05-2-2011, 06:48 AM | #281 |
NEVER GOIN PRO
|
Re: A new beginning for our SM community.
are you trying to make Stepmania Like FFr or something?
|
05-2-2011, 12:13 PM | #282 |
FFR Player
|
Re: A new beginning for our SM community.
Nope. Trying to implement features, like scores database and TP system, to give players some motivation and competition.
|
05-2-2011, 01:35 PM | #283 |
No fucks
Join Date: Dec 2006
Location: Everywhere
Posts: 2,440
|
Re: A new beginning for our SM community.
@Reincarnate - In earlier posts, I mentioned it would be best to use an impossible song as the hardest song in the system. What we thought was impossible years ago has become easy in some cases. So at least for now, I don't see why a couple of extremely (impossible) difficult songs go at the top.
At least this way if we do have to add numbers, it wouldn't be anytime soon (hopefully). New Idea (criticize please) Similar to the groove radar, what if we implemented a small graph. This graph would look similar to the results screen of IIDX. Pretty much, the graph would be.... | | | | <- NPS | | |__________________ Song Length This way you can see the MAX. NPS in the song. You can see how long the song is. I guess rather than just a number representation, we could definitely and easily use a small visual representation. You would be able to identify streams, bursts etc... by the increase in spikes. on the graph. Just a thought, wouldn't be difficult to implement. |
05-2-2011, 01:37 PM | #284 |
Rhythm game specialist.
|
Re: A new beginning for our SM community.
I don't know how something like this would be implemented -- it seems really complicated. However, it's definitely something that is worth thinking about. It eliminates the need for an arbitrary rating system and gives a clear visual of when a section gets harder. However, for songs that are technically difficult and rely on difficult sections without increasing NPS very much (see a song with stream and then using that same 16th stream as jacks, or something), it doesn't prove to be entirely accurate.
|
05-2-2011, 01:52 PM | #285 | |
No fucks
Join Date: Dec 2006
Location: Everywhere
Posts: 2,440
|
Re: A new beginning for our SM community.
Quote:
- Deal with the flaws - Fix the flaws I figure we'd be able to label maybe a spot that has jacks above the heightened section. Maybe basing a system off the .sm file would be best where as 0001 0001 0001 represents a jack. P.s. Don't get me started with mini jacks like Guillame tell or whatever. It's still a thought, mwuahaha. |
|
05-2-2011, 01:55 PM | #286 | |
x'); DROP TABLE FFR;--
Join Date: Nov 2010
Posts: 6,332
|
Re: A new beginning for our SM community.
Quote:
I think it's OK to include really tough songs as long as they aren't several standard deviations away in terms of difficulty, because then they force you to operate the rest of the game within really squished frames. Personally I think 100 should represent the hardest passable song. If a song is so hard that it can't be passed, it's hard to give it a difficulty on incomplete information which may be subject to huge variance swings. And yeah you could pretty much plot # of steps over time and then assess local NPS figures as a sweeping X-second framework (so you'll be able to see, for instance, huge spikes if you've got an otherwise slow song but a few spots where you have high-NPS/high-BPM bursts/jacks/whatever). Would be worth implementing, assuming it could be done cleanly. |
|
05-2-2011, 02:06 PM | #287 | |
Rhythm game specialist.
|
Re: A new beginning for our SM community.
Quote:
As far as making a clean graph, a more accurate (but possibly much more intensive) graph would be to note the difference in time between taps. While this may sound very similar to NPS, it negates the issue of a song forming an upward "gradient" due to a break before a large spike in difficulty. This doesn't nullify the issue with jacks forming poor representations of values, but it assures that other values are otherwise accurate. |
|
05-2-2011, 02:13 PM | #288 | |
x'); DROP TABLE FFR;--
Join Date: Nov 2010
Posts: 6,332
|
Re: A new beginning for our SM community.
Quote:
Re: NPS: My only qualm with NPS is that it says nothing about the patterns. A 10 NPS jack is much harder than a 10 NPS stream. |
|
05-2-2011, 02:57 PM | #289 |
Dark Chancellor
|
Re: A new beginning for our SM community.
that's when you use your judgment. if a song has a few spikes that make it harder than your average 10 nps, it's probably better to rate it 11. any system will eventually need a subjective opinion
__________________
|
05-2-2011, 04:02 PM | #290 |
x'); DROP TABLE FFR;--
Join Date: Nov 2010
Posts: 6,332
|
Re: A new beginning for our SM community.
Well technically that's the whole point of a scaled system. It doesn't need anything subjective.
|
05-2-2011, 04:29 PM | #291 | |||
FFR Player
Join Date: Feb 2008
Posts: 37
|
Re: A new beginning for our SM community.
Quote:
I must admit that you're kinda right about places like od not having any unique techniques. Although, what I was trying to say was that they try to get around sections that arise a chance for colored notes/jack theory/whatever, according to the communities where these ”unique techniques” are common that is, by other means or just go for a more simplified approach. Define what a ”good” simfile artist is, because if you look at Midare's or QED's files you'll see that they very seldom and sometimes never use any techniques that emphasizes any certain sound, which style has no use of any of these ffr/odi/kbo-based theories and techniques. ”When the chances arise” is subjective and dependent on your style. How can you be so sure that there will be represantives? As far as I know there are barely any posts about this anywhere. I'm a regular on Otaku's Dream and there hasn't been any talk about it at all from what I've heard. Besides, it's a very time-consuming and not very attractive task. If you really want to let more communities to know about this idea you shouldn't wait for someone else to spread news about it and do it yourself. Regarding the criticism comment: I don't wanna start a fight, but I think that it's good to debate about it instead of going with the ”shoot first, think later” tactic. Quote:
This is how I look at these classes from the art parable you just used. The art techniques that you're teaching at the moment is only a few of the ones that exist. If this keeps on more and more people won't have any understanding for any other art techniques. Unless you get a professional instructor for every art technique this will go on, and I quite doubt that you will achieve that. Quote:
@Shikari, wc, anyone else interested: If I can come with a suggestion as an alternative, I think that a thread with every technique and stepping approach etc would be a very nice idea. That way anyone who would like to adapt their stepstyle would be able to do it whenever they wanted to instead of having to wait for an instructor. Every stepping mindset would be presented and taught equally. I also think that a lot more people would like to contribute to this, since being an online instructor must be a very tough and time-consuming task. Of course I think that online lessons about rhythm, syncing, x-mods etc would be a nice introduction, but as I've mentioned I think that it should be done without mentioning any techniques that could work as propaganda for a certain community/communities general approach on simfiles. I just want to clearify this one last time: I think that classes about techniques would work fair and equally if you had an equal amount of active instructors from every community and place that has different perspectives on stepmania, but that doesn't seem very easy in my opinion. Please leave your feedback about this idea. Last edited by Gellenduo; 05-2-2011 at 04:44 PM.. |
|||
05-2-2011, 04:55 PM | #292 |
FFR Player
|
Re: A new beginning for our SM community.
Gellenduo, I was making a huge response, but gave up, since I don't want any TL;DR stuff (but this post will be kinda long anyway). Well, if I seemed to mean that FFR is above other communities, I'm sorry, because I didn't want to mean it. To clarify: I brought the term "classes" because, originally, that was the term for this project. And I brought back this project because, since we are going to start a new community, new people will be interested in making files and will want to "learn" how to do so. Why not making stepartists give tips, hints to these newcomers on how to do so? That was the idea. With using terms like "color theory", I didn't mean to say that FFR, who uses this technique a lot, is better at making files than solo, pad and anime communities. I used it as an example, and only as an example, not as propaganda.
Anyway, to make this project happen again, I need pad, solo and anime stepartists to agree with it, willing to give newcomers hints on how to step files, because, as I mentioned before, Stepmania isn't only about keyboard. |
05-2-2011, 04:58 PM | #293 |
Banned
Join Date: Oct 2010
Location: Las Vegas
Age: 33
Posts: 1,823
|
Re: A new beginning for our SM community.
I'm not going to be able to do my packs, I found out that I clear the military installation this week. Which is awesome. But I don't have time for much
|
05-2-2011, 05:02 PM | #294 |
FFR Player
|
Re: A new beginning for our SM community.
No problem, Mike, this task is on hold at the moment, since there still is working over a new difficulty rating system. Good luck with army btw.
|
05-2-2011, 05:16 PM | #295 |
Dark Chancellor
|
Re: A new beginning for our SM community.
does that mean you're not getting discharged mike
__________________
|
05-2-2011, 05:22 PM | #296 |
Dark Chancellor
|
Re: A new beginning for our SM community.
good luck making a globally accepted rating then
__________________
|
05-2-2011, 05:34 PM | #297 |
Banned
Join Date: Oct 2010
Location: Las Vegas
Age: 33
Posts: 1,823
|
Re: A new beginning for our SM community.
|
05-2-2011, 05:51 PM | #298 | |
No fucks
Join Date: Dec 2006
Location: Everywhere
Posts: 2,440
|
Re: A new beginning for our SM community.
Quote:
On another note, I still think a 1-100 scale is most fair. Otherwise we are going to get a scale where a low 30 and a high 30 may be a big jump. On top of that, the visual idea I want to do should clarify any discrepancies from the number rating. Any rating at this point that we can develop is going to be better than any rating set in the past (I hope?). The key here is to develop a good system at the start of this project. At least this way, we have something we can stretch with later. |
|
05-2-2011, 06:44 PM | #299 | |
FFR Player
Join Date: Nov 2008
Location: MA, United States
Posts: 789
|
Re: A new beginning for our SM community.
Quote:
I propose an idea, or this rating discussion will go on forever. Take a random and very familiar pack (HSMP? something with all kinds of files, pad, spread, index, etc.), and have everyone who supports a different rating convert it to their own rating. Now compare the ratings. How close are some ratings, and how close are the actual difficulty in songs? Which ratings are easily understood, and which are still vague? Instead of talking about it, provide physical and virtual evidence on why you think one is better. I actually don't want to involve myself anymore supporting NPS, but I think this idea is something people here could benefit from to move the discussion forward somewhat. |
|
05-2-2011, 07:30 PM | #300 | |||
FFR Player
|
Re: A new beginning for our SM community.
Quote:
Quote:
Quote:
__________________
|
|||
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|