04-18-2007, 04:20 PM | #581 | |
TWO THOUZAND COMBO
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Re: R1 - Actual Song Difficulties V2
Okay, just fixed some placements and difficulties...
One thing I disagree with you on: Attack of One Minute isn't an 8. Dunno of that was a typo or what, but it honestly isn't anywhere near being an 8...I changed it to 9 and I'd put it around 66-67, it'd be a 10 if it was longer.
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04-18-2007, 04:53 PM | #582 |
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Re: R1 - Actual Song Difficulties V2
Why isn't VB vrofl number one on the lists of max combo and average taps per second? We don't know what either of those are yet, but we know they've got to beat out any other song in FFR.
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04-18-2007, 06:32 PM | #583 |
FFR Player
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Re: R1 - Actual Song Difficulties V2
Why is Water Like Pudding so overrated? It is really easy...
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04-18-2007, 06:37 PM | #584 |
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Re: R1 - Actual Song Difficulties V2
I agree, it's easier than 4f73r m3 for me by far, as well. The only fast parts are incredibly easy patterns.
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04-18-2007, 08:16 PM | #585 |
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Re: R1 - Actual Song Difficulties V2
Attack One Minute might be 4.5, but still easier than Famouz for me.
It's easy for spread, really hard for index tho. WLP is almost fine for me, at least it still has difficulty of 42-43. 4F73R should be a bit higher if the difficulty of ending and 4-framers is more important. VB vrofl isn't in most notes or taps/sec list because I have no idea about the total notes. Even with that currently only 35 can play this song, I doubt this song should be counted for them. |
04-18-2007, 08:39 PM | #586 | |
TWO THOUZAND COMBO
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Re: R1 - Actual Song Difficulties V2
Vrofl has 4616 arrows, counting 0-framers as two arrows.
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04-18-2007, 08:52 PM | #587 |
nobody fiffers anymore.
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Re: R1 - Actual Song Difficulties V2
0-framers? So there's mandatory misses?
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04-18-2007, 09:40 PM | #588 |
What is this i don't even
Join Date: May 2005
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Posts: 1,211
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Re: R1 - Actual Song Difficulties V2
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04-18-2007, 09:43 PM | #589 |
Falcon Paaaauuuunch!!!!!!
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Re: R1 - Actual Song Difficulties V2
Well, if you added one on for every jump, two for every triplet, and three for every quad, and however many more each hold would be, then I would expect the SM estimate to be way off. Jeez shash, you did what you said might break the game.
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04-18-2007, 09:57 PM | #590 | |
TWO THOUZAND COMBO
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Re: R1 - Actual Song Difficulties V2
yes
Doug: It's 4616 as in jumps = 2, hands = 3, quads = 4
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04-18-2007, 10:00 PM | #591 |
nobody fiffers anymore.
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Re: R1 - Actual Song Difficulties V2
Could you somehow calculate the max possible score? It'd be something like 715 goods, 456 averages, etc.
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04-18-2007, 10:03 PM | #592 |
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Re: R1 - Actual Song Difficulties V2
Ok, then VB vrofl is 25.08 taps/sec, more than FOTBB 2.0x music=o.
not adding it yet though. |
04-18-2007, 10:18 PM | #593 |
Falcon Paaaauuuunch!!!!!!
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Re: R1 - Actual Song Difficulties V2
Yes, I know, I was basically saying that a quad would count as 3 MORE THAN what SM counted it as, and stuff like that, explaining how for off Turboyoshi's estimate was.
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04-18-2007, 10:31 PM | #594 |
What is this i don't even
Join Date: May 2005
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Re: R1 - Actual Song Difficulties V2
I Failed ;_;
Last edited by Turboyoshi; 04-18-2007 at 11:36 PM.. |
04-20-2007, 07:23 PM | #595 |
FFR Player
Join Date: Aug 2005
Age: 29
Posts: 3,996
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Re: R1 - Actual Song Difficulties V2
(Least)
1. Love You Anymore (120) 2. Bubbleman Stage Theme (138) 3. Trip To The Moon (Club Remix) (143) 4. Halcyon (150) 5. Dance 2 This (161) 6. Seattle's Finest (169) 7. SuperMario 8Bit Eighties Remix (174) 8. This Beat Is For Tha Streets (181) 9. For Who I Am (184) 10. Computer Dreams (186) Did someone forget Sonic 1 Final Zone, which has 178 notes? |
04-22-2007, 12:05 AM | #596 |
★★★★★
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Re: R1 - Actual Song Difficulties V2
added sonic 1 on the least arrows list.
(adjustments) down: WLP(44->43) up: 4F73R(40->41), Attack(58->62), Famouz(62->65) |
04-22-2007, 02:15 PM | #597 |
FFR Veteran
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Re: R1 - Actual Song Difficulties V2
Here are a few comments, for whatever they're worth. The news for Bomb the Base mentioned being open to comments. Since I was able to PC it with some practice and anticipating the notes following the triplets about 2/3 of the way in, I'd say it's in the area of mid/high 1 to low/mid 1.5. I've only got one PC above 1.5 (Snowflakes at 2), and the rest don't go above mid-1.5 with Spontaneous Hydroxide being the hardest in that group. I haven't PCed everything up to there though, so I'd put Bomb the Base in that area. I'm not sure exactly where though. It's fairly easy, but the triplet pattern is different from the rest of the song, and I didn't expect it on my first play. It also seems like the notes following that triplet pattern come in a little off-sync. High 1 or low 1.5 is my guess, perhaps 1.5 because of the triplets?, but I bet many of you can make a better estimate.
Regarding Water Like Pudding and 4F73R M3, the former is definitely harder for me. My best score on 4F73R M3 is with a 771 combo; the end is what always messes me up even though I can read it (I think). I can't always get that high of a combo, but I feel like I should if I practiced it more. I can read and hit most patterns, so maybe it's an endurance or concentration problem. (I think it's similar for Song for the Nihonjins.) Water Like Pudding almost always causes problems for me, but since I don't play it much, I can't remember exactly where. My best score on this song has a max combo of 270. *shrug* So personally, I think I'd agree with keeping Water Like Pudding below 4F73R M3, and I'll leave the exact placements to those of you who can judge them far better than I can.
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04-22-2007, 02:35 PM | #598 |
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Re: R1 - Actual Song Difficulties V2
Honestly, I think the token song Roller Coaster Ride needs to be Very Difficult.
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04-22-2007, 03:36 PM | #599 |
FFR Player
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Re: R1 - Actual Song Difficulties V2
I think RCR is too easy to be VD. It's fine at Difficult IMO.
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04-22-2007, 04:06 PM | #600 |
Retired BOSS
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Re: R1 - Actual Song Difficulties V2
switched BtB to 1.5... i concur that it isn't a 2.
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