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Old 07-7-2011, 07:13 PM   #3801
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Default Re: Ingame Song Information

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Originally Posted by qqwref View Post
Gunkienen Tar Mercury is 225 bpm jumpstream bursts and longish 8th jacks. Except for the slower parts, it's the same speed as Frictional Nevada.

If you honestly think it's easier than FN, then... alright. You're entitled to your opinion. But I really don't see myself getting anywhere near my FN score on that file.
If you noticed, I never once compared it to FN because they are either around the same difficulty or FN is easier. Either way, I feel FN should be FMO, but I'm not fighting for that change because it's nice to have that borderline file on the other side of the border so people can be happy with their first FGO FC/AAA, considering the difficulty spike between it and the 2nd easiest FGO (Reality, arguably Lolo but I hate that song) is huge, so having FN is nice.

However, I compared it to Reality and Lolo, which I can't see why this file is harder than either of them.
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Old 07-7-2011, 07:58 PM   #3802
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Default Re: Ingame Song Information

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Fast Asleep doesn't have "one hard part"
Wat. The part at 250 is hard as fuq. I find the rest of the file pretty much straight-forward.
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Old 07-8-2011, 04:26 AM   #3803
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Default Re: Ingame Song Information

No.

There are crazy retarded bursts all over the place in that song, not just at 250. The bursts at 250 aren't even that hard, alone..
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Old 07-8-2011, 07:05 PM   #3804
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Default Re: Ingame Song Information

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Wat. The part at 250 is hard as fuq. I find the rest of the file pretty much straight-forward.
If the rolls weren't always changing patterns and seemingly random, then I'd agree. We don't have roll then inverted roll, we have god knows what patterns all over, there are no just straight roll groups of more than 2 in pretty much the whole song, some even change directions like 3 times, it's really annoying.
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Old 07-8-2011, 07:21 PM   #3805
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Default Re: Ingame Song Information

So, I see everyone SAYING that Fast Asleep should be an FMO, but who can actually confirm and finalize the placing? Jimerax?
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Old 07-8-2011, 08:48 PM   #3806
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Default Re: Ingame Song Information

Jimerax indeed.
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Old 07-8-2011, 09:22 PM   #3807
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Default Re: Ingame Song Information

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No.

There are crazy retarded bursts all over the place in that song, not just at 250. The bursts at 250 aren't even that hard, alone..
I actually found that part easy, the rest of the file was harder lmfao
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Old 07-8-2011, 09:27 PM   #3808
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Default Re: Ingame Song Information

Dossar, you find pretty much everything easy at this point.
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Old 07-8-2011, 09:29 PM   #3809
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Default Re: Ingame Song Information

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Dossar, you find pretty much everything easy at this point.
By "harder" he probably meant that he actually had to look at the screen to AAA that part.
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Old 07-8-2011, 09:32 PM   #3810
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Default Re: Ingame Song Information

I'm pretty sure there's only 3 difficulties for Dossar: 1, 12, and 13.
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Old 07-8-2011, 09:52 PM   #3811
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Default Re: Ingame Song Information

That "hard part" at 250 is actually pretty straightforward. The rest of the file is a broken mess of bursts, just like Didj PVC.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 07-8-2011, 10:27 PM   #3812
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Default Re: Ingame Song Information

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Originally Posted by xXAll-ProXx View Post
By "harder" he probably meant that he actually had to look at the screen to AAA that part.
I lol'd pretty hard.... haha
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Old 07-12-2011, 04:23 AM   #3813
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Default Re: Ingame Song Information

Is the oni giving list going to be updated soon with the newer charts like Variations 2 OP10 and stuff?
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Old 07-12-2011, 10:03 AM   #3814
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Default Re: Ingame Song Information

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Is the oni giving list going to be updated soon with the newer charts like Variations 2 OP10 and stuff?
Variations 2, OP10, Aim Burst, Grocery Escape Plan (?), Famicom Selecta is all I can think of at the moment
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Old 07-12-2011, 09:26 PM   #3815
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Default Re: Ingame Song Information

This really isn't that hard. If you make this an FMO, I feel like it's the easiest one yet.
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Old 07-12-2011, 09:30 PM   #3816
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Default Re: Ingame Song Information

since when is this a scores thread
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Old 07-12-2011, 09:43 PM   #3817
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Default Re: Ingame Song Information

Does anyone think that Op. 10 No. 9 should be a 10? I mean, it took me a handful of tries but it's only because of the two sets of jacks, and they're more than doable.

Also, I did pretty horrible at Fast Asleep when it came out, but I don't think it's a FMO. The bursts are incredibly spread out and are easy to piece together.

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Old 07-12-2011, 09:45 PM   #3818
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Default Re: Ingame Song Information

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Does anyone think that Op. 10 No. 9 should be a 10? I mean, it took me a handful of tries but it's only because of the single jack, and it's more than doable.
Yes.

The problem with Fast Asleep is that it's like Didj PVC, both are technical high VCs, so as long as Didj PVC is a VC Fast Asleep is a VC. Both files don't have a clear rhythm and have a lot of broken sections.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 07-12-2011, 09:50 PM   #3819
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Default Re: Ingame Song Information

Oh, also - there's more than enough data on Sexplosion to conclude that it's a 10 (I recall JX saying that he wanted to see more stats on the song before making the change).
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Old 07-12-2011, 09:52 PM   #3820
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Default Re: Ingame Song Information

Op. 10 should be VC
Fast Asleep should stay VC
GTM should be FMO
Jamais Deux should be FMO



edit: yeah sexplosion was definitely VC
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