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Old 07-17-2014, 01:39 PM   #661
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Default Re: TWG CXX: Villains United

Would like to see Facilier/Muntz/Chameleon guy show up today.
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Old 07-17-2014, 01:41 PM   #662
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Default Re: TWG CXX: Villains United

I think somebody said we're up against three wolves.

I think thats wrong, Manti mentioned keeping a 3:1 ratio of villians to heros. 20 players should indicate 5 heros.
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Old 07-17-2014, 01:55 PM   #663
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Default Re: TWG CXX: Villains United

I had thought it was 3 hero's as well
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Old 07-17-2014, 02:00 PM   #664
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Default Re: TWG CXX: Villains United

@Shere Khan: just wondering why you didn't place a vote last phase.
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Old 07-17-2014, 02:02 PM   #665
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Default Re: TWG CXX: Villains United

Xiz told me it was 15 villains and 5 heroes.

@Xiz, maybe you could just clarify so everyone knows?
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Old 07-17-2014, 02:23 PM   #666
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Default Re: TWG CXX: Villains United

Quote:
Originally Posted by TWG Captain Hook View Post
I think overall Hades is the one bothering me the most for this day. He immediately narrows down today to only 2 people out of the 18 remaining which makes no sense. We're further into the day and he still seems to only want to focus on 2 people. I know he threw a few votes other votes out there but it was only because he's not gaining steam on his idea.
First of all, excuse me for assuming that a last minute tiebreak that ends up killing a Villain deserves any kind of attention. That was my mistake.

Secondly, how is wanting to make a relevant vote a bad thing? I suppose I should invite a bandwagon like Hans did and waste another day? No, I am going to try to catch Heroes.
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Old 07-17-2014, 02:30 PM   #667
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Default Re: TWG CXX: Villains United

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First of all, excuse me for assuming that a last minute tiebreak that ends up killing a Villain deserves any kind of attention. That was my mistake.

Secondly, how is wanting to make a relevant vote a bad thing? I suppose I should invite a bandwagon like Hans did and waste another day? No, I am going to try to catch Heroes.
It's a waste of a day to not even bother to seek out other information. You're putting it all on two people. Lynch me today, I'll flip villain and in your mind that clears auto, which I also think is a silly assumption.
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Old 07-17-2014, 02:30 PM   #668
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Default Re: TWG CXX: Villains United

4:1 Ratio of Villains to Heros = 5 Heroes for 20 players total.
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Old 07-17-2014, 02:31 PM   #669
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Default Re: TWG CXX: Villains United

There's 11 people who haven't even put any type of vote in today. Time is winding down, can we get some action in here?
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Old 07-17-2014, 02:39 PM   #670
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Default Re: TWG CXX: Villains United

I keep forgetting that there's 18 people playing this game

That's kinda shitty, come on guys
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Old 07-17-2014, 02:43 PM   #671
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It's a waste of a day to not even bother to seek out other information. You're putting it all on two people. Lynch me today, I'll flip villain and in your mind that clears auto, which I also think is a silly assumption.
Sorry I will try to suspect everyone from now on.
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Old 07-17-2014, 02:44 PM   #672
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Default Re: TWG CXX: Villains United

Wait, how do you make a vote for everyone again? Command + A?
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Old 07-17-2014, 02:49 PM   #673
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Default Re: TWG CXX: Villains United

Whoever was saying that Auto is a good lynch idea... okay. The slip up from Cruella pretty much clears her in my mind. That's all I have at the moment. I'm still alive.
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Old 07-17-2014, 02:49 PM   #674
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Default Re: TWG CXX: Villains United

hey dickwaggets don't fucking sign up if you don't want to play the game, not worth my time to obsess over a game i can't win. you're wasting at the absolute very least 4 peoples REAL ACTUAL TIME by being lazy apathetics






so anyways if there are 11 non-voters, 5 wolves, and 18 players with a phase end tonight it is literally impossible for humans to win this phase and strike wolf without a seer guiding us so all you silent motherfuckers better start talking you've got like 7 hours and we've got at best 2 leads and a whole lotta of analysis lacking. this is a situation that is SUPER FUCKING EASY for wolves to manipulate at the moment, and if you think it gets easier when the wolf:villa ratio goes more towards wolves you are an idiot
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Old 07-17-2014, 02:49 PM   #675
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Default Re: TWG CXX: Villains United

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Wait, how do you make a vote for everyone again? Command + A?
Right because you have to place a vote on everyone to discuss other people, I forgot.
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Old 07-17-2014, 02:55 PM   #676
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Default Re: TWG CXX: Villains United

Stop lurking as guests and get your butts in here people. The game isn't very fun when the majority isn't playing it. -_-
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Old 07-17-2014, 03:01 PM   #677
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Default Re: TWG CXX: Villains United

This is why no OOC games are supposed to have long phases.

That being said Facilier, where in the world are you?
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Old 07-17-2014, 03:05 PM   #678
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Default Re: TWG CXX: Villains United

#RedandBlack

Crew representing.
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Old 07-17-2014, 03:08 PM   #679
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Default Re: TWG CXX: Villains United

Since the majority of players have yet to respond with such a short deadline, I'm thinking of extending the phase an extra 24 hours until the #'s get shorter, and roll with 72d 24n.
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Old 07-17-2014, 03:11 PM   #680
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Default Re: TWG CXX: Villains United

I wouldn't be surprised if everyone just shows up at the last second for EoD. But I guess that's better than not showing up at all...maybe.

At this point, I'm still thinking Auto for lynch. The vote he made on Shere Khan makes me think he's just going to throw votes onto whoever and blend into a wagon, so not really helping much. (Though, with the inactivity, I guess him doing something is more than most...)
But the main reason for Auto is I feel his lynch would give us the most information right now because of what happened last day.
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