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#501 |
FFR Simfile Author
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Posts: 3,213
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It was made that way on purpose.
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Glorious Morning - Misc, level 48
We Will Fly - Dance 2, level 53 =.The Ocean.= - Dance 2, level 56, collab with krunkykai22 Garden Party - Dance, level 38 |
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#502 |
Arrow Theory™
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![]() Does anyone get like a mini-lag at the very beginning of I'm Sick of Uprock, or is it just me? Happens everytime, too lmao.
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#503 |
Housekeeper
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Posts: 2,119
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#504 |
FFR Simfile Author
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Posts: 3,213
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![]() Everyone has it. The step artist didn't put 2 seconds of silence when stepping the file and they put a note as early as they could. With offset and transferring to FFR this created the lag start for everyone.
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Glorious Morning - Misc, level 48
We Will Fly - Dance 2, level 53 =.The Ocean.= - Dance 2, level 56, collab with krunkykai22 Garden Party - Dance, level 38 |
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#505 |
Aka Shinboro
![]() Join Date: Nov 2007
Location: Indianapolis, Indiana
Age: 31
Posts: 895
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![]() instead of having to go to the thread to see how many more tier points needed for the next tier level, could you just have this?
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#506 | |
shots FIRED
Global Moderator, User Support, Judge
![]() ![]() ![]() Join Date: Oct 2003
Location: Edmonton, AB
Age: 36
Posts: 8,448
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I'm actually vouching for removing +/- voting system on all things, and just suggest a "thumbs up" implementation instead. +/- system for "number whores" is the last thing we need. :/ Last edited by bmah; 02-26-2011 at 05:32 AM.. |
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#507 |
shots FIRED
Global Moderator, User Support, Judge
![]() ![]() ![]() Join Date: Oct 2003
Location: Edmonton, AB
Age: 36
Posts: 8,448
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![]() Menu music on velocity engine:
a) if I'm adding an mp3, what am I supposed to be putting in the text box? b) is it possible in the future for 1) a custom song to loop and 2) to start automatically when returning to the main menu? Ranking on the velocity engine: I've noticed that after you attempt a non-AAAed song on the Velocity engine, your ranking (as noted when you sort by rankings) on that song goes all crazy and is not anywhere near accurate. But if you reload the engine, everything's normal. Why is this? Can it be fixed? |
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#508 | |
(╯°□°)╯︵ ┻━┻
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Keep In Mind - 58 It's Only Natural - 79 Chlorophyll - 114 The Epidemic of Unexpected Relapses - 205 This would be the actual sort by rank for the songs, going from best to worst. However, I've noticed a bug where the rankings will sometimes do this: Chlorophyll - 114 Keep In Mind - 58 It's Only Natural - 79 The Epidemic of Unexpected Relapses - 205 What it's trying to do is it assumes 11<58 so it puts Chlorophyll below Keep In Mind, and completely ignores the fact that Chlorophyll would have an extra digit in the ranking. I've also noticed this only happens with songs that have a rank starting with a 1, which is why The Epidemic(etc.) was left below. Combine this with the bug bmah posted above, and you can get stuff like this: Chlorophyll - 114 CRASH the Beat - 191 Flight of the Bumblebee - 1054 Hero's w.i.p. - 11902 < (a fail out for example) Marisa Stole the Precious Thing - 14 party 4u v1 - 18 One last note: currently, the sort by rank will sort the correct amount of digits together (i.e. it'll sort all the 3-digit scores, then all the 4-digit scores, etc.) starting with 1's, but places them before the 2-digits. It's a weird bug, but it doesn't really affect anything which is why I haven't mentioned it until somebody else brought it up. |
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#509 | ||
Doing the wrong thing the right way since 2010.
Site and Game Administrator
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Posts: 1,813
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b1) I'll see about that. b2) The menu song already starts automatically? Ranks error is a check fail on my part, most cause the variables used are as misleading as the text that describes them. Quote:
song_array.sortOn(["songrank", "songname"], Array.NUMERIC | Array.CASEINSENSITIVE); is used to sort rankings from lowest to highest along with sorting by name on songs with ranks the same. But as everyone has noticed at the bottom of there list, it glitches out due to the sheer length of the list. |
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#510 | |
shots FIRED
Global Moderator, User Support, Judge
![]() ![]() ![]() Join Date: Oct 2003
Location: Edmonton, AB
Age: 36
Posts: 8,448
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b1) Thanks, that would be sweet, especially for short loops. b2) Yeah, now it works, but it didn't before. Just had to restart the engine. Thanks for verification. Btw, is it possible for offset values to be saved after closing and opening the Velocity engine? Last edited by bmah; 02-26-2011 at 05:18 PM.. |
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#511 | ||
Doing the wrong thing the right way since 2010.
Site and Game Administrator
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Posts: 1,813
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![]() Ya, I'll do it in the next update. Last edited by Velocity; 02-26-2011 at 05:28 PM.. |
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#512 |
FFR Player
Join Date: Nov 2008
Location: MA, United States
Posts: 789
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![]() I have a suggestion, but not sure how it would work.
What do you guys use on the game that remembers settings? For example, you click on settings, change the speed mod, and the button layout. Then, when you play the song, the game remembered the settings you changed. Some browsers may not remember this, I had trouble with it the other day. What does a browser need to remember these settings, or what does FFR The Game use to keep these settings? |
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#513 |
FFR Veteran
![]() Join Date: Jun 2008
Posts: 164
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![]() I have a suggestion as well...
If I wanna restart the song, can there be like a countdown timer or something, like when you load a song? Or perhaps a restart key map like on Velocity's engine? Some songs instantly start and if you restart the song after finishing, and sometimes I'm not prepared for it and I miss like the first note or jump... Just wondering is all...
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#514 |
The FFRchiver
![]() ![]() ![]() ![]() Join Date: Jun 2009
Location: USA
Age: 30
Posts: 2,168
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![]() Didn't see these in the first post anywhere but if they were suggested before forgive me.
Site: In the recently played box, it gives a "playback link" which is completely pointless as FFR no longer automatically saves replays, and never allows you to see a playback of the song. This should probably just be removed all together. MP: - FFR MP should have the "save replay" box as well as single player, because there are definately times where awesome runs / aaa's are achieved in multiplayer. - (more for spectators) maybe a small icon or color signifying the current score leader while a game is going on. - When mp masking is full, it's essentially just a big black box over the right side of the screen. I think it would be nice if when you select full, it pretty much looks like single player when you play a song. - Maybe in the game creation options, allow for choice of whether winning is raw or combo based, or if level is considered at all. I don't know if this will ever happen, but I figured I'd bring it up again. MP would be a lot more based on "trying as good as you possibly can" instead of "mash as good as you possibly can" if raw scoring became an option.
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#515 | |
Rhythm game specialist.
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#516 | ||||
🥓<strong><span style="col
Resident Overseer
![]() Join Date: Mar 2007
Location: Kingsport, TN
Posts: 7,648
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#517 | ||
Fractals!
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![]() Yes to save replay in MP (as long as only the player's performance is captured)
No to color indicator of current leader. YES to making full mask display as single-player. Throws me off so hard when I have to assume a different position just for MP play. No to raw/total scoring option. Edit: Quote:
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Quote:
![]() Last edited by igotrhythm; 03-6-2011 at 12:06 AM.. |
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#518 |
FFR Player
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![]() Hi, i used to play FFR a lot back in the day, but since the new site came back, i havent been on much. i was wondering if there was a way to set a playlist of songs to play in the favorites section, and if not, add one?
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#519 | |
FFR Player
Join Date: Nov 2008
Location: MA, United States
Posts: 789
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#520 |
Doing the wrong thing the right way since 2010.
Site and Game Administrator
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Posts: 1,813
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Settings are saved in a flash save file. Which is saved per application, controlled by flash itself.
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