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Old 12-14-2008, 04:54 AM   #81
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Default Re: Pokemon pack 3

I think kommisar can handle it by himself at the rate files are being submitted

(lol)
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Old 12-14-2008, 05:18 AM   #82
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Default Re: Pokemon pack 3

Kommisar, you should just finish the pack with submissions only from yourself. =/ It'll be better and release quicker.
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Old 12-14-2008, 06:35 PM   #83
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Default Re: Pokemon pack 3

it would probably take him a while
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Old 12-15-2008, 08:25 AM   #84
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Default Re: Pokemon pack 3

i'm too lazy to produce that many simfiles
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Old 12-18-2008, 03:00 PM   #85
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Default Re: Pokemon pack 3

Kommisar, as a veteran stepfile creator, what are your favorite tools for getting things like BPM down?

I'm trying to step the Ruby/Sapphire Champion battle music (I wanted the Emerald Frontier Brain music because, let's face it, it's freaking HARD to get that far, but I can't find it), but this being my first excursion into the world of simfile creation, nothing about this is easy for me. The various stickies and guides out there all seem to assume that the user has some sort of tool for getting the values they need, or are aimed towards a veteran who needs to brush up on the basics.

If you like, you can even AIM me (qbsuperstar03) and walk me through it.
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Old 12-18-2008, 04:15 PM   #86
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Default Re: Pokemon pack 3

Oh my ****ing god.
K Komm, send me or tell me the name of files.
I will go a quick run of them, not caring if they are put to the pitch or w.e...
I will just make them fun, the way files should be anyways :P
To many pitch relevant songs going out and making them not fun...
I have a few in mind but...
Busy atm, will start tomorrow if reminded.. So just send me a PM and I will just work on files all day and send in like 10, which could be the Komm and WTF pack done in a day.
Kthx
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Old 12-18-2008, 04:49 PM   #87
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Default Re: Pokemon pack 3

3 packs of this
rolf
cool
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Old 12-22-2008, 08:04 PM   #88
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Default Re: Pokemon pack 3

Bad news, everyone: My computer is having some issues (it sounds like something's out of alignment, it's not a software issue or anything; the computer just sounds different), and as a result, work on my file for the Ruby/Sapphire Champion battle has been temporarily put on hold, and I can't have AIM conversations either.

I will let you know as soon as possible when this is resolved so I can at least finish the file (I don't think I've even gotten to measure 50 yet). XD
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Old 01-13-2009, 02:18 PM   #89
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Default Re: Pokemon pack 3

Double post...IN THE NAME OF ALL THAT IS PRE-SHRUNK AND COTTONY.

The R/S/E Champion Battle file is finished. Now I need to know where to upload it, though, and even then I don't think it's good enough to be accepted, but hey, it was my first file.

Edit: MixMeister said the BPM was 105.55, so I just doubled it to 211.1, meaning there's no chaos (16th notes) in this file. I attempt to make up for it with lots of more complex patterns in the second half of the song: chains, hands/quads, and what have you. I am philosophically against mines, however, even though I am of the opinion that strategic mine placement would hearken back to the difficulty of the battle the music is supposed to accompany.

Last edited by igotrhythm; 01-13-2009 at 02:24 PM..
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Old 01-13-2009, 03:23 PM   #90
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Default Re: Pokemon pack 3

105.55 is probably bs.
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Old 01-13-2009, 04:02 PM   #91
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Default Re: Pokemon pack 3

this is still running?
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Old 01-13-2009, 04:03 PM   #92
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Default Re: Pokemon pack 3

i use mixmeister but i always re-sync it after anyways cuz it's wrong 80% of the time.


also that's what msn is for ******s if you wanna contribute that's wer it's at
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Old 01-13-2009, 05:07 PM   #93
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Default Re: Pokemon pack 3

Quote:
Originally Posted by kommisar[os] View Post
i use mixmeister but i always re-sync it after anyways cuz it's wrong 80% of the time.

=
Rare i saw mixmeister be wrong on bpm analyze.
Only on ****tup song like Sharpnel sound
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Old 01-13-2009, 05:11 PM   #94
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Default Re: Pokemon pack 3

Whether this is still running or not, I have no ****ing clue, I'm just glad I got my first ever simfile over and done with.
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Old 01-14-2009, 02:59 PM   #95
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Default Re: Pokemon pack 3

I guess I could do something for this, I just need a pokemon song xD
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Old 01-14-2009, 08:21 PM   #96
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Default Re: Pokemon pack 3

Check page 2; I think that's got a link to a lot of VG music (sadly, I couldn't find the Emerald Frontier Brain battle music on there), including Pokemon.

Just don't make it harder than it needs to be. If a note is held, use a hold, not a 32nd trill, for example.
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Old 01-15-2009, 04:05 PM   #97
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Default Re: Pokemon pack 3

Quote:
Originally Posted by igotrhythm View Post
Check page 2; I think that's got a link to a lot of VG music (sadly, I couldn't find the Emerald Frontier Brain battle music on there), including Pokemon.

Just don't make it harder than it needs to be. If a note is held, use a hold, not a 32nd trill, for example.
galbadia hotel is dead unless you want to donate money
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Old 01-15-2009, 05:21 PM   #98
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Default Re: Pokemon pack 3

protip: when using mixmeister, round to the nearest .05
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Old 01-15-2009, 05:33 PM   #99
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Default Re: Pokemon pack 3

pokemon ost sites are going extinct, provide some sites with official pokemusic plz

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Old 01-16-2009, 02:21 AM   #100
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Default Re: Pokemon pack 3

So I just recorded some music from my pokemon pearl game (Yay for male to male stereo cables and audacity!), and I'm pretty sure I'm going to submit something. I started stepping the Lake Verity/Acuity/Valor song, and hopefully I'll finish stepping it.

edit:
I'm no longer working on the Lake song lol. It's not going to turn out to be fun, so I'm not going to waste anymore time with it, and since I don't have permission or the capability to get the permission to use this music, I'm not going to step the other music I recorded. It would be illeagel for me to share it. I'll give a suggestion though, the champion pre battle music on diamond and pearl would be pretty fun, although it's short (maybe 45-50 seconds long before it repeats), but it would be quite challening the whole time.
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