04-9-2011, 10:27 PM | #3601 | |
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Re: Ingame Song Information
Quote:
I'll go with either. But I'm not sure how likely it is for many songs to change difficulty all at once. Just being realistic. I'm fine if those songs are FMOs too, just decide... |
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04-9-2011, 10:39 PM | #3602 |
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Re: Ingame Song Information
I don't see why we can't use the difficulty bar that was in place for years, from avmiss fix until the site died...
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04-9-2011, 10:49 PM | #3603 |
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Re: Ingame Song Information
qqwref is totally right. VCs have gradually been getting harder and harder, but the game itself HASN'T. Just because the players are getting better doesn't mean that the game needs to become falsely harder.
Plus, it's not like 250 difficulties would be changed, it would be 10-15 max, which is no big deal (just editing some numbers on some table somewhere, 5 minute job once all the difficulties have been decided).
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04-10-2011, 12:39 AM | #3604 |
FFR Player
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Re: Ingame Song Information
Several people including myself have been saying this for ****ing ever. Its about damn time something might or might not be done about it
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04-10-2011, 01:04 AM | #3605 | |
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Re: Ingame Song Information
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p.s. oh right, is Keep in Mind another would-be FMO? |
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04-10-2011, 01:11 AM | #3606 |
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Re: Ingame Song Information
How was Keep In Mind ever allowed to be a 10 in the first place? That's MID fmo.. lol
Editing with a list of borderline FMO VCs. EDIT: All of these are borderline, obviously ~~s mean really borderline X-Tinction Bus Rides With People Keep In Mind Piano X Forte Feldschlacht Szerencstelen ~~ Southern Cross ~~ Didj PVC ~~ Versatile ~~ Twilight Jewel Variations 2 ~~ Guitar Sounds ~~ I'm sure I'm forgetting some, but those are the most prominent I think.
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Last edited by rushyrulz; 04-10-2011 at 01:16 AM.. |
04-10-2011, 01:45 AM | #3607 |
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Re: Ingame Song Information
Even for statistical analysis there're so many factors other than AAA count like, release date/# of total players(especially secret/purchased/token songs)/who AAA'd (sometimes need to exclude inactive good players when you compare)/PA @ Rank XXX/Bias for token req, difficulties/etc and we should consider them all.
As for the song stats, BPM, # of (0/1/2/3/4) framers, patterns, TPS, length are also difficulty factors. Current borderline reference songs (some difficulty need update though) 13 = Death Piano 12 = Reality/FN 11 = Jeanie and Caroline/Black Key Etude 10 = Carrousel Paradise/Dot Death (this should be reconsidered) 9 = CIA Rave/Fantranstic 8 = RIP/Palindrome 7 = 4F73R M3 6 = Contra- distinction 5 = Alpha Helix/SZR ps difficulties won't be determined by voting or something. Last edited by jimerax; 04-10-2011 at 01:52 AM.. |
04-10-2011, 01:47 AM | #3608 | |
Fractals!
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Re: Ingame Song Information
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X-Tinction has some tough jump patterns into 32nd rolls that are tough to come in and out of cleanly. FMO. Southern Cross is hard in the sense that songs like Blue Army and Silence are hard: The streams are long and fairly persistent if not terribly fast, with the occasional burst to try to throw you off. Still friendly to people that are good at stream. Keep it VC. Didj PVC has some really odd colored bursts (but it wouldn't be Venetian Snares without them, I suppose) and some of those are pretty hard to read. Leaning towards VC due to the fact that it's not that long. Szerencstelen is almost 5 minutes long and has some rough 32nds that make mid-level players like me going for the FC punch various things...but never the computer itself. Thank you, Tera, for teaching us all that valuable lesson. FMO due to length. BWRP--haha, what a story. Somehow I have 3 clean on this because I fluke PAed most of the bursts. Apart from them, the song isn't terribly hard. VC. [/twocents] |
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04-10-2011, 02:12 AM | #3609 | |
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Re: Ingame Song Information
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04-10-2011, 02:14 AM | #3610 |
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Re: Ingame Song Information
Just so you know igotrhythm, Didj PVC is actually by The Flashbulb haha. And yes it does have really icky rhythms, I can definitely see it as a low 11.
Another file that came to mind was MAX Forever, though. That file is very abrasive for an 8 - while it is nice in framer gaps (300 bpm on the dot, each 8th note is 3 frames apart) the trills last a very long time and the one handed ones especially require a lot of control to not mess up. |
04-10-2011, 02:19 AM | #3611 |
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Re: Ingame Song Information
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04-10-2011, 08:50 AM | #3612 | |
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Re: Ingame Song Information
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04-10-2011, 09:04 AM | #3613 | |
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Re: Ingame Song Information
Quote:
The reason why I believe that Variations is FMO worthy is not because of the handstream, but rather because of the awkward patterns at the beginning and the end. Notice all of the current hard VC borderline files. A good handful of them are borderline because of one tricky and evil pattern. For example, Keep In Mind has that awkward speed up near the end. Feld has those tricky jacks every once in a while. Didj PVC has those evil bursts every once in a while. Versatile is cruel with those 32nds. etc. Variations is completely filled with them. Awkward beginning bursts, awkward minijacks, some jumpstream/handstream, and an awkward ending. With all of these qualities meshed into one file, it's why I believe that Variations is an FMO. /twocents EDIT: I feel that there aren't enough difficulties to group files in an accurate manner. Only a suggestion but I think we should consider splitting each difficulty into three groups (easier, medium, or harder) and assign them a new number. We don't have to do it to all of them (like 1's for instance rofl). For example, split all the 6's-13's into those three groups, assign 6 to the easier "6's", 7 to the medium "6's", 8 to the harder "6's", 9 to the easier "7's", etc. Only a suggestion. Last edited by iironiic; 04-10-2011 at 09:13 AM.. |
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04-10-2011, 09:56 AM | #3614 |
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Re: Ingame Song Information
Btw, Summer speedy mix is offsync. I know you guys were trying to make a list of offsync songs. The music lags behind the steps by about a 1/16th
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04-11-2011, 02:11 AM | #3615 |
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Re: Ingame Song Information
Looking through this thread, found this. I hope you realize I'm really bad at this game, right? Just so you know. Have you seen the FFR scores thread on the bragboard? I'm like, one of the worst guys on there
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04-11-2011, 05:26 AM | #3616 |
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Re: Ingame Song Information
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04-11-2011, 05:33 AM | #3617 | |
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Re: Ingame Song Information
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I didn't feel this, within acceptable sync as an FFR file for me. too bad we don't have dwi for this file probably so can't fix it though. |
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04-11-2011, 10:05 AM | #3618 | |
FFR Player
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Re: Ingame Song Information
Quote:
do you want me to dick slap you across the face?
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04-11-2011, 01:17 PM | #3619 |
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Re: Ingame Song Information
idk if stavie 4srs?
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04-11-2011, 02:03 PM | #3620 |
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Re: Ingame Song Information
He's probably referring to his skill level as of now. But before, he was AAAing stuff like Perfect Cherry Storm. You can't disregard scores like that.
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