02-1-2011, 04:12 PM | #361 |
Dark Chancellor
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Re: Queue/Batch Discussion Thread v2
we've more or less adapted to a style of stepping that pleases people the most; something structured, that flows well and feels like you're actually playing the song (keynotes YEAH!!). So basically everyone is conforming to that style.
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02-1-2011, 04:22 PM | #362 |
Rhythm game specialist.
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Re: Queue/Batch Discussion Thread v2
I don't believe in keysounding entirely. I care for accenting more than anything.
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02-1-2011, 04:26 PM | #363 |
Dark Chancellor
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Re: Queue/Batch Discussion Thread v2
it's how people make files, but personally yeah accenting is way more efficient. kil theory
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02-1-2011, 04:27 PM | #364 |
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Re: Queue/Batch Discussion Thread v2
Keysound things that are inharmonic and then pick your leads to match the pitch to. You can permute the columns on repetitions if the song isn't doing much. This isn't a stylistic concern, this is how to put down the right notes.
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02-1-2011, 04:28 PM | #365 | |
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Re: Queue/Batch Discussion Thread v2
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But holy shit that was a mind-fuck for the BPM's. I'll have to look into it, I don't have ddream because I've attempted to use it and it was really complicated for me. Especially since I don't really have anyone to sit down and fully explain it to me. I'm assuming the first number is the beat and the second number is the BPM at that beat? If so I can fix all of this and resend and see what you think.
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02-1-2011, 04:30 PM | #366 |
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Re: Queue/Batch Discussion Thread v2
You can just paste that into the .sm and it'll update all those bpms. First number is measure (decimal for divisions), and second is bpm.
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02-1-2011, 05:08 PM | #367 |
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Re: Queue/Batch Discussion Thread v2
Famicom:
Gotta Catch 'em All: Scavenger: Metro: PS: All accepted from me
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02-1-2011, 05:36 PM | #368 |
I am leonid
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Re: Queue/Batch Discussion Thread v2
Famicom:
Gotta Catch 'em All: Scavenger: Metro: I didn't play any of them |
02-1-2011, 05:46 PM | #369 | |
stepmania archaeologist
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Re: Queue/Batch Discussion Thread v2
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Well, the criteria ARE strict. There are two problems: - due to subjectivamanias, getting a good enough rating depends on luck, so the group of good files and the group of accepted files won't match up - jx doesn't like the conditional queue, so accept-quality files that need smaller fixes don't always get them I disagree. People like different things in their files (some people want extreme technicality, some people want files with comfortable patterns, some people want files that match the feel of the song) and it's impossible to satisfy them all. As an example, personally I don't like a lot of the modern SM files that get published in packs. But as a judge I do try to not have a bias against the style of stepping, as long as it feels like it makes sense for me.
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02-1-2011, 05:58 PM | #370 |
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Re: Queue/Batch Discussion Thread v2
There are two reasons which may necessitate file strictness that I didn't think about earlier, but they are unrelated to any idea of how "good" the file is:
- you may want stylistic unity in your game (KBO for example. I've been making a few KBO files knowing that if it is too Arch0wly stargroup has legitimate reasons for rejecting it. I don't consider it "making the file better" but "making the file in the way stargroup wants" and I've been working repeatedly to do this.) - you may feel that having too many songs released at one time is too much to keep up with competitively, which is understandable however, I don't think either of these reasons were expressed by anyone in this thread. worth reading: http://youarenotsosmart.com/2010/05/...introspection/ (sorry if this post is poorly written, I'm in a hurry atm.) |
02-1-2011, 06:33 PM | #371 |
moonchild~
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Re: Queue/Batch Discussion Thread v2
Ya know I always figured Arch would be an arrogant asshole. But now I see he's got some good points to everything. I saw a lot of contrast between his notes and the other judges of his group. Just a random thought.
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02-1-2011, 07:14 PM | #372 |
shots FIRED
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Re: Queue/Batch Discussion Thread v2
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02-1-2011, 07:30 PM | #373 |
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Re: Queue/Batch Discussion Thread v2
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02-1-2011, 07:31 PM | #374 |
FFR Veteran
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Re: Queue/Batch Discussion Thread v2
Hey, I'm just making sure about something. Since I'm a new step artist and I want to submit for this batch, my submission cap is 2 songs correct? Since I'm new, my simfile artist points are at 0, and the cap for 0 points is 2 songs. Just wanting to make sure.
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02-1-2011, 07:33 PM | #375 | |
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Re: Queue/Batch Discussion Thread v2
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02-1-2011, 07:38 PM | #376 | |
ℜ1 ステップチャート 著者
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Re: Queue/Batch Discussion Thread v2
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Negative pts - 1 0-9pts - 2 10-11pts - 3 12-19pts - 4 20-29pts - 5 30-39pts - 6 40-49pts - 7 50pts or more - 8 EDIT: oops ninja'd |
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02-1-2011, 07:40 PM | #377 |
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Re: Queue/Batch Discussion Thread v2
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02-1-2011, 08:19 PM | #378 |
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Re: Queue/Batch Discussion Thread v2
yeah, basically not your fault or something.
If kommi want "major" fixes on that file, I say it should be deleted from the game and needs resubmission, sry. |
02-1-2011, 08:23 PM | #379 |
Dark Chancellor
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Re: Queue/Batch Discussion Thread v2
its a fix for it jx
bmah mentionned fixing it but that was about it. i didnt know
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02-1-2011, 09:59 PM | #380 |
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Re: Queue/Batch Discussion Thread v2
I announced that fixes of old conditional files should be sent until the end of 2010.
I don't mind fixing the swf if it's minor fix though (and possibly don't change total arrow count). |
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