11-27-2022, 03:36 PM | #1 |
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TWG 203 Werewolves in Avalon POSTGAME THREAD
C H R O M A V A L O N: Werewolves in Avalon A bit of a departure from standard setups, but there's a lot to consider with the mechanics of claims vs counterclaims here and I thought it'd be fun. With that said, here's the Setup: 11 Players * 5 Vanilla Towns * Red Merlin * Blue Merlin * Green Merlin * Red Werewolf * Blue Werewolf * Green Werewolf Game Rules: * Werewolves are given a set of 5 town including the 3 Merlins and 2 random VTs, but they don't know who's who. Wolves cannot NK any of these players on the first night. * Each colored Merlin knows their color, and the identity of their correspondingly colored werewolf. ******* If wolves fail to achieve parity, they can win by identifying the colors of all Merlins correctly. This occurs after all werewolves have been lynched and before the game result is announced. If wolves are able to match the colors and identities of all merlins, the wolfteam wins. * Only alignments reveal on flip. * Wolfchat is always present, and dead wolves can continue to chat in the scum discord after death. * Merlins know the other Merlin identities, but not their colors.EDIT TWO RULES ADDED: * There is a post count minimum: each player will be required to make 5 game-related posts due 90 minutes before each EoD each day phase. * The post game werewolf merlin-guessing phase will last 24 hours. Werewolves will be given ONE faction guess to be confirmed by a consensus vote among werewolves. Modkill Rule Clarification: The post deadline is 90 minutes before EoD. There is a 30 minute host-verification period to check post count and game-related posts in the event of a severely inactive player. Any modkills will be announced at approximately 1 hour before EoD, but the flip for any modkilled player will be withheld until after EoD. No votes will count from or against the player who is modkilled. Voting for said player will be equivalent to a "No-lynch" vote. The modkilled player will be required to stop posting. General Info: * Phases are 48/24 revolving around 11:00PM Server time (can be changed to 10pm if enough players need it * KitB: On * OoTC: Off (Except for wolfchat). * Roleflips: Partial. Only alignments reveal on flip. * Nighttalk: Off (except for wolfchat). * NoLynch/Nokill: On * Insta: On Role PMs Player List: 1: FreezinIce Town, Died n2 2: flashflash account Town, Died d0 3: mellonxcollie (Raeko) Wolf, Won at Endgame 4: bugkid666 Town, Died d3 5: roundbox Town, Died n3 6: Wayward Vagabond Town, Lost at Endgame 7: Jub3r7 Town, Died d2 8: MixMasterLar Town, Lost at Endgame 9: Shadow_God_10 (Lewdy) Town, Died n1 10: Charu (big bird) Wolf, Won at Endgame 11: DarkManticoreX2 Wolf, Died d1
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11-27-2022, 03:37 PM | #2 |
Snivy! Dohoho!
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
I'm a big bird
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11-27-2022, 03:40 PM | #3 |
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
three small things, two of which I do hope people read
the first, and this is something a lot more minor, I think wolves lose if raeko doesn't win the KitB on d2. --------------------------------------------------------- I think it may be time to consider changing the death post rule to allow anyone who dies to make a single deathpost, with the exception being people who are modkilled. I also think it should become proper practice to have "Votes Locked in during mylo/lylo: Yes/No" in the proposed rules in the same area stuff like "Phantoms ON/OFF KitB ON/OFF Nighttalk ON/OFF" are in the rules it should be up to a host to decide, but I think the default should probably be ON and it seems like most people just forget about it (myself included this game)
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11-27-2022, 03:43 PM | #4 |
Gᴇᴛ ᴀ ɢʀɪᴘ ᴜ ɴᴇʀᴅ
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
I'm a fan of deathposts
and I also agree that vote locking is a good mechanic to bring |
11-27-2022, 03:49 PM | #5 |
Gᴇᴛ ᴀ ɢʀɪᴘ ᴜ ɴᴇʀᴅ
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
thanks everyone for signing up and playing even if we all got sick, wtf
cursed signup list |
11-27-2022, 03:51 PM | #6 |
[Nobody liked that.]
Join Date: Sep 2012
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
lewdy's death post was solid
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11-27-2022, 03:56 PM | #7 |
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
General thoughts:
Wolves played well, with an especially masterful performance by Charu. I agree with sunfan that the odds of a wolf win if raeko died in the d2 kitb are extremely small. Not a good position to be in for wolves, but it's that same vote spread at EoD that ended up helping them win game. Town did a good job sniffing out Manti and not letting up. Bugkid did an exceptional job as merlin and seemed to really understand the fine line needed to play the role well. MML projected town very well and maintained pressure in the mostly the right places with a solid thread presence as well The perfect snapshot of where both sides could've done better is EoD2, where both the merlins and the wolves are split across two wagons. If all of town had showed up, or if roundbox were to have picked up on bugkid's cues, Charu's hard bus on his last teammate would have been punished for a much likelier town win. As it was, neither mistake was punished, and RNG decided jub's fate.
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11-27-2022, 03:56 PM | #8 |
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
if only wv didn't throw the game
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11-27-2022, 03:57 PM | #9 |
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
I'm sick too!! Everyone I know here is sick. Between the flu and rsv and seasonal colds and the infinite covid variants, we're all effed
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11-27-2022, 03:57 PM | #10 |
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
i'll post more in depth thoughts but i did actually figure out who the merlin's matching wolves were after roundbox died
roundbox no offense but i hate you
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11-27-2022, 04:01 PM | #11 |
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
also im absolutely shocked they didn't get that i was raeko's matching merlin, i feel like i was wayyyyy too tunneled on her
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11-27-2022, 04:02 PM | #12 | |
Snivy! Dohoho!
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
Quote:
Shieeet |
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11-27-2022, 04:04 PM | #13 |
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
I think you did push a little hard this last phase and might've gotten caught if they'd had more time to fully analyze, but the progression to get there was natural so maybe not. It's hard to lock in on you when FFA pushed her too and died early. Anyone in the merlin pool that dies early becomes an easy red herring
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11-27-2022, 04:05 PM | #14 |
[Nobody liked that.]
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
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11-27-2022, 04:07 PM | #15 |
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
Yeah they messaged me with that guess, saying it's the only roundbox check that would make sense, and that they were gonna kill roundbox in post-game
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11-27-2022, 04:08 PM | #16 |
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
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11-27-2022, 04:15 PM | #18 |
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
did you?
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11-27-2022, 04:20 PM | #19 |
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
oh, I see that you did in deadchat
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11-27-2022, 04:20 PM | #20 |
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
literally only bc i knew rb was a merlin and you were on his sus list
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