12-14-2008, 04:54 AM | #81 |
FFR Simfile Author
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Re: Pokemon pack 3
I think kommisar can handle it by himself at the rate files are being submitted
(lol)
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
12-14-2008, 05:18 AM | #82 |
FFR Veteran
Join Date: Jul 2007
Location: Retired in the distant land of Canadia
Posts: 1,613
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Re: Pokemon pack 3
Kommisar, you should just finish the pack with submissions only from yourself. =/ It'll be better and release quicker.
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12-14-2008, 06:35 PM | #83 |
Banned
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Re: Pokemon pack 3
it would probably take him a while
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12-15-2008, 08:25 AM | #84 |
Banned
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Re: Pokemon pack 3
i'm too lazy to produce that many simfiles
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12-18-2008, 03:00 PM | #85 |
Fractals!
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Re: Pokemon pack 3
Kommisar, as a veteran stepfile creator, what are your favorite tools for getting things like BPM down?
I'm trying to step the Ruby/Sapphire Champion battle music (I wanted the Emerald Frontier Brain music because, let's face it, it's freaking HARD to get that far, but I can't find it), but this being my first excursion into the world of simfile creation, nothing about this is easy for me. The various stickies and guides out there all seem to assume that the user has some sort of tool for getting the values they need, or are aimed towards a veteran who needs to brush up on the basics. If you like, you can even AIM me (qbsuperstar03) and walk me through it.
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Last edited by igotrhythm; 12-18-2008 at 07:14 PM.. |
12-18-2008, 04:15 PM | #86 |
Shout out to Hades
Join Date: Mar 2007
Location: Dan's pillow
Age: 33
Posts: 1,387
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Re: Pokemon pack 3
Oh my ****ing god.
K Komm, send me or tell me the name of files. I will go a quick run of them, not caring if they are put to the pitch or w.e... I will just make them fun, the way files should be anyways :P To many pitch relevant songs going out and making them not fun... I have a few in mind but... Busy atm, will start tomorrow if reminded.. So just send me a PM and I will just work on files all day and send in like 10, which could be the Komm and WTF pack done in a day. Kthx
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12-18-2008, 04:49 PM | #87 |
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Join Date: May 2008
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Age: 34
Posts: 409
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Re: Pokemon pack 3
3 packs of this
rolf cool |
12-22-2008, 08:04 PM | #88 |
Fractals!
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Re: Pokemon pack 3
Bad news, everyone: My computer is having some issues (it sounds like something's out of alignment, it's not a software issue or anything; the computer just sounds different), and as a result, work on my file for the Ruby/Sapphire Champion battle has been temporarily put on hold, and I can't have AIM conversations either.
I will let you know as soon as possible when this is resolved so I can at least finish the file (I don't think I've even gotten to measure 50 yet). XD |
01-13-2009, 02:18 PM | #89 |
Fractals!
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Re: Pokemon pack 3
Double post...IN THE NAME OF ALL THAT IS PRE-SHRUNK AND COTTONY.
The R/S/E Champion Battle file is finished. Now I need to know where to upload it, though, and even then I don't think it's good enough to be accepted, but hey, it was my first file. Edit: MixMeister said the BPM was 105.55, so I just doubled it to 211.1, meaning there's no chaos (16th notes) in this file. I attempt to make up for it with lots of more complex patterns in the second half of the song: chains, hands/quads, and what have you. I am philosophically against mines, however, even though I am of the opinion that strategic mine placement would hearken back to the difficulty of the battle the music is supposed to accompany. Last edited by igotrhythm; 01-13-2009 at 02:24 PM.. |
01-13-2009, 03:23 PM | #90 |
missa in h-moll
Join Date: Dec 2006
Location: nyc
Age: 28
Posts: 3,995
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Re: Pokemon pack 3
105.55 is probably bs.
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01-13-2009, 04:02 PM | #91 |
Shout out to Hades
Join Date: Mar 2007
Location: Dan's pillow
Age: 33
Posts: 1,387
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Re: Pokemon pack 3
this is still running?
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01-13-2009, 04:03 PM | #92 |
Banned
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Re: Pokemon pack 3
i use mixmeister but i always re-sync it after anyways cuz it's wrong 80% of the time.
also that's what msn is for ******s if you wanna contribute that's wer it's at |
01-13-2009, 05:07 PM | #93 |
FFR Veteran
Join Date: May 2008
Location: No were land
Age: 34
Posts: 409
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Re: Pokemon pack 3
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01-13-2009, 05:11 PM | #94 |
Fractals!
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Re: Pokemon pack 3
Whether this is still running or not, I have no ****ing clue, I'm just glad I got my first ever simfile over and done with.
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01-14-2009, 02:59 PM | #95 |
FFR Player
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Re: Pokemon pack 3
I guess I could do something for this, I just need a pokemon song xD
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01-14-2009, 08:21 PM | #96 |
Fractals!
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Re: Pokemon pack 3
Check page 2; I think that's got a link to a lot of VG music (sadly, I couldn't find the Emerald Frontier Brain battle music on there), including Pokemon.
Just don't make it harder than it needs to be. If a note is held, use a hold, not a 32nd trill, for example. |
01-15-2009, 04:05 PM | #97 | |
FFR Player
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Location: k
Posts: 687
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Re: Pokemon pack 3
Quote:
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01-15-2009, 05:21 PM | #98 |
FFR Simfile Author
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Re: Pokemon pack 3
protip: when using mixmeister, round to the nearest .05
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
01-15-2009, 05:33 PM | #99 |
FFR Player
Join Date: Dec 2008
Posts: 171
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Re: Pokemon pack 3
pokemon ost sites are going extinct, provide some sites with official pokemusic plz
Last edited by Oubliette; 01-27-2009 at 05:36 PM.. |
01-16-2009, 02:21 AM | #100 |
FFR Veteran
Join Date: Oct 2006
Location: inside the box
Posts: 1,267
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Re: Pokemon pack 3
So I just recorded some music from my pokemon pearl game (Yay for male to male stereo cables and audacity!), and I'm pretty sure I'm going to submit something. I started stepping the Lake Verity/Acuity/Valor song, and hopefully I'll finish stepping it.
edit: I'm no longer working on the Lake song lol. It's not going to turn out to be fun, so I'm not going to waste anymore time with it, and since I don't have permission or the capability to get the permission to use this music, I'm not going to step the other music I recorded. It would be illeagel for me to share it. I'll give a suggestion though, the champion pre battle music on diamond and pearl would be pretty fun, although it's short (maybe 45-50 seconds long before it repeats), but it would be quite challening the whole time.
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Last edited by dean_machine; 01-19-2009 at 09:59 PM.. Reason: Do de dum da digga dum dum da dum |
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