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#81 | |
FFR Simfile Author
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![]() Quote:
At some point I may go back to the game but at this point I'm unlikely to push for the final world, as such I'd just rather see the solution to see the culprit responsible for the inordinate amount of time I wasted.
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#82 |
FFR Player
Join Date: Dec 2017
Posts: 9
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![]() PMd
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#83 |
FFR Simfile Author
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![]() Oh wow, that is one of the strangest and most unintuitive solutions I've ever seen. IMO a rather unique trick baked into a level with many distractions I wasted so much time on.
Thanks.
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#84 |
Senior FFR citizen
![]() Join Date: Jun 2007
Location: Leuven, Belgium
Age: 38
Posts: 1,537
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![]() Thanks for the replies, frevett and reach.
@Frevett: Yes please to Karst solution! I managed to 2-off that in many ways, but the solution really eludes me. As for breakthroughs, I have only 2 or 3 and haven't even looked for them, so I can't be of much help there. @Reach: I'll PM you hints for lockmess and maelstrom. I'd love to get some help with warehouse duty (4 off), wiggle room (2 off) and pipe organ (2 off). Also having trouble with bunker buster and the first two maps of XIII, but I haven't quite given them enough attempts yet. EDIT: Just solved the fourth wall and feel stupid for not seeing the solution before. Technically this level isn't even so hard. EDIT: solved four's a crowd and spurn (not sure how spurn took me so long to figure out; it's so obvious once you see it :P)
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Sick nature Last edited by Callipygian; 05-22-2018 at 04:46 PM.. |
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#85 |
Senior FFR citizen
![]() Join Date: Jun 2007
Location: Leuven, Belgium
Age: 38
Posts: 1,537
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![]() The requirements to unluck world XIV are really strict. Just missing Wiggle Room (2 off), Bunker Buster (forever off), Virions (10 off), Karst (2 off), Number's Game (2 off) and Pipe Organ (2 off), but still lacking 38 bits to unlock XIV. So mindblocked on all of these maps, it's really starting to be frustrating to look more at them.
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Sick nature |
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#86 |
FFR Simfile Author
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![]() Yeeeeahhh. Same boat. Just want to see the last few puzzles.
Virions and Bunker Buster are ridiculous. Can't help there. Number's game is pretty doable, the last two steps are extremely frustrating to find though. Such that I can't remember what the difference between 2 off and solved is.
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#87 |
FFR Simfile Author
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Posts: 1,195
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![]() Just picked up this game and around World 8 now. This is good stuff! The difficulty curve is STEEP though - world 7 and 8 have some incredibly nasty levels side by side really easy ones (for that point in the game). it's somewhere in between the absurd wall in PP1 between 40s (soggy waffle, detour) and 50s (no mercies, spaceship, forgive me lol) and the very smooth incline of puzzle games that hit the big time (talos, portal 2).
I seem to be terrible at the levels with big movables - I can't see where I'm losing 2 on Quiet Room or 4 on Homeward... doesn't seem like this game is being developed anymore, which is a pity, but if any of the devs see this, thanks for some great puzzles 8) also the music is awesome and convoy has at least 3-4 4-offs wtf
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![]() ![]() ![]() ![]() Last edited by VisD; 08-20-2018 at 10:59 AM.. |
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#88 | |
TWG Overlord
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![]() I did most of the level testing, so if you have particular question lemme know I can probably help.
I have to redownload it and start o er since I have a new comp now lol.
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