Go Back   Flash Flash Revolution > Flash Flash Revolution > FFR Batch Forum
Register FAQ Community Calendar Today's Posts Search

Closed Thread
 
Thread Tools Display Modes
Old 02-1-2011, 04:12 PM   #361
kommisar
Dark Chancellor
Retired StaffFFR Simfile AuthorFFR Music Producer
 
kommisar's Avatar
 
Join Date: Jun 2005
Location: Moncton, NB
Age: 33
Posts: 7,301
Send a message via AIM to kommisar Send a message via MSN to kommisar
Default Re: Queue/Batch Discussion Thread v2

we've more or less adapted to a style of stepping that pleases people the most; something structured, that flows well and feels like you're actually playing the song (keynotes YEAH!!). So basically everyone is conforming to that style.
__________________
kommisar is offline  
Old 02-1-2011, 04:22 PM   #362
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: Queue/Batch Discussion Thread v2

I don't believe in keysounding entirely. I care for accenting more than anything.
TC_Halogen is offline  
Old 02-1-2011, 04:26 PM   #363
kommisar
Dark Chancellor
Retired StaffFFR Simfile AuthorFFR Music Producer
 
kommisar's Avatar
 
Join Date: Jun 2005
Location: Moncton, NB
Age: 33
Posts: 7,301
Send a message via AIM to kommisar Send a message via MSN to kommisar
Default Re: Queue/Batch Discussion Thread v2

it's how people make files, but personally yeah accenting is way more efficient. kil theory
__________________
kommisar is offline  
Old 02-1-2011, 04:27 PM   #364
aperson
FFR Hall of Fame
Retired StaffFFR Simfile AuthorFFR Veteran
 
aperson's Avatar
 
Join Date: Jul 2003
Location: Houston
Posts: 3,428
Send a message via AIM to aperson
Default Re: Queue/Batch Discussion Thread v2

Keysound things that are inharmonic and then pick your leads to match the pitch to. You can permute the columns on repetitions if the song isn't doing much. This isn't a stylistic concern, this is how to put down the right notes.
__________________

aperson is offline  
Old 02-1-2011, 04:28 PM   #365
ichliebekase
FFR Simfile Author
Retired StaffFFR Simfile AuthorFFR Veteran
 
ichliebekase's Avatar
 
Join Date: May 2006
Posts: 3,213
Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by Silvuh View Post
ichliebekase:

62.836s:
http://i55.tinypic.com/28hpgfb.png
The two 12ths there only go to the melody you aren't stepping.
Cool with the other stuff.

And as for the sync, here; this will work much better:
#OFFSET:-0.072585;
#BPMS:0=152, 94=158.405, 95=147.656, 96=156.023, 97=152, 119=160.247, 120=151.442, 121=153.125, 122=150.89, 123=148.719, 124=150.89, 125=154.574, 125.667=126.815, 126=162.132, 127=152.56, 128=148.719, 129=152, 157=145.577, 158=152, 159=158.107, 159.667=141.097, 160=158.405, 161=152, 176=159.628, 177=152, 185=151.165, 186=152.842, 187=148.719, 188=158.405, 189=152, 255=143.555, 256=150.341, 257=152, 264=157.801, 265=146.609, 266=159.014, 267=152.56, 268=150.89, 269=151.729, 269.667=136.006, 270=152;
I thought you had mentioned 24's, that's why I was confused. Don't look at files when you first wake up after little sleep x_x

But holy shit that was a mind-fuck for the BPM's. I'll have to look into it, I don't have ddream because I've attempted to use it and it was really complicated for me. Especially since I don't really have anyone to sit down and fully explain it to me. I'm assuming the first number is the beat and the second number is the BPM at that beat? If so I can fix all of this and resend and see what you think.
__________________
Glorious Morning - Misc, level 48
We Will Fly - Dance 2, level 53
=.The Ocean.= - Dance 2, level 56, collab with krunkykai22
Garden Party - Dance, level 38
ichliebekase is offline  
Old 02-1-2011, 04:30 PM   #366
aperson
FFR Hall of Fame
Retired StaffFFR Simfile AuthorFFR Veteran
 
aperson's Avatar
 
Join Date: Jul 2003
Location: Houston
Posts: 3,428
Send a message via AIM to aperson
Default Re: Queue/Batch Discussion Thread v2

You can just paste that into the .sm and it'll update all those bpms. First number is measure (decimal for divisions), and second is bpm.
__________________

aperson is offline  
Old 02-1-2011, 05:08 PM   #367
i love you
Live a wonderful life~
Retired StaffFFR Simfile AuthorFFR Veteran
 
Join Date: Oct 2006
Posts: 7,313
Default Re: Queue/Batch Discussion Thread v2

Famicom:
Gotta Catch 'em All:
Scavenger:
Metro:

PS: All accepted from me
__________________
===============================
The idea that RDCP 3 may come out in the future is a fun thought to have~
===============================
i love you is offline  
Old 02-1-2011, 05:36 PM   #368
leonid
I am leonid
Retired StaffFFR Simfile AuthorFFR Music ProducerD7 Elite KeysmasherFFR Veteran
 
leonid's Avatar
 
Join Date: Oct 2008
Location: MOUNTAIN VIEW
Age: 35
Posts: 8,080
Default Re: Queue/Batch Discussion Thread v2

Famicom:
Gotta Catch 'em All:
Scavenger:
Metro:

I didn't play any of them
__________________



Proud member of Team No
leonid is offline  
Old 02-1-2011, 05:46 PM   #369
qqwref
stepmania archaeologist
Retired StaffFFR Simfile AuthorFFR Veteran
 
qqwref's Avatar
 
Join Date: Aug 2005
Age: 34
Posts: 4,090
Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by bmah View Post
If anything qq, I'm constantly trying to think of how the community may react to these things, which is why I've made an attempt in this batch to make easier songs (failed attempt I must say). [..] So far, I won't give a specific grade for Metro. Selfishness is the last thing on my mind, got it?
Fair enough, I was just worried that files might be graded harshly due to difficulty alone.

Quote:
Originally Posted by aperson View Post
Are you kidding look at some of the stuff that gets accepted
Well, the criteria ARE strict. There are two problems:
- due to subjectivamanias, getting a good enough rating depends on luck, so the group of good files and the group of accepted files won't match up
- jx doesn't like the conditional queue, so accept-quality files that need smaller fixes don't always get them

Quote:
Originally Posted by kommisar View Post
we've more or less adapted to a style of stepping that pleases people the most; something structured, that flows well and feels like you're actually playing the song (keynotes YEAH!!). So basically everyone is conforming to that style.
I disagree. People like different things in their files (some people want extreme technicality, some people want files with comfortable patterns, some people want files that match the feel of the song) and it's impossible to satisfy them all. As an example, personally I don't like a lot of the modern SM files that get published in packs. But as a judge I do try to not have a bias against the style of stepping, as long as it feels like it makes sense for me.
__________________
Best AAA: Policy In The Sky [Oni] (81)
Best SDG: PANTS (86)
Best FC: Future Invasion (93)
qqwref is offline  
Old 02-1-2011, 05:58 PM   #370
Arch0wl
Banned
FFR Simfile Author
 
Join Date: Dec 2002
Location: fb.com/a.macdonald.iv
Age: 35
Posts: 6,344
Default Re: Queue/Batch Discussion Thread v2

There are two reasons which may necessitate file strictness that I didn't think about earlier, but they are unrelated to any idea of how "good" the file is:

- you may want stylistic unity in your game (KBO for example. I've been making a few KBO files knowing that if it is too Arch0wly stargroup has legitimate reasons for rejecting it. I don't consider it "making the file better" but "making the file in the way stargroup wants" and I've been working repeatedly to do this.)

- you may feel that having too many songs released at one time is too much to keep up with competitively, which is understandable

however, I don't think either of these reasons were expressed by anyone in this thread.

worth reading: http://youarenotsosmart.com/2010/05/...introspection/

(sorry if this post is poorly written, I'm in a hurry atm.)
Arch0wl is offline  
Old 02-1-2011, 06:33 PM   #371
cedolad
moonchild~
FFR Simfile AuthorFFR Veteran
 
cedolad's Avatar
 
Join Date: Jan 2007
Location: .
Age: 30
Posts: 6,879
Send a message via Skype™ to cedolad
Default Re: Queue/Batch Discussion Thread v2

Ya know I always figured Arch would be an arrogant asshole. But now I see he's got some good points to everything. I saw a lot of contrast between his notes and the other judges of his group. Just a random thought.
cedolad is offline  
Old 02-1-2011, 07:14 PM   #372
bmah
shots FIRED
Global Moderator, User Support, Judge
Global ModeratorFFR Simfile AuthorFFR Veteran
 
bmah's Avatar
 
Join Date: Oct 2003
Location: Edmonton, AB
Age: 36
Posts: 8,448
Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by kommisar View Post
wowowow bmah where did arrogant cobbler go


i'm sending it this batch
Is it a completely different file, or is it the same one on here now with fixes? If it's the latter, let jx know right away.
bmah is offline  
Old 02-1-2011, 07:30 PM   #373
jimerax
Retired StaffFFR Simfile AuthorFFR Music ProducerFFR Veteran
 
jimerax's Avatar
 
Join Date: Nov 2003
Location: Tokyo
Posts: 8,185
Send a message via AIM to jimerax Send a message via MSN to jimerax Send a message via Skype™ to jimerax
Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by kommisar View Post
wowowow bmah where did arrogant cobbler go

i'm sending it this batch
wow, it had been in the conditional queue for a long time, then bmah fixed it and already released recently
jimerax is offline  
Old 02-1-2011, 07:31 PM   #374
NocturneAunamic
FFR Veteran
FFR Veteran
 
NocturneAunamic's Avatar
 
Join Date: Aug 2009
Location: HoCo, Maryland
Age: 30
Posts: 893
Send a message via AIM to NocturneAunamic Send a message via MSN to NocturneAunamic Send a message via Skype™ to NocturneAunamic
Default Re: Queue/Batch Discussion Thread v2

Hey, I'm just making sure about something. Since I'm a new step artist and I want to submit for this batch, my submission cap is 2 songs correct? Since I'm new, my simfile artist points are at 0, and the cap for 0 points is 2 songs. Just wanting to make sure.
__________________
NocturneAunamic is offline  
Old 02-1-2011, 07:33 PM   #375
jimerax
Retired StaffFFR Simfile AuthorFFR Music ProducerFFR Veteran
 
jimerax's Avatar
 
Join Date: Nov 2003
Location: Tokyo
Posts: 8,185
Send a message via AIM to jimerax Send a message via MSN to jimerax Send a message via Skype™ to jimerax
Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by NocturneAunamic View Post
Hey, I'm just making sure about something. Since I'm a new step artist and I want to submit for this batch, my submission cap is 2 songs correct? Since I'm new, my simfile artist points are at 0, and the cap for 0 points is 2 songs. Just wanting to make sure.
yeah you can submit up to 2 files.
jimerax is offline  
Old 02-1-2011, 07:38 PM   #376
Ziergdsx18
ℜ1 ステップチャート 著者
FFR Simfile AuthorFFR Veteran
 
Ziergdsx18's Avatar
 
Join Date: Nov 2007
Location: Key West, FL
Age: 35
Posts: 2,800
Send a message via AIM to Ziergdsx18 Send a message via MSN to Ziergdsx18 Send a message via Skype™ to Ziergdsx18
Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by NocturneAunamic View Post
Hey, I'm just making sure about something. Since I'm a new step artist and I want to submit for this batch, my submission cap is 2 songs correct? Since I'm new, my simfile artist points are at 0, and the cap for 0 points is 2 songs. Just wanting to make sure.
[Submission Cap by Simfile Artist Point]

Negative pts - 1
0-9pts - 2
10-11pts - 3
12-19pts - 4
20-29pts - 5
30-39pts - 6
40-49pts - 7
50pts or more - 8

EDIT: oops ninja'd
__________________


| irc.rizon.net | #touhouradio - Come listen! |
Ziergdsx18 is offline  
Old 02-1-2011, 07:40 PM   #377
bmah
shots FIRED
Global Moderator, User Support, Judge
Global ModeratorFFR Simfile AuthorFFR Veteran
 
bmah's Avatar
 
Join Date: Oct 2003
Location: Edmonton, AB
Age: 36
Posts: 8,448
Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by jimerax View Post
wow, it had been in the conditional queue for a long time, then bmah fixed it and already released recently
in defense, I asked several times for cond. queued files before December ended last year
bmah is offline  
Old 02-1-2011, 08:19 PM   #378
jimerax
Retired StaffFFR Simfile AuthorFFR Music ProducerFFR Veteran
 
jimerax's Avatar
 
Join Date: Nov 2003
Location: Tokyo
Posts: 8,185
Send a message via AIM to jimerax Send a message via MSN to jimerax Send a message via Skype™ to jimerax
Default Re: Queue/Batch Discussion Thread v2

yeah, basically not your fault or something.

If kommi want "major" fixes on that file, I say it should be deleted from the game and needs resubmission, sry.
jimerax is offline  
Old 02-1-2011, 08:23 PM   #379
kommisar
Dark Chancellor
Retired StaffFFR Simfile AuthorFFR Music Producer
 
kommisar's Avatar
 
Join Date: Jun 2005
Location: Moncton, NB
Age: 33
Posts: 7,301
Send a message via AIM to kommisar Send a message via MSN to kommisar
Default Re: Queue/Batch Discussion Thread v2

its a fix for it jx


bmah mentionned fixing it but that was about it. i didnt know
__________________
kommisar is offline  
Old 02-1-2011, 09:59 PM   #380
jimerax
Retired StaffFFR Simfile AuthorFFR Music ProducerFFR Veteran
 
jimerax's Avatar
 
Join Date: Nov 2003
Location: Tokyo
Posts: 8,185
Send a message via AIM to jimerax Send a message via MSN to jimerax Send a message via Skype™ to jimerax
Default Re: Queue/Batch Discussion Thread v2

I announced that fixes of old conditional files should be sent until the end of 2010.

I don't mind fixing the swf if it's minor fix though (and possibly don't change total arrow count).
jimerax is offline  
Closed Thread


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 01:42 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution