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#241 | ||||
TWO THOUZAND COMBO
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#242 | |
( ̄ー ̄)
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Surrender my graphics you scumbags! |
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#243 |
FFR Player
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Posts: 36
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![]() If it were up to me, there would be no decimals. Integers all the way. Just subtract 1 from everything on the Chardish scale and multiply it by 2. 11 grade scale from 0 to 10.
It would be somewhat difficult to switch to a % scale, but you could probably have a set of standards on what makes a song hard. Ie... Jacks, Length, Total Arrows, offbeat (maybe? it might not be wise to include this and just assume all songs are on beat), arrow difficulty. You could make it so that each group was weighted differently. That would take away from the difficulty of saying "oh this one should be a little bit harder than that one". Of course, that's too hard, and will never happen. Also: the difficulties don't have to be linear. A 49 second song is not much different from a 2 minute song, but once you pass 2 minutes, you can tell. On Max Forever and Pants, it's definitely noticeable, and should have nearly all points of the length or endurance portion. Last edited by Ziin; 11-14-2006 at 04:29 PM.. |
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#244 |
★★★★★
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![]() Of course ALL factors are considered for the difficulty, even though they aren't total objective.
Advenced Chardish scale is from 1.0 to 6.0, as integer from 2 to 12, which is totally compatible with ingame difficulty. Added more info, 99 grade rating is still beta. |
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#245 |
★★★★★
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![]() added Norgers to 3.
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#246 | |
TWO THOUZAND COMBO
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![]() I'd call it low 3.5 for the jacks.
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#247 |
★★★★★
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![]() yea it could be 3.5, need more opinion I guess.
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#248 |
Retired BOSS
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![]() I'd put it in the 41-43/44 range. the jacks plus the jump endings to the bursts. i always have a hard time PAing that kind of a sequence.
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#249 |
Fractals!
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![]() The minijacks remind me unfavorably of 100 Bar Blackout in regards to how surprisingly difficult it is to combo them regularly (at least for me). I'd agree with Shash at the 3.5 rating because the jumps might throw off some of the less experienced players.
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#250 |
★★★★★
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![]() fixed it to 3.5/41.
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#251 |
★★★★★
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![]() KYA is def 5 and set it at 70, around Klung.
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#252 |
Falcon Paaaauuuunch!!!!!!
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![]() I just noticed you left the s off of song for the nihonjins.
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#253 |
★★★★★
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![]() k fixed.
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#254 |
Banned
Join Date: Oct 2006
Posts: 132
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![]() got your genres switched? i think its the other way around. but i dont know. im 87% rEtArDeD
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#255 |
FFR Veteran
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nah it's in secret.
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#256 | |
TWO THOUZAND COMBO
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![]() BPM on TGWP is 25-190, if I'm not mistaken.
And as for difficulty...meh, really hard to judge since FFR hasn't had a file like this before. I honestly have no idea, although I'd probably say something like REALLY high 5 or so.
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#257 |
FFR Veteran
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![]() I'd say between for FFR and end night, although that may change after several more plays.
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#258 | |
TWO THOUZAND COMBO
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![]() Also, max score is 1 good.
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#259 |
★★★★★
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![]() TGWP is a kind of similar type of steps to Libertine/Evil Approaches/GGC.
Yea I think it's around End Night. a little tricky and pretty hard to AAA(MAX) but overall easier than For FFR/JRB/Nova. |
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#260 |
Retired BOSS
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![]() also, only 6 FCs after 10 hours. definately high 5s
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RIP Last edited by Tasselfoot; 11-27-2006 at 08:37 AM.. |
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