02-9-2011, 06:00 PM | #41 |
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Re: Random character design + animation
http://vimeo.com/19764773
Started blocking in some of the background and surroundings, refined the impact of the car smash (probably going to make this a futuristic setting, so the Honda will need to be swapped with something else, probably my nVidia contest car http://img824.imageshack.us/img824/6928/preview5g.jpg ) I've got about 30 full seconds of animation, but I want to fine tune it a bit before rendering it. Last edited by darkshark; 02-9-2011 at 06:04 PM.. |
02-10-2011, 07:35 PM | #42 |
FFR Veteran
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Re: Random character design + animation
Demonoid.me is better imo, less idiots posting bad torrents, I can do a few invites on a first come first served basis for who's interested.
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02-11-2011, 07:29 PM | #43 |
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Re: Random character design + animation
Also animated more of this thing
http://vimeo.com/19849118 I refined the first half with the comments you all had, and just blocked in the last half, so I haven't even run through the curves editor at all so it's clunky. |
02-14-2011, 11:05 PM | #44 |
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Re: Random character design + animation
Made a ton of progress today. I built 8 full city blocks for the environment, added atmospheric fog, centered depth of field, traffic, sidewalks, re-rigged both robots with MUCH more in-depth rigging systems for an amazing amount of control for when I finally animate the fight sequences. Added in a few new scenes, got to implement the first iteration of a HUD POV scene...I need to add in a ton of details as I go as well, like stoplights, windows, storefronts, signs, maybe people, very open to suggestions.
http://vimeo.com/19956435 I'll try and get the scene where the black robot actually throws the car in place and fully rendered, along with the existing scenes updated with the new environment, I think that will begin to tie some things together and make it begin to make sense. Here's the new animation rig, took 4 hours to get all of the controls working right. Everything that is green controls little nuances of the body in addition to major joint linkage. Last edited by darkshark; 02-15-2011 at 06:01 PM.. |
02-16-2011, 12:18 AM | #45 |
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Re: Random character design + animation
Starting to tie together, the next scene will commence the epic battle.
http://vimeo.com/20006538 I'm just going to add detail to the environment as I go, since it all needs to be re-rendered at the end anyway. Easier workflow. |
02-16-2011, 06:56 PM | #46 |
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Re: Random character design + animation
Quad-post lulz
Definitely need to redo the lame new teleporting scene, as it says in the description. I rushed that part u___u http://vimeo.com/20042891 |
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