Go Back   Flash Flash Revolution > Flash Flash Revolution > FFR Batch Forum > FFR Songs and Artist Permissions
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Display Modes
Old 08-23-2013, 01:46 PM   #241
VisD
FFR Simfile Author
Retired StaffFFR Simfile AuthorFFR Veteran
 
VisD's Avatar
 
Join Date: Jun 2007
Posts: 1,195
Default Re: Hard Song Special Batch [Aug 2013]

Oh cool and here I was trying to do more complicated stuff lol - it works

Does that mean there's already a file for it in this batch?
__________________


VisD is offline   Reply With Quote
Old 08-23-2013, 01:46 PM   #242
rCaliberGX
D7 Elite Keymasher
FFR Simfile AuthorD7 Elite KeysmasherFFR Veteran
 
rCaliberGX's Avatar
 
Join Date: Jun 2012
Location: Ontario, Canada
Posts: 2,337
Default Re: Hard Song Special Batch [Aug 2013]

Quote:
Originally Posted by DossarLX ODI View Post
rCaliberGX those one hand runningman patterns are very rigid and it's a long unbroken run. That's probably around a mid FGO.
Yeah the [12]3[14]3[12] patterns near the end were deliberate to distinguish from the other patterns. It gets pretty dense in some spots, too. I don't have much experience, but would this be harder than 40 measures of 300 bpm 16ths with index patterns?
rCaliberGX is offline   Reply With Quote
Old 08-23-2013, 02:23 PM   #243
~Zeta~
Flag Master
D7 Elite KeysmasherFFR Veteran
 
~Zeta~'s Avatar
 
Join Date: Oct 2010
Location: South Pole
Age: 31
Posts: 2,156
Default Re: Hard Song Special Batch [Aug 2013]

Quote:
Originally Posted by rCaliberGX View Post
Yeah the [12]3[14]3[12] patterns near the end were deliberate to distinguish from the other patterns. It gets pretty dense in some spots, too. I don't have much experience, but would this be harder than 40 measures of 300 bpm 16ths with index patterns?
Nah. The file does not look enjoyable to play for a tourney or as a file on FFR; especially considering the easy intro. It's hard enough, yes, but FFR splits jumps, you have minute+ length of 24ths where you could break it up and runningmen patterns galore (there's a ton). Playability of a file is something that's subjective but need to be concerned about.
__________________
~Zeta~ is offline   Reply With Quote
Old 08-23-2013, 02:37 PM   #244
XelNya
[Nobody liked that.]
FFR Simfile AuthorFFR Veteran
 
XelNya's Avatar
 
Join Date: Sep 2012
Posts: 3,359
Default Re: Hard Song Special Batch [Aug 2013]

Quote:
Originally Posted by rCaliberGX View Post


This difficult enough for the batch? Quality is bad, but idgaf. A similar version of this is gonna be in Yolomania.
Honestly, your patterns look like you didn't put any actual effort into making them make sense. Sometimes you minijack it the way it should be, and a lot of other times you don't. And then on top of that your stream used jumps on quarters (34 in the part I really looked at) and kind of camps it for no reason really.

Also, yeah, you're gonna wanna cut this regardless if it's a tourney chart. I love longer charts and that one would be too much of a chore to be enjoyed at it's current length, even for me.

Quote:
Originally Posted by ~Zeta~ View Post
Playability of a file is something that's subjective but need to be concerned about.
Pretty much this. Your chart has little to absolutely no replay value. I hardly watched the video the whole way through.

But that's just what I think though.
XelNya is offline   Reply With Quote
Old 08-23-2013, 02:38 PM   #245
rCaliberGX
D7 Elite Keymasher
FFR Simfile AuthorD7 Elite KeysmasherFFR Veteran
 
rCaliberGX's Avatar
 
Join Date: Jun 2012
Location: Ontario, Canada
Posts: 2,337
Default Re: Hard Song Special Batch [Aug 2013]

Quote:
Originally Posted by ~Zeta~ View Post
Nah. The file does not look enjoyable to play for a tourney or as a file on FFR; especially considering the easy intro. It's hard enough, yes, but FFR splits jumps, you have minute+ length of 24ths where you could break it up and runningmen patterns galore (there's a ton). Playability of a file is something that's subjective but need to be concerned about.
Sadly the choices I made are limited to the song. I really hate leaving empty sounds, especially when the song was created solely to have the long 1 minute stream.

The [12]3[14]3[12] patterns were actually originally [12]3[12]4 and [13]2[13]4 but I found those a lot harder to hit compared to the ones in the current version.

I didn't know about the jump splitting. Does that mean hands and quads register each arrow by itself?

edit: dw i'm not taking offense to this. i need feedback in order to get better at this, and this is helping me. i guess i could resubmit later if i want.

Last edited by rCaliberGX; 08-23-2013 at 02:46 PM..
rCaliberGX is offline   Reply With Quote
Old 08-23-2013, 04:34 PM   #246
DossarLX ODI
Batch Manager
Game Manager, Song Release Coordinator
Game ManagerSimfile JudgeFFR Simfile AuthorD7 Elite KeysmasherFFR Veteran
 
DossarLX ODI's Avatar
 
Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,870
Default Re: Hard Song Special Batch [Aug 2013]

Quote:
Originally Posted by VisD View Post
Oh cool and here I was trying to do more complicated stuff lol - it works

Does that mean there's already a file for it in this batch?
Not for the hard songs batch -- DarkChrysalis stepped it for my Nero's Day at ITGland pad pack.
__________________
Quote:
Originally Posted by hi19hi19 View Post
oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
DossarLX ODI is offline   Reply With Quote
Old 08-23-2013, 07:30 PM   #247
~Zeta~
Flag Master
D7 Elite KeysmasherFFR Veteran
 
~Zeta~'s Avatar
 
Join Date: Oct 2010
Location: South Pole
Age: 31
Posts: 2,156
Default Re: Hard Song Special Batch [Aug 2013]

Quote:
Originally Posted by rCaliberGX View Post
Sadly the choices I made are limited to the song. I really hate leaving empty sounds, especially when the song was created solely to have the long 1 minute stream.

The [12]3[14]3[12] patterns were actually originally [12]3[12]4 and [13]2[13]4 but I found those a lot harder to hit compared to the ones in the current version.

I didn't know about the jump splitting. Does that mean hands and quads register each arrow by itself?

edit: dw i'm not taking offense to this. i need feedback in order to get better at this, and
this is helping me. i guess i could resubmit later if i want.
You can break it up at the chorus parts, really. I know the 24ths are still there but it gives a break and doesn't force you to do 12th jumpjacks within the 24ths

Patterns can get icky with 24ths since it's jump-arrow-arrow repeat (in other terms, it's syncopated jumpstream at 1.5x bpm) so you just have to crunch away and get picky. Pattern choices is tough at times (especially hard songs where patterns can make a huge difference.)

And you're right about the jumps part, each arrow is its own arrow in FFR. It isn't linked to any other arrow. If you hit a left with a left+down jump, you get a combo and points for the left and a miss for the down. This carries over to hands and quads. A minor issue with hands (and even greater with quads) is that some keyboards can only register 2-3 keys; mostly stock/laptop/non-fancy keyboards. Fancy ones can hit like 4-6 or more. Most of the time, people split hands/quads from keyboards interpreting the key presses and creates lag-presses (meaning you can hit all 4 keys at once but the keyboard response will be like (123)+4 etc.) Almost all people that play these files don't have these problems but it's more of a fyi, it's mostly about the huge splitting case in FFR.
__________________
~Zeta~ is offline   Reply With Quote
Old 08-23-2013, 11:15 PM   #248
DossarLX ODI
Batch Manager
Game Manager, Song Release Coordinator
Game ManagerSimfile JudgeFFR Simfile AuthorD7 Elite KeysmasherFFR Veteran
 
DossarLX ODI's Avatar
 
Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,870
Default Re: Hard Song Special Batch [Aug 2013]

Hard Song Special Batch closes in around 45 minutes.

These are my submissions this time
__________________
Quote:
Originally Posted by hi19hi19 View Post
oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
DossarLX ODI is offline   Reply With Quote
Old 08-23-2013, 11:42 PM   #249
hi19hi19
lol happy
Retired StaffFFR Simfile AuthorFFR Veteran
 
hi19hi19's Avatar
 
Join Date: Oct 2005
Location: DESTINY
Age: 33
Posts: 12,193
Default Re: Hard Song Special Batch [Aug 2013]

I hope my submissions actually were received because I tend to occasionally be retarded and mistype email addresses and things like that.

derp de derp
__________________


hi19hi19 is offline   Reply With Quote
Old 08-23-2013, 11:42 PM   #250
mi40
FFR Simfile AuthorD7 Elite KeysmasherFFR Veteran
 
mi40's Avatar
 
Join Date: Aug 2008
Posts: 3,652
Default Re: Hard Song Special Batch [Aug 2013]

lol those 32nds in extratone look dumb

nero's day doesnt look as horrifying as i expected it to be
__________________
mi40 is offline   Reply With Quote
Old 08-23-2013, 11:44 PM   #251
EzExZeRo7497
FFR Veteran
 
EzExZeRo7497's Avatar
 
Join Date: Dec 2010
Location: Singapore, SG
Age: 26
Posts: 6,858
Default Re: Hard Song Special Batch [Aug 2013]

@Caliber: Rule of thumb, avoid 3-note hidden jacks in JS
EzExZeRo7497 is offline   Reply With Quote
Old 08-23-2013, 11:46 PM   #252
mi40
FFR Simfile AuthorD7 Elite KeysmasherFFR Veteran
 
mi40's Avatar
 
Join Date: Aug 2008
Posts: 3,652
Default Re: Hard Song Special Batch [Aug 2013]

running&jumpingmenstream
__________________
mi40 is offline   Reply With Quote
Old 08-23-2013, 11:50 PM   #253
Charu
Snivy! Dohoho!
FFR Simfile AuthorFFR Veteran
 
Charu's Avatar
 
Join Date: Mar 2006
Age: 33
Posts: 6,161
Default Re: Hard Song Special Batch [Aug 2013]

This makes me want to make a preview video. It's more buzz buzz stuff though.
__________________


Quote:
Originally Posted by JohnRedWolf87 View Post
Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows

All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games

(Click the arrow to see the rest)


Quote:
Originally Posted by Vendetta21 View Post
All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
Charu is offline   Reply With Quote
Old 08-23-2013, 11:51 PM   #254
mi40
FFR Simfile AuthorD7 Elite KeysmasherFFR Veteran
 
mi40's Avatar
 
Join Date: Aug 2008
Posts: 3,652
Default Re: Hard Song Special Batch [Aug 2013]

bzzt bang boom
__________________
mi40 is offline   Reply With Quote
Old 08-23-2013, 11:59 PM   #255
EzExZeRo7497
FFR Veteran
 
EzExZeRo7497's Avatar
 
Join Date: Dec 2010
Location: Singapore, SG
Age: 26
Posts: 6,858
Default Re: Hard Song Special Batch [Aug 2013]

where's bill ? ? ?
EzExZeRo7497 is offline   Reply With Quote
Old 08-24-2013, 12:21 AM   #256
mi40
FFR Simfile AuthorD7 Elite KeysmasherFFR Veteran
 
mi40's Avatar
 
Join Date: Aug 2008
Posts: 3,652
Default Re: Hard Song Special Batch [Aug 2013]

bill bill bill
__________________
mi40 is offline   Reply With Quote
Old 08-24-2013, 12:42 AM   #257
Charu
Snivy! Dohoho!
FFR Simfile AuthorFFR Veteran
 
Charu's Avatar
 
Join Date: Mar 2006
Age: 33
Posts: 6,161
Default Re: Hard Song Special Batch [Aug 2013]

I guess I'll just throw out the only thing I sent.



If any of you guys find this familiar, then I'll just say I changed some pattern choices and removed of hands from an earlier version.

Yeah... trying my luck with this. If anything, I just want some feedback from judges.
__________________


Quote:
Originally Posted by JohnRedWolf87 View Post
Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows

All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games

(Click the arrow to see the rest)


Quote:
Originally Posted by Vendetta21 View Post
All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
Charu is offline   Reply With Quote
Old 08-24-2013, 01:03 AM   #258
mi40
FFR Simfile AuthorD7 Elite KeysmasherFFR Veteran
 
mi40's Avatar
 
Join Date: Aug 2008
Posts: 3,652
Default Re: Hard Song Special Batch [Aug 2013]

check this out yo aka easy 8th jumpstream ft. 32nds every 5 seconds

good luck tho ! !
__________________
mi40 is offline   Reply With Quote
Old 08-24-2013, 01:06 AM   #259
EzExZeRo7497
FFR Veteran
 
EzExZeRo7497's Avatar
 
Join Date: Dec 2010
Location: Singapore, SG
Age: 26
Posts: 6,858
Default Re: Hard Song Special Batch [Aug 2013]

blingmaster500
EzExZeRo7497 is offline   Reply With Quote
Old 08-24-2013, 01:08 AM   #260
ilikexd
Retired StaffFFR Simfile AuthorD7 Elite KeysmasherFFR Veteran
 
Join Date: Apr 2006
Posts: 3,205
Default Re: Hard Song Special Batch [Aug 2013]

Quote:
Originally Posted by hi19hi19 View Post
I hope my submissions actually were received because I tend to occasionally be retarded and mistype email addresses and things like that.

derp de derp
dued...

Quote:
Originally Posted by Charu View Post
I guess I'll just throw out the only thing I sent.



If any of you guys find this familiar, then I'll just say I changed some pattern choices and removed of hands from an earlier version.

Yeah... trying my luck with this. If anything, I just want some feedback from judges.
notgood song choice
ilikexd is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 01:15 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution