. The Rithum stuff's been dead for a long time, now. |
08-27-2012, 09:48 PM | #92 | |
Fractals!
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Re: The Current Path of FFR
Quote:
On topic, though, with the resurgence of team activity, the creation of an unofficial RPG and GamerShadow's classic Phantom Challenge story, a story mode involving going around, rising in rank and beating bosses of various "guilds" practically writes itself, though I will have to respectfully disagree with Rubix about lack of visible progress...we have the shiny skill tokens, do we not? Those work kinda like badges in that they're only for specific levels/games and ask that you fulfill certain requirements. Add in the various other distractions that FFR has had over the years (MeTrivia, anyone?) and you had a veritable Facebook--even an informal community of ecchi enthusiasts lurking amongst the profiles that could serve as another model for clans, teams, guilds...whatever you want to call them. Admittedly, stuff like PianoCore and one of the tokens in particular is getting more and more difficult to unlock with each new release slash front page post...I'm personally in favor of phasing out the normal tokens altogether, as most of them are so 2007. Token hunting detracts from the core FFR experience, IMO, and the sooner it's lopped off the better. (Besides, Flash being open source means any script kiddie could sniff around and find the appropriate URLs.) As I've said several times, I blame the death of the multiplayer system on the rise of profile chat, and the rebirth of video chat will only exacerbate this problem. There was a time when the MP system was the only way to instantly communicate with other users within the confines of the site, and for that it was constantly hopping. I fear that the temporary downfall of FFR is something from which it will never truly recover, and the schism between it and ThirdStyle isn't helping matters either. If this site is serious about undergoing a renaissance, the people running it need to have a serious discussion about how, not if, they want FFR to change with the times. As for my 2 cents? Much ado is made when someone gets 100n AAAs or gets X billion points, so perhaps there could be a script that pops up much like the skill tokens. "Congratulations on your 100th full combo!" would be a nice surprise for people that don't keep serious track of this sort of thing, and why would a newcomer care that much about their statistics when their focus is on developing their vocabulary, so to speak? |
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08-27-2012, 09:54 PM | #93 |
Forever
Join Date: Jul 2008
Posts: 1,664
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Re: The Current Path of FFR
Oh, that's lame. That was my favorite part about profiles back in the day. :<
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08-27-2012, 09:56 PM | #94 |
FFR Player
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Re: The Current Path of FFR
about time. maybe some shit will get done around here now
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08-27-2012, 09:56 PM | #95 | |
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Re: The Current Path of FFR
Quote:
edit: if you guys have the source to prochat still, make it a separate tab in prochat or something even, that'd be tight
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08-27-2012, 10:01 PM | #96 |
sonder
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Re: The Current Path of FFR
I wasn't saying a tutorial explaining how to play the actual the game. When I first joined this site, I didn't come from Stepmania or any other rhythm game, I just jumped straight in and had no idea what I was doing. I had no idea how to change my set up or that changing the speed is helpful. I was playing arrow key set up 1x speed for about a year before Superfreak04 explained to me that I was doing it wrong lmfao. I would have enjoyed the game a lot more and not gave up right away if I knew that from the start. Tis all I meant by "tutorial".
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08-27-2012, 10:09 PM | #97 | ||
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Re: The Current Path of FFR
Quote:
But I'm mainly addressing Dynam0's main thrust of the thread, here, which is a concern that FFR is basically turning into Stepmania, which caters to the elite players and ignores the newbies. A tutorial's nice, but I think what turns newbies away is that they hop in and are suddenly overwhelmed with choice paralysis and no idea what to do with no actual goal other than tinkering-around-and-having-fun-then-quitting-after-getting-bored. Actually I just read the read of his post and we have the exact same idea: Quote:
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08-27-2012, 10:14 PM | #98 |
Batch Manager
Game Manager, Song Release Coordinator
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Location: USA
Age: 29
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Re: The Current Path of FFR
I should add that the amount of credits you receive from easier songs is absolute SHIT.
Maybe gradual progress prizes, like say 50 AAAs gives you a 5k credit reward to encourage newer players from not having like 400 credits and then having songs that cost 10k credits to just totally decimate what they worked for. |
08-27-2012, 10:18 PM | #99 |
Live a wonderful life~
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Re: The Current Path of FFR
Wow, awesome thread/post Dynam0. You truly understand what this community needs. <3
ABOUT TIME LOL
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08-27-2012, 10:23 PM | #100 | ||
Private Messages, please.
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Re: The Current Path of FFR
Quote:
-o24
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