01-13-2019, 04:37 PM | #2581 |
FFR Player
Join Date: Jan 2019
Posts: 42
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Re: FFR Suggestions
The colored line to represent AAAs on the score graphs doesn't actually represent how long you held a AAA for, it stays gold as long as you have <1 raw good, so players can still get 4 boos before it changes
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01-13-2019, 04:38 PM | #2582 |
FFR Player
Join Date: Jan 2019
Posts: 42
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Re: FFR Suggestions
ok that wasn't really a suggestion, just a bug report
i suggest correcting it edit: I might've gotten ahead of myself, I forgot to mention I'm still playing on flash so if its fixed on air sorry for my posts Last edited by Fallaise; 01-13-2019 at 04:47 PM.. |
01-14-2019, 05:49 PM | #2583 |
Hates Boo Flags
Join Date: Jan 2006
Location: Burnie, Tasmania
Age: 33
Posts: 315
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Re: FFR Suggestions
Not sure if you are able to in the new engine, but is there an option for the score list to pop down and make a sound when you get a AAA like the old engine? I miss that, as in if I AAA'd an 11 (FMO) I used to close my eyes and hope I didn't get 1 boo or 1 great and that sound you hear with your eyes closed was a very very satisfying sound haha.
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01-29-2019, 05:49 PM | #2584 |
snooches
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Re: FFR Suggestions
Is is possible to make it so one can have the ability to customize the dimensions/size of the engine window for the standalone?
I currently just stretch the window to my liking, but the trade off is I have to deal with the notes during gameplay being poor resolution. Would be nice to be able to have the window be the preferred size and not lose overall resolution of the graphics while playing. If there is already a way and I'm just completely missing it let me know, but dont think there is haha |
01-30-2019, 12:18 PM | #2585 |
Champion
Join Date: May 2011
Location: Roanoke, VA
Age: 35
Posts: 789
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Re: FFR Suggestions
Implementing solo, double, 5k, and holds would send this spaceship into the next parsec.
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01-30-2019, 12:27 PM | #2586 |
D7 Elite Keymasher
Join Date: Jan 2008
Location: In My Room, 10101
Age: 33
Posts: 4,678
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Re: FFR Suggestions
And also turn ffr into SM and make the engines lag like hell. They already have so many features that they are barely stable haha
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01-30-2019, 02:15 PM | #2587 | |||
🡸Index🡻Is🡹Fun!🡺
Join Date: Dec 2010
Location: Auserd
Posts: 1,941
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Re: FFR Suggestions
I think I remember a long time ago when FFR held a public vote to include holds in the game, and people voted for no holds
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01-30-2019, 06:03 PM | #2588 |
FFR Veteran
Join Date: Aug 2018
Location: Agadir, morocco
Age: 25
Posts: 296
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Re: FFR Suggestions
suggestion to have FFR staff get payed in the currency of the game
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01-30-2019, 11:44 PM | #2589 | |
longing
Join Date: Dec 2007
Location: Ontario, Canada
Posts: 2,680
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Re: FFR Suggestions
Quote:
i think it came around when FFR was down for a bit and if i recall correctly it has solo and holds |
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02-8-2019, 07:16 AM | #2590 |
Join Date: May 2014
Posts: 253
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Re: FFR Suggestions
Is it possible to implement an option to autofail if you have accumulated a set number of raw goods? This gives players more flexibility when trying to improve scores.
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02-8-2019, 08:10 AM | #2591 | |
Heckin' Cute
Join Date: Jan 2008
Location: Stepmania Cavern
Age: 32
Posts: 1,724
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Re: FFR Suggestions
I was actually thinking about this a few days ago. This is a great idea.
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02-27-2019, 11:59 AM | #2592 |
FFR Player
Join Date: Feb 2019
Age: 21
Posts: 1
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Re: FFR Suggestions
I was thinking of a form of skill analyzer tests for determining your level without the need of another person in multiplayer.
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02-27-2019, 12:11 PM | #2593 | |
D7 Elite Keymasher
Join Date: Jan 2008
Location: In My Room, 10101
Age: 33
Posts: 4,678
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Re: FFR Suggestions
Quote:
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02-27-2019, 02:48 PM | #2594 | ||
FFR Player
Join Date: May 2017
Posts: 23
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Re: FFR Suggestions
Quote:
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03-2-2019, 08:20 AM | #2595 |
Custom User Title
Join Date: Dec 2015
Posts: 103
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Re: FFR Suggestions
I think I suggested this some time ago. I would like such an option myself.
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03-7-2019, 09:46 PM | #2596 |
Hates Boo Flags
Join Date: Jan 2006
Location: Burnie, Tasmania
Age: 33
Posts: 315
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Re: FFR Suggestions
An option to sort the songs by how many AAA's they have on them in total would be an interesting idea. Would help to try harder on the ones that already have a bunch of AAA's on them
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03-8-2019, 06:37 PM | #2597 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,982
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Re: FFR Suggestions
CIA Rave
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03-9-2019, 09:50 AM | #2598 |
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
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Re: FFR Suggestions
Level ranks pretty much do this already. The results will be heavily skewed to the oldest songs.
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03-9-2019, 07:41 PM | #2599 |
Hates Boo Flags
Join Date: Jan 2006
Location: Burnie, Tasmania
Age: 33
Posts: 315
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Re: FFR Suggestions
Yeah, that is most played l am talking about AAAs + in game as well. So you can sort only showing songs that havn’t been AAA’d yet + sort by the ones with the most AAAs that you have yet to get. It would help to push harder on those more AAA’d ones IMO.
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03-10-2019, 03:22 AM | #2600 |
Sippin' tea in yo hood
Join Date: Feb 2007
Location: Saskatchewan
Posts: 201
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Re: FFR Suggestions
You should be able to stack premade song queues (e.g., Dance2 and unplayed) also you should add difficulty ranges to the premade queues. For example, I want to play all very challenging unplayed.
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