10-26-2017, 10:07 PM | #2441 |
Doing the wrong thing the right way since 2010.
Site and Game Administrator
Join Date: Jul 2007
Posts: 1,813
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Re: FFR Suggestions
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11-26-2017, 06:04 AM | #2442 |
longing
Join Date: Dec 2007
Location: Ontario, Canada
Posts: 2,680
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Re: FFR Suggestions
can u make the stream page show etterna as well?
https://www.twitch.tv/directory/game/Etterna basically what i mean is, on the page: http://www.flashflashrevolution.com/live/ where it shows the streams, or on the homepage, it'd be nice if it also listed etterna streams, because some peoples stream that now on the homepage, streams appear like FFR > Stepmania > osu, i propose it should be FFR > Etterna > Stepmania > osu, thnx |
11-26-2017, 07:54 AM | #2443 | |
Doing the wrong thing the right way since 2010.
Site and Game Administrator
Join Date: Jul 2007
Posts: 1,813
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Re: FFR Suggestions
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11-26-2017, 08:06 AM | #2444 |
longing
Join Date: Dec 2007
Location: Ontario, Canada
Posts: 2,680
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Re: FFR Suggestions
OwO that was fast, much thanks <3
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11-27-2017, 03:03 AM | #2445 |
SometimesIMakeMusic&Stuff
Join Date: Jul 2012
Posts: 180
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Re: FFR Suggestions
I would love the ability to change the black background of actual game to a different color, or maybe even be able to set an image as the background.
One of biggest problems I've always had with FFR is that playing using a blank black background makes me get serous after images of the arrows. It's like when you see spots after looking directly at the sun, or if you stare at something for too long. It can get to the point that it looks like the all of the arrows are leaving trails behind them, and it gets really distracting, especially on harder songs. I don't seem to have this problem with Stepmania though since most songs have image backgrounds, and there isn't as big of a contrast between the background and the arrows. I know you can change the color of the arrows, but that doesn't solve the problem.
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✪ Keysmashing Like There's No Tomorrow ✪ |
11-28-2017, 06:14 PM | #2446 | |||
🡸Index🡻Is🡹Fun!🡺
Join Date: Dec 2010
Location: Auserd
Posts: 1,941
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Re: FFR Suggestions
AFK feature for the Multiplayer Lobby. Would let me feel more comfortable about being in multiplayer all day, while occasionally checking in, knowing that people won't just think I ignored them.
why not, maybe even indicate next to someone's name when they are playing a song too
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12-8-2017, 03:35 AM | #2447 |
Sylphid
Join Date: Sep 2017
Posts: 533
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Re: FFR Suggestions
A couple of the sectional moderators don't show up on the community staff page.
Technology: - Choof TGB: - mellonxcollie - Vendetta21 Contested Chart Difficulties: - _Zenith_ Oh ya, and Velocity you're still retired staff. Though at this point I've assumed you're already aware of that and it's just some kind of fashion statement :^) Last edited by Moria; 12-8-2017 at 03:36 AM.. |
12-8-2017, 03:45 AM | #2448 | |
[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,359
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Re: FFR Suggestions
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he's there he's everywhere |
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12-8-2017, 04:52 AM | #2449 | |
Doing the wrong thing the right way since 2010.
Site and Game Administrator
Join Date: Jul 2007
Posts: 1,813
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Re: FFR Suggestions
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I keep retired usergroup on this account for the pinkish swag. Last edited by Velocity; 12-8-2017 at 04:52 AM.. |
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12-8-2017, 05:04 AM | #2450 |
Sylphid
Join Date: Sep 2017
Posts: 533
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Re: FFR Suggestions
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01-14-2018, 12:30 PM | #2451 |
Fake D4
Join Date: Jun 2007
Location: Ten-ah-c
Posts: 1,398
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Re: FFR Suggestions
Random suggestion.
Profile Badges for hosting a successful user tournament. There can possibly be a badge at the following tiers: 1 - Hosted 1st Successful Tournament 5 - Hosted 5 Successful Tournaments 10 - Hosted 10 Successful Tournaments 25+ - Do you even play this game? (joke) I think this would encourage people to be creative and host tournaments between the Official Tournaments and keep people playing the game.
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My List of FFR Tournaments Highest AAA:Case Closed (58) Highest Blackflag: Survive (58) Highest Booflag: Fill Me Up With Snacky Happiness & Suit Up (55) Highest FC: Challenge the final mission! (72) Highest SDG: The Fusion (67) |
01-14-2018, 12:41 PM | #2452 |
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
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Re: FFR Suggestions
I'd have at least 5, it would make me want to push for 10 if that was a thing.
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03-5-2018, 08:05 PM | #2453 |
FFR Player
Join Date: Feb 2018
Posts: 9
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Re: FFR Suggestions
Make it so the credits spent in the FFR Shop are sent to the respective simfilers when their songs are purchased :3
Edit: Unless of course that already happens hehu, I'm working on the assumption they just disappear or something. But if not this way is more economic and could potentially incite more activity to the batch and shop, so please consider
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Modern Keyboardsmasher Last edited by Adalicia; 03-5-2018 at 08:08 PM.. |
03-5-2018, 08:09 PM | #2454 |
Very Grave Indeed
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Re: FFR Suggestions
I would assume everybody who ever did a stepfile for this game either doesn't play anymore, or has more credits than they could possibly use.
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03-5-2018, 08:16 PM | #2455 |
FFR Player
Join Date: Feb 2018
Posts: 9
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Re: FFR Suggestions
They have more credits than they could use because there's nothing to spend it on. If simfilers got a credit commission there's more chance the shop would start seeing more purchasable songs, more purchasable songs = more opportunity to spent those credits
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Modern Keyboardsmasher |
03-5-2018, 08:32 PM | #2456 |
Very Grave Indeed
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Re: FFR Suggestions
I mean...they can just make any song they add be a purchased song whenever they want. The thing about purchased songs is they get seen/played by fewer people.
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03-5-2018, 08:43 PM | #2457 |
FFR Player
Join Date: Feb 2018
Posts: 9
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Re: FFR Suggestions
And I mean, there's a point where the credit system becomes completely redundant to anyone who has played long enough, given that "they can just make any song they add be a purchased song whenever they want" people might actually start requesting their accepted files be added for purchase if they had an incentive to. A virtual currency in-games is only as viable as the resources available to spend it on, if there's little means to spend the economy stagnates and the value of the credits becomes worthless. Currency exists to exchange for goods and services, without those why even have credits? I'm just trying promote purpose is all
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Modern Keyboardsmasher |
03-5-2018, 10:49 PM | #2458 |
Steam Id: MstrPoptart
Join Date: Mar 2005
Location: Toaster
Age: 33
Posts: 475
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Re: FFR Suggestions
We have credits so we can hoard them to unlock secret songs. If it wasn't for those I would have just bought all the shop songs.
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03-5-2018, 10:51 PM | #2459 |
FFR Player
Join Date: Feb 2018
Posts: 9
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Re: FFR Suggestions
Which ends at 150k. Afterwards there's no need for any more credits. I should mention the last song added to the shop was december 2014
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Modern Keyboardsmasher Last edited by Adalicia; 03-5-2018 at 10:55 PM.. |
03-6-2018, 12:21 AM | #2460 | |
Very Grave Indeed
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Re: FFR Suggestions
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The virtual currency doesn't need to be viable. The volume of credits floating around is so high that anybody who wants to have all the purchased and secret songs just can. Having credits from the shop go to the person who made the stepfile also involves the wildly larger task of "Completely redoing the entire credit system to make it so there's anything to actually bother doing with it to make getting it at all desirable" Have suggestions for that as well? |
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