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View Poll Results: Bring back 1-13 difficulty titles? | |||
yis | 75 | 78.13% | |
nah | 21 | 21.88% | |
Voters: 96. You may not vote on this poll |
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07-30-2013, 05:01 AM | #61 |
nanodesu~
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Re: 1-13 Difficulty Titles
I don't really understand why they have to be official labels in the first place, it's pretty meaningless. What does arbitrarily deciding that the 91s aren't FSOs accomplish? I find the names to be a nice way to describe general difficulty but I fail to see why they have to be taken so seriously at the thresholds (and I wouldn't miss them if they didn't exist, I'd just be using terms like "70s" and "80s" instead of "FMOs" and "FGOs").
I'd have to say that 1-20 is the better system since it nicely categorizes the songs by difficulty without one single number encompassing a massive difficulty range as 1-13 does... But that's too many difficulty names to keep track of so in the context of difficulty names 1-13 wins. The scarhand/speedvibe tokens should probably match it though, whichever system stays as the official secondary difficulty categorization. I just kind of hope they don't influence the rating of songs on the 1-99 scale, even though the Stinger/etc. talk in this thread seems to indicate it will do exactly that... tl;dr I don't care, it all means nothing.
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FMO AAAs (1): Within Life :: FGO AAAs (1): Einstein-Rosen Bridge Last edited by arcnmx; 07-30-2013 at 05:42 AM.. |
07-30-2013, 06:13 AM | #62 |
good hot
Join Date: Sep 2007
Location: North Carolina
Age: 29
Posts: 5,309
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Re: 1-13 Difficulty Titles
For Scarhands Only
I was hoping to see Jae implement the 1-20 system, but went with a "temporary" 1-99 system. Sadly, he disappeared and pretty much left us with this difficulty system. I'd still want to see how the 1-20 ratings will play out, it's a much wider range. With the amount of simfiles we have in game, it will soon be overflowed with an x difficulty number where we will eventually question if x difficulty must be y difficulty, it could become a huge mess.
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07-30-2013, 06:42 AM | #63 |
Batch Manager
Game Manager, Song Release Coordinator
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Re: 1-13 Difficulty Titles
Was asleep when this thread was made but I'll bring this post up
I don't like it either since it is like saying "if you aren't a master, you can't play this" etc. instead just say Master and Guru without the For and Only parts of it. This way you could also have something like Brutal, Legendary, Revolutionary (this was the 10 foot label in DDR back before 6th mix), etc. I actually like Revolutionary because this is Flash Flash REVOLUTION after all. |
07-30-2013, 06:50 AM | #64 |
ᅠ
Join Date: Aug 2008
Posts: 3,652
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Re: 1-13 Difficulty Titles
??? for studs only ???
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07-30-2013, 07:32 AM | #65 |
72 Black Flags & Counting
Join Date: Jul 2012
Age: 29
Posts: 532
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Re: 1-13 Difficulty Titles
Yeah, I'd definitely like to see the old 1-13 system back in the game. First of all as that was the system that I and a lot of people on this site were used to for so long. Also, the fact that it is a relatively reliable ranking system helps. Also, coupled with the 1-100, it's a good way to measure a file's difficulty as 1-100 is very specific in measuring how hard a file is whilst the 1-13 is a more generalised way for measuring files. I like it.
Dude, you should try masturbating with barbed wire ...
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07-30-2013, 11:04 AM | #66 | |
Flag Master
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Re: 1-13 Difficulty Titles
Quote:
Naming them has been a thing ever since the site was created. Everyone grew up and around VC, C, diificult, VD, FMO, FGO, etc. Having names gives it slightly more meaning to players instead of numbers.
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07-30-2013, 11:11 AM | #67 |
Mrow~
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Re: 1-13 Difficulty Titles
The 1-99 scale as a whole is very accurate and I like that it exists. As for names, the old names are the best IMO, mostly because it's simply what we're used to use. Terms like VC, FMO, FGO...
I'm not D6/D7 enough to seriously judge whether 90 or 91 should be the FSO line, and whether Stinger and Slashmaid would belong in that group. But yeah, I'd like to see the old 13 names back. I currently have no idea what a Guru song is or what a Brutal song is et cetera, rofl.
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07-30-2013, 11:17 AM | #68 |
Hugs 4 Hire
Join Date: Feb 2008
Age: 33
Posts: 464
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Re: 1-13 Difficulty Titles
I dont understand why the 1-13 system is necessary, i feel that the 1-99 does a great job in portraying exactly how hard songs are and how they hold up compared to one another. The 1-99 doesnt work well with the names like Guru, FSO, FMO ect. but i think those names are arbitrary anyway. There is no reason that Within Life (66) should named the same thing as Eradication (75), that range is too large and can be confusing if they were both simply an 11 difficulty.
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07-30-2013, 11:48 AM | #69 | |
The FFRchiver
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Re: 1-13 Difficulty Titles
Quote:
Granted, more and more people are using numbers alone to describe file difficulty (like myself), and I find that to be a better representation. Though you said in conjunction, so I suppose it really doesn't matter, since people are using the 1-13 scale to represent scoring skill/file difficulty still. Ideas for difficulty 13: Revolutionary (Liked this one by Doss) Unrelenting Inconceivable Ludicrous
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07-30-2013, 12:03 PM | #70 |
¯\_(ツ)_/¯
Join Date: Oct 2006
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Re: 1-13 Difficulty Titles
Deer god yes please, just keep 1-99 and 1-13. Suggestion for 13 is "For Legends Only"
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07-30-2013, 12:05 PM | #71 |
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Re: 1-13 Difficulty Titles
For Legends Only is good.
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07-30-2013, 12:27 PM | #72 |
Hugs 4 Hire
Join Date: Feb 2008
Age: 33
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Re: 1-13 Difficulty Titles
Ah woops i didnt really read the op before i commented so i misunderstood what this thread was about. I'm all for integrating the difficulty names from the 1-13 system into the 1-99 one. What OWA suggested in the op makes a lot of sense to me and it compliments the skill tokens.
I also really like Dossar's suggestion of Revolutionary for 13's
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07-30-2013, 12:29 PM | #73 | |
Join Date: Apr 2006
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Re: 1-13 Difficulty Titles
Quote:
edit: not specifically the names themselves, but the difficulty ranges Last edited by ilikexd; 07-30-2013 at 12:34 PM.. |
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07-30-2013, 12:33 PM | #74 |
ᅠ
Join Date: Aug 2008
Posts: 3,652
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Re: 1-13 Difficulty Titles
i still think this is good
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07-30-2013, 02:14 PM | #75 |
rain of memories...
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Re: 1-13 Difficulty Titles
If we do implement the 1-13 difficulty system, then I'd like 11 to be Master, 12 to be Guru, and 13 to be Revolutionary. ^.^
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07-30-2013, 02:24 PM | #76 |
Rhythm game specialist.
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Re: 1-13 Difficulty Titles
11: For Masters Only
12: For Gurus Only 13: For Legends Only -- this works for me, personally. also (in my opinion): - Stinger = 90, Slashmaid = 90, Schmoll = 90, J'ai = 89; - FSO = 91+ (the schematics of this belong in another thread.) |
07-30-2013, 02:24 PM | #77 |
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Join Date: Aug 2008
Posts: 3,652
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Re: 1-13 Difficulty Titles
if u make j'ai 89 im gonna feel rly bad about always getting a good in the first 40 notes of that song
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07-30-2013, 02:28 PM | #78 |
Rhythm game specialist.
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Re: 1-13 Difficulty Titles
oh I do it all the time, lmfao.
I can't AAA J'ai due to a massive amount of blocks, but it certainly doesn't feel like a 90 to me, haha |
07-30-2013, 02:30 PM | #79 |
Confirmed Heartbreaker
Join Date: Jul 2012
Age: 35
Posts: 5,859
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Re: 1-13 Difficulty Titles
this is what i god damn fucking suggested when we were talking about replacing the system the first fucking time
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07-30-2013, 02:31 PM | #80 |
ᅠ
Join Date: Aug 2008
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Re: 1-13 Difficulty Titles
yeah u hoes
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