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Old 03-15-2015, 09:50 PM   #481
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Default Re: TSR's Doubles Tournament

I got 1-0-0-1 on Monkey Island, shouldn't Chaos's score be 0?
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Old 03-15-2015, 10:12 PM   #482
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Old 03-15-2015, 10:12 PM   #483
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Old 03-15-2015, 10:25 PM   #484
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Default Re: TSR's Doubles Tournament

I played this game a lot as a teenager.

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Old 03-15-2015, 10:30 PM   #485
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Default Re: TSR's Doubles Tournament

I spent way too much time trying to beat this.
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Old 03-15-2015, 10:56 PM   #486
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Default Re: TSR's Doubles Tournament

Quote:
Originally Posted by FFR Pro 21 View Post
Not bad I suppose.

I'll clean up those 2 goods for you.

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Old 03-15-2015, 11:26 PM   #487
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Default Re: TSR's Doubles Tournament

you made me do it

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Old 03-15-2015, 11:31 PM   #488
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you made me do it
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Old 03-16-2015, 07:30 AM   #489
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Default Re: TSR's Doubles Tournament

So I was told I had an extra day to do this, I'm sorry everyone else.
I clutched the final 2 waves by somehow looping them back and forth between a long hallway.

Took me a few hours before I figured out how to optimize waves enough to do 2-3 waves at any moment in time. I could possibly go and get around 8.5k if I manage to optimize it without losing life but that's just way too much time to put into a tower defense game.
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Old 03-16-2015, 07:53 AM   #490
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Old 03-16-2015, 08:02 AM   #491
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Default Re: TSR's Doubles Tournament

If you want some helpful advice to get through this; use the cheapest turret (5 cost) to build a very minimized maze that puts both the top and left into a funneled single path, then use a Bash (100 cost) that juts out of the funnel and makes all units run around it. Max this out, as needed; it should be able to kill almost all land base units unless they're bosses. For air stages you only really need 1 anti air unit (50 cost) in the dead center of the map, upgrade it as needed. Final unit will be 1 or 2 spitter things (15 cost), upgrade them and put 1 or 2 enhancers next to them (they carry you through boss stages). Random placements of frost turrets to slow down bosses and you're set.

Early stages up to and past the first air wave can be cleared with just un-upgraded 5cost towers -you never need to upgrade these-
Around this point you should finally be able to afford a bash turret, you've now hit easy mode (it's so strong if set up right that it can take 3 waves + and not even care)
Air stages need a single air turret, you'll need a second one if normal stage has an air boss, otherwise a lv5 anti air turret can do everything.
15cost upgraded to max is your dps turret.
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Old 03-16-2015, 12:29 PM   #492
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Default Re: TSR's Doubles Tournament

Quote:
Originally Posted by FF_rules View Post
If you want some helpful advice to get through this; use the cheapest turret (5 cost) to build a very minimized maze that puts both the top and left into a funneled single path, then use a Bash (100 cost) that juts out of the funnel and makes all units run around it. Max this out, as needed; it should be able to kill almost all land base units unless they're bosses. For air stages you only really need 1 anti air unit (50 cost) in the dead center of the map, upgrade it as needed. Final unit will be 1 or 2 spitter things (15 cost), upgrade them and put 1 or 2 enhancers next to them (they carry you through boss stages). Random placements of frost turrets to slow down bosses and you're set.

Early stages up to and past the first air wave can be cleared with just un-upgraded 5cost towers -you never need to upgrade these-
Around this point you should finally be able to afford a bash turret, you've now hit easy mode (it's so strong if set up right that it can take 3 waves + and not even care)
Air stages need a single air turret, you'll need a second one if normal stage has an air boss, otherwise a lv5 anti air turret can do everything.
15cost upgraded to max is your dps turret.
I literally had no time to play over the last few days
I have a few assignments to finish, along with two lab reports
I only played one quick game on normal to get a stupid score
Didnt want to waste time
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Old 03-16-2015, 01:04 PM   #493
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Default Re: TSR's Doubles Tournament

i was about to post that i had to drop out becuse of time shortage, but that extention AAA.

here is my submission
A-song for Team 11

big kudo's to my ally for getting the bonus of -50. Coldreaver, you're awesome
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Old 03-16-2015, 01:41 PM   #494
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Default Re: TSR's Doubles Tournament

Quote:
Originally Posted by FF_rules View Post
So I was told I had an extra day to do this, I'm sorry everyone else.
I clutched the final 2 waves by somehow looping them back and forth between a long hallway.

Took me a few hours before I figured out how to optimize waves enough to do 2-3 waves at any moment in time. I could possibly go and get around 8.5k if I manage to optimize it without losing life but that's just way too much time to put into a tower defense game.
YOU MADE ME DO IT :<
i had to juggle the final bosses but whatever


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Old 03-16-2015, 07:00 PM   #495
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Default Re: TSR's Doubles Tournament

Yay for the extension~


Bonus:
I had this saved up for Candor's score if it was needed. -2 Goods, right?
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Old 03-16-2015, 09:23 PM   #496
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Default Re: TSR's Doubles Tournament

Updated scores
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Old 03-16-2015, 10:25 PM   #497
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Default Re: TSR's Doubles Tournament

Round Three Begins!

Information

In This Round, You Must Play Song A UNLESS Your Partner "Unlocks" Song B For You. Here Are The Round Songs:

D2
A: False Strawberry 29 (35600)
B: Twist 26 (29650)

D2.5
A: Cryosleep 36 (31150)
B: Four Vents 34 (24950)

D3
A: J219 (Ura-Rokkou Mix) 44 (43300)
B: Delta Beat (0 Vector Mix) 41 (57100)

D4
A: Mozart on Crack 61 (70850)
B: Nightrain 59 (42800)

D5
A: The Replicator 68 (50450)
B: Boot 66 (58300)

D5.5
A: Setsujou! Hyakka Ryouran! 71 (90850)
B: .357 Magnum 68 (73800)

D6
A: Jamais Deux 80 (60050)
B: Frictional Nevada 78 (66250)

D7
A: Grist 89 (75950)
B: Fanteucpx[zv 86 (62500)

In Order to Unlock Your Partner's Song, You Must FC With 25 Or Fewer Boos The Following Songs -

D2: Legend of the Starfighter (39)
D2.5: AAA (51)
D3: Classical Insanity (60)
D4: Piano Etude (Demon Fire) [Heavy] (73)
D5: 13th, Friday (77) (Purchased, let me know if it's an issue)
D5.5: Across Rooftops (81)
D6: thinking of you (89)
D7: Disappearance of Hatsune Miku -Theatrical Version- (96)

No Misses, 25 Or Fewer Boos. Otherwise PA Doesn't Matter To Unlock Your Partner's Song B.

This Round Ends Sunday March 22nd at 11:59 P.M. Server Time.
Good Luck!
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Old 03-16-2015, 10:39 PM   #498
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Default Re: TSR's Doubles Tournament (R3)

Lol at people not being able to buy 13th, Friday
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_9th OT: D2 - 13th Place
10th OT: D5 - 45th Place
11th OT: D6 - 12th Place

EMG Rivalry | EMG Spreadsheet
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Old 03-16-2015, 10:43 PM   #499
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Default Re: TSR's Doubles Tournament (R3)

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Originally Posted by Deidara837 View Post
Lol at people not being able to buy 13th, Friday


I'll send the credits if needed (sun)
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Old 03-16-2015, 10:48 PM   #500
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Default Re: TSR's Doubles Tournament

Quote:
Originally Posted by Red Blaster View Post
[s]Honestly want to withdraw, because of time constraints
It's fine, I actually didn't get a chance to play this week either. I thought the extra day extension would help but then my youngest got sick and I just haven't had the chance to touch FFR. Thanks for being my partner, but I think we're both just in a crap position to try to keep going in this tournament.
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