11-9-2007, 06:43 AM | #6121 |
Simdeist
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Re: Queue/Batch Discussion Thread
How bout # songs you can put in a batch = # songs you have in game/in queue + 1. Doesn't matter whether it's a new submission or a resubmit (I don't think it should matter, as long as the stepfile author feels he/she is submitting something that's "the best" of his/her work), and doesn't depend on a specific batch for each person (sometimes ppl get lazy/busy for a batch and will end up submitting less, and they shouldn't be penalized as such). If that's too strict, then it can be +2 or +3, etc...
Or, (and this will prolly make the simfile authors much happier and be more organized), you can grind a large batch in a short amount of time, and then do a "batch a week" thing. In that case, no submission cap. EDIT: Actually, you can prolly implement a submission cap until you get enough submissions where you're capable of handling the batch in a week. Then remove the cap, and continue to do a batch a week. I don't think, in a week, you'll get nearly enough submissions to go overboard, unless we get a surge of more noobie stepfile authors. And JX, ionno, hopefully we run outta good songs to step?
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FFR Widget Songs Wiggers are for wiggers... Last edited by Vote4Nixon; 11-9-2007 at 08:34 AM.. |
11-9-2007, 07:19 AM | #6122 |
VICES
Join Date: Aug 2006
Location: Germany
Age: 30
Posts: 10,031
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Re: Queue/Batch Discussion Thread
How about you close the batch for aprox. 1 month and start to clear the queue and after a month each person can submit as tass said: 2 files, 1 resubmit, 1 extra file per each file queue'd in earlier batch. That sounds great.
CBR |
11-9-2007, 07:22 AM | #6123 |
stargroup & me are <3'ers
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Re: Queue/Batch Discussion Thread
But then even when the batch is closed, ppl will still make files. And eventually ppl who make a ton of files would have a queue of their own piling up except for what they can submit
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11-9-2007, 07:25 AM | #6124 | |
cohoooooon
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Re: Queue/Batch Discussion Thread
Quote:
Also, if there's really gonna be 147 files...you might as well hold files over; I don't care. |
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11-9-2007, 07:48 AM | #6125 |
alia shawkat
Join Date: Oct 2006
Posts: 362
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Re: Queue/Batch Discussion Thread
Holding over submissions for a month is a bad idea, if that's all you're going to do; like behanjc said, people will just have piles of files saved up. I think holding over submissions for a month AND limiting the amount of files submittable per batch is a good idea. The file limit could be a static number for everyone, say, 2 files (original or resubmit), or a number based on files in the game, possibly 2+files you have in the game, up to a total 5 files per batch.
Honestly, I don't care how good you are at stepping files, if you're submitting over 5 per 3-4 weeks, the files are probably crap, or barely acceptable. Another idea I had, this one to limit the number of v2's being submitted, would be for jx/rebirth/tass to post a list of songs (if any) they'd like to see have a v2. While this could potentially lead to 20 submissions for a v2, it's better than having to play through something like Midnight Dragon v2. Plus, if someone was stupid enough to ignore the list and submit it anyways, then you could just auto-reject it and that's one less file you have to test. |
11-9-2007, 08:48 AM | #6126 |
behanjc & me are <3'ers
Join Date: Jul 2006
Posts: 2,051
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Re: Queue/Batch Discussion Thread
Yet again I offer a wonderful idea. lmao jk
But seriously though, Tass's idea of submission cap is quite good. Whoever suggested queue/in-game files +1, bad idea. Some people have some very bad files in-game.
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Rhythm Simulation Guide Comments, criticism, suggestions, contributions, etc. are all welcome. Piano Etude Demon Fire sheet music |
11-9-2007, 08:51 AM | #6127 | |
cohoooooon
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Re: Queue/Batch Discussion Thread
Quote:
*Edit* Wait, is SulferDragon's Charge!!! in-game? And if it isn't, is it even in the queue o_o
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Last edited by omgitznpv; 11-9-2007 at 09:27 AM.. |
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11-9-2007, 10:36 AM | #6128 | |
Beach Bum Extraordinaire
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Re: Queue/Batch Discussion Thread
Quote:
so get off my back, Im on your frickin' side this time |
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11-9-2007, 01:28 PM | #6129 |
this is a waste of space
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Re: Queue/Batch Discussion Thread
Charge!!! is definitely in the queue. Not as good as it should be, because FFR can't handle huge 1/12 jacks
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11-9-2007, 01:33 PM | #6130 |
cohoooooon
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Re: Queue/Batch Discussion Thread
brb making a failure of an attempt at knocking charge out
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11-9-2007, 01:35 PM | #6131 |
Retired BOSS
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Re: Queue/Batch Discussion Thread
won't base it off in game files. only off of the previous batch. that'll prevent synth and kwik from submitting 30 files each again. damn them. you know if this were based off of in game, they'd take advantage. with their silly blue note files and gallop'd jumps. i bet even Hyro and A0 would mess it up too. damn them all.
but, glad to see that there is pretty much unanimous support for this. the problem... there still will probably be 60-80 files in a batch. the summer batches had 60+ people submitting, and I'm guessing there are still 30+ submitting in these batches.
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11-9-2007, 01:42 PM | #6132 |
this is a waste of space
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Re: Queue/Batch Discussion Thread
Don't you dare use my SM file as a base, or I will claw you to death.
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11-9-2007, 01:49 PM | #6133 | |
cohoooooon
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Re: Queue/Batch Discussion Thread
Quote:
i already stepped it anyways rofl, im just over testing it |
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11-9-2007, 02:04 PM | #6134 |
2 is poo
Join Date: Sep 2005
Age: 32
Posts: 6,687
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Re: Queue/Batch Discussion Thread
I just submit files when I finish them but I work at a slow enough rate.
Basically I'll submit a file, wait until it gets in queue or I get really small suggestions that I know after I fix will likely make it queueworthy, and then start work on another file. In the case of Endless Altercation, my only real suggestion was to change the green jumps, which I did (and then fixed other stuff I didn't like), and then started stepping AYH?. ps AYH? is probably going to be rejected for 196 BPM jumpstream lololol |
11-9-2007, 02:45 PM | #6135 |
Old-School Player
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Re: Queue/Batch Discussion Thread
Hopefully my files make it in this time...
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11-9-2007, 05:54 PM | #6136 |
Retired BOSS
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Re: Queue/Batch Discussion Thread
it's a pain in the ass to fix them.
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11-9-2007, 06:04 PM | #6137 |
FFR Simfile Author
Join Date: Dec 2005
Age: 33
Posts: 2,940
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Re: Queue/Batch Discussion Thread
Zen 2k5 by brothaice - ending slowdown? opening non-stream, flow.
April 23'rd ftw. |
11-9-2007, 06:05 PM | #6138 |
FFR Originalbro
Join Date: Jun 2003
Location: Kansas City, Missouri
Age: 33
Posts: 8,751
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Re: Queue/Batch Discussion Thread
If the file is good, who cares.
btw stargroup, I only rejected because I think some of those random colored notes sounded slightly offbeat. If a file is really good I'll probably go really strict and pick out very small errors that can make the file even better. If I do that, I think the file is awesome. Blue Rose was one of your best |
11-9-2007, 06:41 PM | #6139 |
behanjc & me are <3'ers
Join Date: Jul 2006
Posts: 2,051
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Re: Queue/Batch Discussion Thread
lmao It's epic and that's it. I spent less time on Blue Rose than all of my other files. To be honest it's really not that great.
I'm not going to touch the jacks, but I'll fix the sync the best I can. Only a few notes were off anyways (the green notes in the jumpstream were generally correct, but I'll quantize them just so they're easier to read). P.S. When are you going to reply to my PM? I can't continue stepping the file until I get that part synced. EDIT: Oh, and I'm not changing the jumpstream. It may be harder compared to the rest of the file, but it's the only way to step the part well.
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Rhythm Simulation Guide Comments, criticism, suggestions, contributions, etc. are all welcome. Piano Etude Demon Fire sheet music Last edited by stargroup100; 11-9-2007 at 06:52 PM.. |
11-9-2007, 06:45 PM | #6140 |
nobody fiffers anymore.
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Re: Queue/Batch Discussion Thread
I didn't notice any sync problems, or have any difficulty reading it (except for that killer jumpstream). The green note gallop things are one 192nd away from a pink note though, which wouldn't make much of a difference on FFR.
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