07-3-2013, 04:00 PM | #321 | ||
Legendary Noob
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Re: Beta Engine: R^3 [Updated 6/23/13]
Quote:
Quote:
EDIT: a little suggestion: would be nice for tab to work by going from one to the other, without using mouse.
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Last edited by popsicle_3000; 07-3-2013 at 08:54 PM.. |
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07-5-2013, 05:24 AM | #322 |
Can't AAA anything
Join Date: Sep 2007
Posts: 1,391
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Re: Beta Engine: R^3 [Updated 6/23/13]
what
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07-5-2013, 09:20 AM | #323 | |
Ima Twans
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Re: Beta Engine: R^3 [Updated 6/23/13]
Im having the same issue, Its just like its in snyc, falls out and then its back. I have a hard time managing to get perfect runs, no matter what song or difficulty im playing at.
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07-5-2013, 11:31 AM | #324 |
The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 30
Posts: 2,168
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Re: Beta Engine: R^3 [Updated 6/23/13]
That is really strange. Left my engine open over July 4th and tried to play a song today, to ensure I'm not going crazy. I'm not:
Wonder why I'd be the only one having this happen (not that it's a particularly big deal, but odd for sure).
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07-5-2013, 01:53 PM | #325 |
D7 Elite Keymasher
Join Date: Oct 2012
Age: 30
Posts: 1,150
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Re: Beta Engine: R^3 [Updated 6/23/13]
Good to know I'm not the only one who has this glitch, I can't play a lot of higher end files because of this.
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07-16-2013, 02:14 PM | #326 |
FFR Veteran
Join Date: Oct 2007
Posts: 284
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Re: Beta Engine: R^3 [Updated 6/23/13]
Could you please put the tornado effect in the next update?
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07-16-2013, 09:29 PM | #327 | |
Ima Twans
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Re: Beta Engine: R^3 [Updated 6/23/13]
Im at a point where i don't know what to do, Ive been trying to use the R^3 engine, but its just not going to be in sync. If i use an offset of 1.8 it looks the best(I appear to hit notes late), it plays the best at 2.0(score), and tells me i should be at 2.15-2.2 for the auto detect thing. Im really giving up on trying because ive messed with it a ton, however i don't want to say on legacy while the rest of the community moves on.
I still have massive trouble AAA easier songs on 2.0 Edit, Im having more good results with judge offset at -0.2 and global at 1.6, but only one song. On other songs its telling me im within 0.06 on average, but still hitting a lot of goods... I don't get it. My monitor is not the issue. Edit2, It looks good in 0.2, 2.0 offsets. I just cant understand why its changing so much. Edit3, Random song played at 0.2 judge, 2.0 offset, dif of 50. It doesnt feel like its on, but it is/isnt. The amazing to perfect count looks very solid to me, but the numbers show its off?
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It doesnt matter where you draw the line, everything leads to the same place... Over the line! Best AAA's | Slam the door(61) Scars Left By Time(62) What Lies Beyond The Mountains(62) Quote:
Last edited by clasko1000; 07-16-2013 at 10:30 PM.. |
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07-17-2013, 04:42 AM | #328 |
FFR Player
Join Date: Oct 2009
Posts: 3
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Re: Beta Engine: R^3 [Updated 6/23/13]
the engine's songlist needs to have the sort option... i'm quite comfortable in choosing songs in A~Z order...
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07-17-2013, 01:01 PM | #329 |
TWG Chaos
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Re: Beta Engine: R^3 [Updated 6/23/13]
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07-18-2013, 09:19 PM | #330 |
Doing the wrong thing the right way since 2010.
Site and Game Administrator
Join Date: Jul 2007
Posts: 1,813
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Re: Beta Engine: R^3 [Updated 6/23/13]
Highscores Popup done. |
07-20-2013, 01:12 PM | #331 |
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,094
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Re: Beta Engine: R^3 [Updated 6/23/13]
I finally just tried R^3 for the first time today. It's incredible. Rock on, arc and Velo.
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07-21-2013, 01:39 AM | #332 |
Can't AAA anything
Join Date: Sep 2007
Posts: 1,391
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Re: Beta Engine: R^3 [Updated 6/23/13]
Just cleared all my alt engines accidentally, would be nice to have a confirm button for that too :P
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07-21-2013, 11:50 AM | #333 |
FFR Player
Join Date: Feb 2012
Posts: 15
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Re: Beta Engine: R^3 [Updated 6/23/13]
I got the standalone and tried R^3 today for the 1st time. I really like the new look of it and all the customization and stuff, ESPECIALLY the isolation and rate feature. No more taking screenshots@
Only thing that sucked was that it took a lot of messing around with the offsets to finally get it to play in sync for me. Used to use velocity and -1 offset worked for just about every song. After like an hour of messing around I found that 0 global and .642 judge works fine for me so far. Will see if it starts messing up again. Only things I don't understand are the custom judge window thing (where you right click in judge offset and click 'Custom judge window') and the accuracy thing where you right click on the mods on the results page after you finish a song. No idea how those work. Last edited by iManiac; 07-21-2013 at 01:30 PM.. |
07-21-2013, 01:47 PM | #334 |
FFR Player
Join Date: Feb 2012
Posts: 15
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Re: Beta Engine: R^3 [Updated 6/23/13]
Oh, also just a suggestion but you should make all Amazing!!'s and 0 misses AAAA rating and have a different colored combo # for it instead of orange like all Perfect!'s 0 misses.
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07-21-2013, 08:53 PM | #335 | ||
nanodesu~
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Re: Beta Engine: R^3 [Updated 6/23/13]
Quote:
Quote:
Custom judge windows are for setting up your own timing windows, you can make them wider, stricter, or any sort of weird setup you want.
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07-22-2013, 05:59 PM | #336 |
Hello Kitty
Join Date: Sep 2004
Location: New York
Age: 32
Posts: 1,296
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Re: Beta Engine: R^3 [Updated 6/23/13]
Slashmaid first 4 notes are sped-up. I'm playing 60 fps, 2.0 speedmod with screencut... if that matters whatsoever.
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07-22-2013, 06:41 PM | #337 | |
Banned
Join Date: Apr 2012
Posts: 1,907
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Re: Beta Engine: R^3 [Updated 6/23/13]
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tosh tells me: use fp9 like you would for velo engine I did this, all same settings. holy shit it works. You get that feeling like, "omfg everything is perfect" |
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07-22-2013, 07:01 PM | #338 |
Falcon Paaaauuuunch!!!!!!
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Re: Beta Engine: R^3 [Updated 6/23/13]
I made a custom judge and then couldn't figure out how to get rid of it. I pushed the reset button just to get rid of it, and I thought it'd be gone, and then redid all my settings, but the custom judge was still there. It's hard to tell when you have a custom judge set and hard (impossible?) to get it to go away without refreshing the page. I think it could be improved.
And 0 (piano version) also has its first 2 notes sped it, if no one mentioned it yet.
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07-22-2013, 08:18 PM | #339 |
nanodesu~
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Re: Beta Engine: R^3 [Updated 6/23/13]
Yeah, you can get rid of it by going back to the custom judge prompt and entering junk or a space. It's a sekrit feature after all, which I'm using to mean super-beta-causes-problems-may-be-completely-broken.
As for the sped up songs, these should all be fixed in the next update.
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07-26-2013, 08:32 PM | #340 |
Doing the wrong thing the right way since 2010.
Site and Game Administrator
Join Date: Jul 2007
Posts: 1,813
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Re: Beta Engine: R^3 [Updated 6/23/13]
So this is a thing. |
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